TShock/TShockAPI/Commands.cs

1480 lines
No EOL
60 KiB
C#
Executable file

/*
TShock, a server mod for Terraria
Copyright (C) 2011 The TShock Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
using System.Diagnostics;
using System.Net;
using System.Threading;
using Microsoft.Xna.Framework;
using Terraria;
namespace TShockAPI
{
public delegate void CommandDelegate(CommandArgs args);
public class CommandArgs : EventArgs
{
public string Message { get; private set; }
public TSPlayer Player { get; private set; }
/// <summary>
/// Parameters passed to the arguement. Does not include the command name.
/// IE '/kick "jerk face"' will only have 1 argument
/// </summary>
public List<string> Parameters { get; private set; }
public Player TPlayer
{
get { return Player.TPlayer; }
}
public CommandArgs(string message, TSPlayer ply, List<string> args)
{
Message = message;
Player = ply;
Parameters = args;
}
}
public class Command
{
public string Name { get; protected set; }
private string permission;
private CommandDelegate command;
public Command(string cmdname, string permissionneeded, CommandDelegate cmd)
{
Name = cmdname;
permission = permissionneeded;
command = cmd;
}
public bool Run(string msg, TSPlayer ply, List<string> parms)
{
if (!ply.Group.HasPermission(permission))
return false;
try
{
command(new CommandArgs(msg, ply, parms));
}
catch (Exception e)
{
ply.SendMessage("Command failed, check logs for more details.");
Log.Error(e.ToString());
}
return true;
}
public bool CanRun(TSPlayer ply)
{
if (!ply.Group.HasPermission(permission))
{
return false;
}
return true;
}
}
public static class Commands
{
public static List<Command> ChatCommands = new List<Command>();
public static void InitCommands()
{
ChatCommands.Add(new Command("kick", "kick", Kick));
ChatCommands.Add(new Command("ban", "ban", Ban));
ChatCommands.Add(new Command("banip", "ban", BanIP));
ChatCommands.Add(new Command("unban", "unban", UnBan));
ChatCommands.Add(new Command("unbanip", "unban", UnBanIP));
ChatCommands.Add(new Command("whitelist", "whitelist", Whitelist));
ChatCommands.Add(new Command("off", "maintenance", Off));
ChatCommands.Add(new Command("off-nosave", "maintenance", OffNoSave));
ChatCommands.Add(new Command("checkupdates", "maintenance", CheckUpdates));
ChatCommands.Add(new Command("dropmeteor", "causeevents", DropMeteor));
ChatCommands.Add(new Command("star", "causeevents", Star));
ChatCommands.Add(new Command("bloodmoon", "causeevents", Bloodmoon));
ChatCommands.Add(new Command("invade", "causeevents", Invade));
ChatCommands.Add(new Command("eater", "spawnboss", Eater));
ChatCommands.Add(new Command("eye", "spawnboss", Eye));
ChatCommands.Add(new Command("king", "spawnboss", King));
ChatCommands.Add(new Command("skeletron", "spawnboss", Skeletron));
ChatCommands.Add(new Command("hardcore", "spawnboss", Hardcore));
ChatCommands.Add(new Command("spawnmob", "spawnmob", SpawnMob));
