region define/delete handles names with spaces not wrapped in quotes (protect requires quotes around the name since region name is not the last argument).
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1 changed files with 91 additions and 81 deletions
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@ -1029,122 +1029,132 @@ namespace TShockAPI
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private static void Region(CommandArgs args)
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{
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string cmd = "help";
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if (args.Parameters.Count > 0)
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{
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switch (args.Parameters[0].ToLower())
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{
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case "set":
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cmd = args.Parameters[0].ToLower();
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}
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switch (cmd)
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{
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case "set":
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{
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if (args.Parameters.Count == 2)
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{
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if (args.Parameters.Count > 1)
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if (args.Parameters[1] == "1")
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{
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if (args.Parameters[1] == "1")
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args.Player.TempArea.X = args.Player.TileX;
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args.Player.TempArea.Y = args.Player.TileY;
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args.Player.SendMessage("Set Temp Point 1", Color.Yellow);
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}
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else if (args.Parameters[1] == "2")
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{
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if (args.Player.TempArea.X != 0)
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{
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args.Player.TempArea.X = args.Player.TileX;
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args.Player.TempArea.Y = args.Player.TileY;
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args.Player.SendMessage("Set Temp Point 1", Color.Yellow);
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}
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else if (args.Parameters[1] == "2")
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{
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if (args.Player.TempArea.X != 0)
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if (args.Player.TileX > args.Player.TempArea.X && args.Player.TileY > args.Player.TempArea.Y)
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{
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if (args.Player.TileX > args.Player.TempArea.X && args.Player.TileY > args.Player.TempArea.Y)
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{
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args.Player.TempArea.Width = args.Player.TileX - args.Player.TempArea.X;
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args.Player.TempArea.Height = (args.Player.TileY + 3) - args.Player.TempArea.Y;
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args.Player.SendMessage("Set Temp Point 2", Color.Yellow);
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}
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else
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{
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args.Player.SendMessage("Point 2 must be below and right of Point 1", Color.Yellow);
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args.Player.SendMessage("Use /region clear to start again", Color.Yellow);
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}
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args.Player.TempArea.Width = args.Player.TileX - args.Player.TempArea.X;
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args.Player.TempArea.Height = (args.Player.TileY + 3) - args.Player.TempArea.Y;
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args.Player.SendMessage("Set Temp Point 2", Color.Yellow);
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}
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else
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{
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args.Player.SendMessage("You have not set Point 1 yet", Color.Red);
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args.Player.SendMessage("Point 2 must be below and right of Point 1", Color.Yellow);
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args.Player.SendMessage("Use /region clear to start again", Color.Yellow);
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}
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}
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else
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{
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args.Player.SendMessage("You have not set Point 1 yet", Color.Red);
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}
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}
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else
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args.Player.SendMessage("Invalid syntax! Proper syntax: /region set [1/2]", Color.Red);
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break;
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}
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case "define":
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else
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args.Player.SendMessage("Invalid syntax! Proper syntax: /region set [1/2]", Color.Red);
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break;
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}
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case "define":
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{
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if (args.Parameters.Count > 1)
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{
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if (args.Parameters.Count > 1)
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if (!args.Player.TempArea.IsEmpty)
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{
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if (!args.Player.TempArea.IsEmpty)
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string regionName = String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1));
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if (RegionManager.AddRegion(args.Player.TempArea.X, args.Player.TempArea.Y,
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args.Player.TempArea.Width, args.Player.TempArea.Height,
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regionName, Main.worldName))
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{
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if (RegionManager.AddRegion(args.Player.TempArea.X, args.Player.TempArea.Y, args.Player.TempArea.Width, args.Player.TempArea.Height, args.Parameters[1], Main.worldName))
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{
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RegionManager.WriteSettings();
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args.Player.TempArea = Rectangle.Empty;
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args.Player.SendMessage("Set region " + args.Parameters[1], Color.Yellow);
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}
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else
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{
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args.Player.SendMessage("Region " + args.Parameters[1] + " already exists", Color.Red);
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}
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RegionManager.WriteSettings();
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args.Player.TempArea = Rectangle.Empty;
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args.Player.SendMessage("Set region " + regionName, Color.Yellow);
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}
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else
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args.Player.SendMessage("Points not set up yet", Color.Red);
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{
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args.Player.SendMessage("Region " + regionName + " already exists", Color.Red);
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}