ChatCommands.Add(new Command("sm", "spawnmob", SpawnMob));
ChatCommands.Add(new Command("home", "tp", Home));
ChatCommands.Add(new Command("spawn", "tp", Spawn));
ChatCommands.Add(new Command("tp", "tp", TP));
ChatCommands.Add(new Command("tphere", "tp", TPHere));
ChatCommands.Add(new Command("warp", "warp", UseWarp));
ChatCommands.Add(new Command("setwarp", "managewarp", SetWarp));
ChatCommands.Add(new Command("delwarp", "managewarp", DeleteWarp));
ChatCommands.Add(new Command("reload", "cfg", Reload));
ChatCommands.Add(new Command("debug-config", "cfg", DebugConfiguration));
ChatCommands.Add(new Command("password", "cfg", Password));
ChatCommands.Add(new Command("save", "cfg", Save));
ChatCommands.Add(new Command("maxspawns", "cfg", MaxSpawns));
ChatCommands.Add(new Command("spawnrate", "cfg", SpawnRate));
ChatCommands.Add(new Command("time", "time", Time));
ChatCommands.Add(new Command("slap", "pvpfun", Slap));
ChatCommands.Add(new Command("antibuild", "editspawn", ToggleAntiBuild));
ChatCommands.Add(new Command("protectspawn", "editspawn", ProtectSpawn));
ChatCommands.Add(new Command("region", "editspawn", Region));
ChatCommands.Add(new Command("help", "", Help));
ChatCommands.Add(new Command("playing", "", Playing));
ChatCommands.Add(new Command("online", "", Playing));
ChatCommands.Add(new Command("who", "", Playing));
ChatCommands.Add(new Command("auth", "", AuthToken));
ChatCommands.Add(new Command("me", "", ThirdPerson));
ChatCommands.Add(new Command("p", "", PartyChat));
ChatCommands.Add(new Command("rules", "", Rules));
if (ConfigurationManager.DistributationAgent != "terraria-online")
{
ChatCommands.Add(new Command("kill", "kill", Kill));
ChatCommands.Add(new Command("butcher", "butcher", Butcher));
ChatCommands.Add(new Command("i", "cheat", Item));
ChatCommands.Add(new Command("item", "cheat", Item));
ChatCommands.Add(new Command("give", "cheat", Give));
ChatCommands.Add(new Command("heal", "cheat", Heal));
}
}
public static void AddUpdateCommand()
{
Commands.ChatCommands.Add(new Command("updatenow", "maintenance", Commands.UpdateNow));
}
public static bool HandleCommand(TSPlayer player, string text)
{
string cmdText = text.Remove(0, 1);
var args = Commands.ParseParameters(cmdText);
if (args.Count < 1)
return false;
string cmdName = args[0];
args.RemoveAt(0);
Command cmd = null;
foreach (Command command in Commands.ChatCommands)
{
if (command.Name.Equals(cmdName))
{
cmd = command;
}
}
if (cmd == null)
{
return false;
}
if (!cmd.CanRun(player))
{
Tools.SendLogs(string.Format("{0} tried to execute {1}", player.Name, cmd.Name), Color.Red);
player.SendMessage("You do not have access to that command.", Color.Red);
}
else
{
Tools.SendLogs(string.Format("{0} executed: /{1}", player.Name, cmdText), Color.Red);
cmd.Run(cmdText, player, args);
}
return true;
}
/// <summary>
/// Parses a string of parameters into a list. Handles quotes.
/// </summary>
/// <param name="str"></param>
/// <returns></returns>
private static List<String> ParseParameters(string str)
{
var ret = new List<string>();
var sb = new StringBuilder();
bool instr = false;
for (int i = 0; i < str.Length; i++)
{
char c = str[i];
if (instr)
{
if (c == '\\')
{
if (i + 1 >= str.Length)
break;
c = GetEscape(str[++i]);
}
else if (c == '"')
{
ret.Add(sb.ToString());
sb.Clear();
instr = false;
continue;
}
sb.Append(c);
}
else
{
if (IsWhiteSpace(c))
{
if (sb.Length > 0)
{
ret.Add(sb.ToString());
sb.Clear();
}
}
else if (c == '"')
{
if (sb.Length > 0)
{
ret.Add(sb.ToString());
sb.Clear();
}
instr = true;
}
else
{
sb.Append(c);
}
}
}
if (sb.Length > 0)
ret.Add(sb.ToString());
return ret;
}
private static char GetEscape(char c)
{
switch (c)
{
case '\\':
return '\\';
case '"':
return '"';
case 't':
return '\t';
default:
return c;
}
}
private static bool IsWhiteSpace(char c)
{
return c == ' ' || c == '\t' || c == '\n';
}
#region Player Management Commands
private static void Kick(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /kick <player> [reason]", Color.Red);
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendMessage("Missing player name", Color.Red);
return;
}
string plStr = args.Parameters[0];
var players = Tools.FindPlayer(plStr);
if (players.Count == 0)
{
args.Player.SendMessage("Invalid player!", Color.Red);
}
else if (players.Count > 1)
{
args.Player.SendMessage("More than one player matched!", Color.Red);
}
else
{
string reason = args.Parameters.Count > 1 ? String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1)) : "Misbehaviour.";
if (!Tools.Kick(players[0], reason))
{
args.Player.SendMessage("You can't kick another admin!", Color.Red);
}
}
}
private static void Ban(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /ban <player> [reason]", Color.Red);
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendMessage("Missing player name", Color.Red);
return;
}
string plStr = args.Parameters[0];
var players = Tools.FindPlayer(plStr);
if (players.Count == 0)
{
args.Player.SendMessage("Invalid player!", Color.Red);
}
else if (players.Count > 1)
{
args.Player.SendMessage("More than one player matched!", Color.Red);
}
else
{
string reason = args.Parameters.Count > 1 ? String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1)) : "Misbehaviour.";
if (!Tools.Ban(players[0], reason))
{
args.Player.SendMessage("You can't ban another admin!", Color.Red);
}
}
}
private static void BanIP(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendMessage("Syntax: /banip <ip> [reason]", Color.Red);
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendMessage("Missing IP address", Color.Red);
return;
}
string ip = args.Parameters[0];
string reason = args.Parameters.Count > 1 ? String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1)) : "Manually added IP address ban.";
TShock.Bans.AddBan(ip, "", reason);
}
private static void UnBan(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /unban <player>", Color.Red);
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendMessage("Missing player name", Color.Red);
return;
}
string plStr = args.Parameters[0];
var ban = TShock.Bans.GetBanByName(plStr);
if (ban != null)
{
TShock.Bans.RemoveBan(ban);
args.Player.SendMessage(string.Format("Unbanned {0} ({1})!", ban.Name, ban.IP), Color.Red);
}
else
{
args.Player.SendMessage("Invalid player!", Color.Red);
}
}
private static void UnBanIP(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /unbanip <ip>", Color.Red);
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendMessage("Missing ip", Color.Red);
return;
}
string plStr = args.Parameters[0];
var ban = TShock.Bans.GetBanByIp(plStr);
if (ban != null)
{
TShock.Bans.RemoveBan(ban);