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}
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else
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args.Player.SendMessage("Invalid syntax! Proper syntax: /region define [name]", Color.Red);
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break;
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args.Player.SendMessage("Points not set up yet", Color.Red);
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}
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case "protect":
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else
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args.Player.SendMessage("Invalid syntax! Proper syntax: /region define [name]", Color.Red);
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break;
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}
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case "protect":
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{
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if (args.Parameters.Count == 3)
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{
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if (args.Parameters.Count > 2)
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string regionName = args.Parameters[1];
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if (args.Parameters[2].ToLower() == "true")
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{
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if (args.Parameters[2].ToLower() == "true")
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{
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if(RegionManager.SetRegionState(args.Parameters[1],true))
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args.Player.SendMessage("Protected region " + args.Parameters[1], Color.Yellow);
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else
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args.Player.SendMessage("Could not find specified region", Color.Red);
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}
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else if (args.Parameters[2].ToLower() == "false")
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{
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if (RegionManager.SetRegionState(args.Parameters[1], false))
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args.Player.SendMessage("Unprotected region " + args.Parameters[1], Color.Yellow);
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else
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args.Player.SendMessage("Could not find specified region", Color.Red);
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}
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if (RegionManager.SetRegionState(regionName, true))
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args.Player.SendMessage("Protected region " + regionName, Color.Yellow);
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else
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args.Player.SendMessage("Invalid syntax! Proper syntax: /region protected [name] [true/false]", Color.Red);
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args.Player.SendMessage("Could not find specified region", Color.Red);
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}
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else
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args.Player.SendMessage("Invalid syntax! Proper syntax: /region protected [name] [true/false]", Color.Red);
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break;
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}
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case "delete":
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{
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if (args.Parameters.Count > 1)
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else if (args.Parameters[2].ToLower() == "false")
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{
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if (RegionManager.DeleteRegion(args.Parameters[1]))
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args.Player.SendMessage("Deleted region " + args.Parameters[1], Color.Yellow);
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if (RegionManager.SetRegionState(regionName, false))
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args.Player.SendMessage("Unprotected region " + regionName, Color.Yellow);
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else
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args.Player.SendMessage("Could not find specified region", Color.Red);
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}
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else
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args.Player.SendMessage("Invalid syntax! Proper syntax: /region delete [name]", Color.Red);
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break;
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args.Player.SendMessage("Invalid syntax! Proper syntax: /region protected [name] [true/false]", Color.Red);
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}
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case "clear":
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else
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args.Player.SendMessage("Invalid syntax! Proper syntax: /region protected [name] [true/false]", Color.Red);
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break;
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}
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case "delete":
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{
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if (args.Parameters.Count > 1)
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{
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args.Player.TempArea = Rectangle.Empty;
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args.Player.SendMessage("Cleared temp area", Color.Yellow);
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break;
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string regionName = String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1));
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if (RegionManager.DeleteRegion(regionName))
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args.Player.SendMessage("Deleted region " + regionName, Color.Yellow);
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else
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args.Player.SendMessage("Could not find specified region", Color.Red);
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}
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case "help":
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{
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args.Player.SendMessage("Avialable region commands:", Color.Green);
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args.Player.SendMessage("/region set [1/2] /region define [name] /region protect [name] [true/false]", Color.Yellow);
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args.Player.SendMessage("/region delete [name] /region clear (temporary region)", Color.Yellow);
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break;
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}
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}
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else
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args.Player.SendMessage("Invalid syntax! Proper syntax: /region delete [name]", Color.Red);
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break;
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}
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case "clear":
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{
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args.Player.TempArea = Rectangle.Empty;
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args.Player.SendMessage("Cleared temp area", Color.Yellow);
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break;
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}
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case "help":
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default:
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{
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args.Player.SendMessage("Avialable region commands:", Color.Green);
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args.Player.SendMessage("/region set [1/2] /region define [name] /region protect [name] [true/false]", Color.Yellow);
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args.Player.SendMessage("/region delete [name] /region clear (temporary region)", Color.Yellow);
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break;
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}
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}
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}
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