args.Player.SendMessage(string.Format("Unbanned {0} ({1})!", ban.Name, ban.IP), Color.Red);
}
else
{
args.Player.SendMessage("Invalid player!", Color.Red);
}
}
public static void Whitelist(CommandArgs args)
{
if (args.Parameters.Count == 1)
{
TextWriter tw = new StreamWriter(FileTools.WhitelistPath, true);
tw.WriteLine(args.Parameters[0]);
tw.Close();
args.Player.SendMessage("Added " + args.Parameters[0] + " to the whitelist.");
}
}
#endregion Player Management Commands
#region Server Maintenence Commands
private static void Off(CommandArgs args)
{
Tools.ForceKickAll("Server shutting down!");
WorldGen.saveWorld();
Netplay.disconnect = true;
}
private static void OffNoSave(CommandArgs args)
{
Tools.ForceKickAll("Server shutting down!");
Netplay.disconnect = true;
}
private static void CheckUpdates(CommandArgs args)
{
ThreadPool.QueueUserWorkItem(UpdateManager.CheckUpdate);
}
private static void UpdateNow(CommandArgs args)
{
Process TServer = Process.GetCurrentProcess();
StreamWriter sw = new StreamWriter("pid");
sw.Write(TServer.Id);
sw.Close();
sw = new StreamWriter("pn");
sw.Write(TServer.ProcessName + " " + Environment.CommandLine);
sw.Close();
WebClient client = new WebClient();
client.Headers.Add("user-agent", "TShock");
byte[] updatefile = client.DownloadData("http://tsupdate.shankshock.com/UpdateTShock.exe");
BinaryWriter bw = new BinaryWriter(new FileStream("UpdateTShock.exe", FileMode.Create));
bw.Write(updatefile);
bw.Close();
Process.Start(new ProcessStartInfo("UpdateTShock.exe"));
Tools.ForceKickAll("Server shutting down for update!");
WorldGen.saveWorld();
Netplay.disconnect = true;
}
#endregion Server Maintenence Commands
#region Cause Events and Spawn Monsters Commands
private static void DropMeteor(CommandArgs args)
{
WorldGen.spawnMeteor = false;
WorldGen.dropMeteor();
}
private static void Star(CommandArgs args)
{
int penis56 = 12;
int penis57 = Main.rand.Next(Main.maxTilesX - 50) + 100;
penis57 *= 0x10;
int penis58 = Main.rand.Next((int)(Main.maxTilesY * 0.05)) * 0x10;
Vector2 vector = new Vector2(penis57, penis58);
float speedX = Main.rand.Next(-100, 0x65);
float speedY = Main.rand.Next(200) + 100;
float penis61 = (float)Math.Sqrt(((speedX * speedX) + (speedY * speedY)));
penis61 = (penis56) / penis61;
speedX *= penis61;
speedY *= penis61;
Projectile.NewProjectile(vector.X, vector.Y, speedX, speedY, 12, 0x3e8, 10f, Main.myPlayer);
}
private static void Bloodmoon(CommandArgs args)
{
TSPlayer.Server.SetBloodMoon(true);
Tools.Broadcast(string.Format("{0} turned on blood moon.", args.Player.Name));
}
private static void Invade(CommandArgs args)
{
if (Main.invasionSize <= 0)
{
Tools.Broadcast(string.Format("{0} has started an invasion.", args.Player.Name));
TShock.StartInvasion();
}
else
{
Tools.Broadcast(string.Format("{0} has ended an invasion.", args.Player.Name));
Main.invasionSize = 0;
}
}
private static void Eater(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /eater [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /eater [amount]", Color.Red);
return;
}
NPC eater = Tools.GetNPCById(13);
TSPlayer.Server.SpawnNPC(eater.type, eater.name, amount, (int)args.Player.TileX, (int)args.Player.TileY);
Tools.Broadcast(string.Format("{0} has spawned eater of worlds {1} times!", args.Player.Name, amount));
}
private static void Eye(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /eye [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /eye [amount]", Color.Red);
return;
}
NPC eye = Tools.GetNPCById(4);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(eye.type, eye.name, amount, (int)args.Player.TileX, (int)args.Player.TileY);
Tools.Broadcast(string.Format("{0} has spawned eye {1} times!", args.Player.Name, amount));
}
private static void King(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /king [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /king [amount]", Color.Red);
return;
}
NPC king = Tools.GetNPCById(50);
TSPlayer.Server.SpawnNPC(king.type, king.name, amount, (int)args.Player.TileX, (int)args.Player.TileY);
Tools.Broadcast(string.Format("{0} has spawned king slime {1} times!", args.Player.Name, amount));
}
private static void Skeletron(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /skeletron [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /skeletron [amount]", Color.Red);
return;
}
NPC skeletron = Tools.GetNPCById(35);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(skeletron.type, skeletron.name, amount, (int)args.Player.TileX, (int)args.Player.TileY);
Tools.Broadcast(string.Format("{0} has spawned skeletron {1} times!", args.Player.Name, amount));
}
private static void Hardcore(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /hardcore [amount]", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 1 && !int.TryParse(args.Parameters[0], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /hardcore [amount]", Color.Red);
return;
}
NPC eater = Tools.GetNPCById(13);
NPC eye = Tools.GetNPCById(4);
NPC king = Tools.GetNPCById(50);
NPC skeletron = Tools.GetNPCById(35);
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.Server.SpawnNPC(eater.type, eater.name, amount, (int)args.Player.TileX, (int)args.Player.TileY);
TSPlayer.Server.SpawnNPC(eye.type, eye.name, amount, (int)args.Player.TileX, (int)args.Player.TileY);
TSPlayer.Server.SpawnNPC(king.type, king.name, amount, (int)args.Player.TileX, (int)args.Player.TileY);
TSPlayer.Server.SpawnNPC(skeletron.type, skeletron.name, amount, (int)args.Player.TileX, (int)args.Player.TileY);
Tools.Broadcast(string.Format("{0} has spawned all bosses {1} times!", args.Player.Name, amount));
}
private static void SpawnMob(CommandArgs args)
{
if (args.Parameters.Count < 1 || args.Parameters.Count > 2)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /spawnmob <mob name/id> [amount]", Color.Red);
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendMessage("Missing mob name/id", Color.Red);
return;
}
int amount = 1;
if (args.Parameters.Count == 2 && !int.TryParse(args.Parameters[1], out amount))
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /spawnmob <mob name/id> [amount]", Color.Red);
return;
}
var npcs = Tools.GetNPCByIdOrName(args.Parameters[0]);
if (npcs.Count == 0)
{
args.Player.SendMessage("Invalid mob type!", Color.Red);
}
else if (npcs.Count > 1)
{
args.Player.SendMessage(string.Format("More than one ({0}) mob matched!", npcs.Count), Color.Red);
}
else
{
var npc = npcs[0];
if (npc.type >= 1 && npc.type < Main.maxNPCTypes)
{
TSPlayer.Server.SpawnNPC(npc.type, npc.name, amount, (int)args.Player.TileX, (int)args.Player.TileY, 50, 20);
Tools.Broadcast(string.Format("{0} was spawned {1} time(s).", npc.name, amount));
}
else
args.Player.SendMessage("Invalid mob type!", Color.Red);
}
}
#endregion Cause Events and Spawn Monsters Commands
#region Teleport Commands
private static void Home(CommandArgs args)
{
if (!args.Player.RealPlayer)
{
args.Player.SendMessage("You cant use teleport commands!");
return;
}
args.Player.Spawn();
args.Player.SendMessage("Teleported to your spawnpoint.");
}
private static void Spawn(CommandArgs args)
{
if (!args.Player.RealPlayer)
{
args.Player.SendMessage("You cant use teleport commands!");
return;
}
if (args.Player.Teleport(Main.spawnTileX, Main.spawnTileY))
args.Player.SendMessage("Teleported to the map's spawnpoint.");
else
args.Player.SendMessage("Teleport unavailable custom spawnpoint set (to unset sucide atleast once after bed is destroyed).", Color.Red);
}
private static void TP(CommandArgs args)
{
if (!args.Player.RealPlayer)
{
args.Player.SendMessage("You cant use teleport commands!");
return;
}
if (args.Parameters.Count < 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /tp <player> ", Color.Red);
return;
}
string plStr = String.Join(" ", args.Parameters);
var players = Tools.FindPlayer(plStr);
if (players.Count == 0)
args.Player.SendMessage("Invalid player!", Color.Red);
else if (players.Count > 1)
args.Player.SendMessage("More than one player matched!", Color.Red);
else
{
var plr = players[0];
if (args.Player.Teleport(plr.TileX, plr.TileY))
args.Player.SendMessage(string.Format("Teleported to {0}", plr.Name));
else
args.Player.SendMessage("Teleport unavailable custom spawnpoint set (to unset sucide atleast once after bed is destroyed).", Color.Red);
}
}
private static void TPHere(CommandArgs args)
{
if (!args.Player.RealPlayer)
{
args.Player.SendMessage("You cant use teleport commands!");
return;
}
if (args.Parameters.Count < 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /tphere <player> ", Color.Red);
return;
}
string plStr = String.Join(" ", args.Parameters);
var players = Tools.FindPlayer(plStr);
if (players.Count == 0)
{
args.Player.SendMessage("Invalid player!", Color.Red);
}
else if (players.Count > 1)
{
args.Player.SendMessage("More than one player matched!", Color.Red);
}
else
{
var plr = players[0];
if (plr.Teleport(args.Player.TileX, args.Player.TileY))
{
plr.SendMessage(string.Format("You were teleported to {0}.", plr.Name));
args.Player.SendMessage(string.Format("You brought {0} here.", plr.Name));
}
else
args.Player.SendMessage("Teleport unavailable target player has custom spawnpoint set.", Color.Red);
}
}
private static void SetWarp(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
string warpName = String.Join(" ", args.Parameters);
if (warpName.Equals("list"))
{
args.Player.SendMessage("Name reserved, use a different name", Color.Red);
}
else if (WarpsManager.AddWarp(args.Player.TileX, args.Player.TileY, warpName, Main.worldName))
{
args.Player.SendMessage("Set warp " + warpName, Color.Yellow);
WarpsManager.WriteSettings();
}
else
{
args.Player.SendMessage("Warp " + warpName + " already exists", Color.Red);
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /setwarp [name]", Color.Red);
}
private static void DeleteWarp(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
string warpName = String.Join(" ", args.Parameters);
if (WarpsManager.DeleteWarp(warpName))
args.Player.SendMessage("Deleted warp " + warpName, Color.Yellow);
else
args.Player.SendMessage("Could not find specified warp", Color.Red);
}
}
private static void UseWarp(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
if (args.Parameters[0].Equals("list"))
{
args.Player.SendMessage("Current Warps:", Color.Green);
int page = 1;
if (args.Parameters.Count > 1)
int.TryParse(args.Parameters[1], out page);
var sb = new StringBuilder();
if (WarpsManager.Warps.Count > (15 * (page - 1)))
{
for (int j = (15 * (page - 1)); j < (15 * page); j++)
{
if (sb.Length != 0)
sb.Append(", ");
sb.Append("/").Append(WarpsManager.Warps[j].WarpName);
if (j == WarpsManager.Warps.Count - 1)
{
args.Player.SendMessage(sb.ToString(), Color.Yellow);
break;
}
if ((j + 1) % 5 == 0)
{
args.Player.SendMessage(sb.ToString(), Color.Yellow);
sb.Clear();
}
}
}
if (WarpsManager.Warps.Count > (15 * page))
{
args.Player.SendMessage(string.Format("Type /warp list {0} for more warps.", (page + 1)), Color.Yellow);
}
}
else
{
string warpName = String.Join(" ", args.Parameters);
var warp = WarpsManager.FindWarp(warpName);
if (warp != Vector2.Zero)
{
if (args.Player.Teleport((int)warp.X, (int)warp.Y))
args.Player.SendMessage("Warped to " + warpName, Color.Yellow);
else
args.Player.SendMessage("Warp unavailable custom spawnpoint set (to unset sucide atleast once after bed is destroyed).", Color.Red);
}
else
{
args.Player.SendMessage("Specified warp not found", Color.Red);
}
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /warp [name] or warp list", Color.Red);
}
#endregion Teleport Commands
#region Server Config Commands
private static void DebugConfiguration(CommandArgs args)
{
args.Player.SendMessage("TShock Config:");
string lineOne = string.Format("BanCheater : {0}, KickCheater : {1}, BanGriefer : {2}, KickGriefer : {3}",
ConfigurationManager.BanCheater, ConfigurationManager.KickCheater,
ConfigurationManager.BanGriefer, ConfigurationManager.KickGriefer);
args.Player.SendMessage(lineOne, Color.Yellow);
string lineTwo = string.Format("BanTnt : {0}, KickTnt : {1}, BanBoom : {2}, KickBoom : {3}",
ConfigurationManager.BanTnt, ConfigurationManager.KickTnt,
ConfigurationManager.BanBoom, ConfigurationManager.KickBoom);
args.Player.SendMessage(lineTwo, Color.Yellow);
string lineThree = string.Format("RangeChecks : {0}, DisableBuild : {1}, ProtectSpawn : {2}, ProtectRadius : {3}",
ConfigurationManager.RangeChecks, ConfigurationManager.DisableBuild,
ConfigurationManager.SpawnProtect, ConfigurationManager.SpawnProtectRadius);
args.Player.SendMessage(lineThree, Color.Yellow);
string lineFour = string.Format("MaxSlots : {0}, SpamChecks : {1}, InvMultiplier : {2}, DMS : {3}, SpawnRate {4}",
ConfigurationManager.MaxSlots, ConfigurationManager.SpamChecks,
ConfigurationManager.InvasionMultiplier, ConfigurationManager.DefaultMaxSpawns,
ConfigurationManager.DefaultSpawnRate);
args.Player.SendMessage(lineFour, Color.Yellow);
}
private static void Reload(CommandArgs args)
{
FileTools.SetupConfig();
args.Player.SendMessage("Configuration reload complete. Some changes may require server restart.");
}
private static void Password(CommandArgs args)
{
if (args.Parameters.Count != 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /password \"<new password>\"", Color.Red);
return;
}
string passwd = args.Parameters[0];
Netplay.password = passwd;
args.Player.SendMessage(string.Format("Server password changed to: {0}", passwd));
}
private static void Save(CommandArgs args)
{
WorldGen.saveWorld();
args.Player.SendMessage("World saved.");
}
private static void MaxSpawns(CommandArgs args)
{
if (args.Parameters.Count != 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /maxspawns <maxspawns>", Color.Red);
return;
}
int amount = Convert.ToInt32(args.Parameters[0]);
int.TryParse(args.Parameters[0], out amount);
NPC.defaultMaxSpawns = amount;
ConfigurationManager.DefaultMaxSpawns = amount;
Tools.Broadcast(string.Format("{0} changed the maximum spawns to: {1}", args.Player.Name, amount));
}
private static void SpawnRate(CommandArgs args)
{
if (args.Parameters.Count != 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /spawnrate <spawnrate>", Color.Red);
return;
}
int amount = Convert.ToInt32(args.Parameters[0]);
int.TryParse(args.Parameters[0], out amount);
NPC.defaultSpawnRate = amount;
ConfigurationManager.DefaultSpawnRate = amount;
Tools.Broadcast(string.Format("{0} changed the spawn rate to: {1}", args.Player.Name, amount));
}
#endregion Server Config Commands
#region Time/PvpFun Commands
private static void Time(CommandArgs args)
{
if (args.Parameters.Count != 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /time <day/night/dusk/noon/midnight>", Color.Red);
return;
}
switch (args.Parameters[0])
{
case "day":
TSPlayer.Server.SetTime(true, 0.0);
Tools.Broadcast(string.Format("{0} set time to day.", args.Player.Name));
break;
case "night":
TSPlayer.Server.SetTime(false, 0.0);
Tools.Broadcast(string.Format("{0} set time to night.", args.Player.Name));
break;
case "dusk":
TSPlayer.Server.SetTime(false, 0.0);
Tools.Broadcast(string.Format("{0} set time to dusk.", args.Player.Name));
break;
case "noon":
TSPlayer.Server.SetTime(true, 27000.0);
Tools.Broadcast(string.Format("{0} set time to noon.", args.Player.Name));
break;
case "midnight":
TSPlayer.Server.SetTime(false, 16200.0);
Tools.Broadcast(string.Format("{0} set time to midnight.", args.Player.Name));
break;
default:
args.Player.SendMessage("Invalid syntax! Proper syntax: /time <day/night/dusk/noon/midnight>", Color.Red);
break;
}
}
private static void Slap(CommandArgs args)
{
if (args.Parameters.Count < 1 || args.Parameters.Count > 2)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /slap <player> [dmg]", Color.Red);
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendMessage("Missing player name", Color.Red);
return;
}
string plStr = args.Parameters[0];
var players = Tools.FindPlayer(plStr);
if (players.Count == 0)
{
args.Player.SendMessage("Invalid player!", Color.Red);
}
else if (players.Count > 1)
{
args.Player.SendMessage("More than one player matched!", Color.Red);
}
else
{
var plr = players[0];
int damage = 5;
if (args.Parameters.Count == 2)
{
int.TryParse(args.Parameters[1], out damage);
}
plr.DamagePlayer(damage);
Tools.Broadcast(string.Format("{0} slapped {1} for {2} damage.",
args.Player.Name, plr.Name, damage));
}
}
#endregion Time/PvpFun Commands
#region World Protection Commands
private static void ToggleAntiBuild(CommandArgs args)
{
ConfigurationManager.DisableBuild = (ConfigurationManager.DisableBuild == false);
Tools.Broadcast(string.Format("Anti-build is now {0}.", (ConfigurationManager.DisableBuild ? "on" : "off")));
}
private static void ProtectSpawn(CommandArgs args)
{
ConfigurationManager.SpawnProtect = (ConfigurationManager.SpawnProtect == false);
Tools.Broadcast(string.Format("Spawn is now {0}.", (ConfigurationManager.SpawnProtect ? "protected" : "open")));
}
private static void Region(CommandArgs args)
{
string cmd = "help";
if (args.Parameters.Count > 0)
{
cmd = args.Parameters[0].ToLower();
}
switch (cmd)
{
case "set":
{
if (args.Parameters.Count == 2)
{
if (args.Parameters[1] == "1")
{
args.Player.TempArea.X = args.Player.TileX;
args.Player.TempArea.Y = args.Player.TileY;
args.Player.SendMessage("Set Temp Point 1", Color.Yellow);
}
else if (args.Parameters[1] == "2")
{
if (args.Player.TempArea.X != 0)
{
if (args.Player.TileX > args.Player.TempArea.X && args.Player.TileY > args.Player.TempArea.Y)
{
args.Player.TempArea.Width = args.Player.TileX - args.Player.TempArea.X;
args.Player.TempArea.Height = (args.Player.TileY + 3) - args.Player.TempArea.Y;
args.Player.SendMessage("Set Temp Point 2", Color.Yellow);
}
else
{
args.Player.SendMessage("Point 2 must be below and right of Point 1", Color.Yellow);
args.Player.SendMessage("Use /region clear to start again", Color.Yellow);
}
}
else
{
args.Player.SendMessage("You have not set Point 1 yet", Color.Red);
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region set [1/2]", Color.Red);
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region set [1/2]", Color.Red);
break;
}
case "define":
{
if (args.Parameters.Count > 1)
{
if (!args.Player.TempArea.IsEmpty)
{
string regionName = String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1));
if (RegionManager.AddRegion(args.Player.TempArea.X, args.Player.TempArea.Y,
args.Player.TempArea.Width, args.Player.TempArea.Height,
regionName, Main.worldName))
{
RegionManager.WriteSettings();
args.Player.TempArea = Rectangle.Empty;
args.Player.SendMessage("Set region " + regionName, Color.Yellow);
}
else
{
args.Player.SendMessage("Region " + regionName + " already exists", Color.Red);
}
}
else
args.Player.SendMessage("Points not set up yet", Color.Red);
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region define [name]", Color.Red);
break;
}
case "protect":
{
if (args.Parameters.Count == 3)
{
string regionName = args.Parameters[1];
if (args.Parameters[2].ToLower() == "true")
{
if (RegionManager.SetRegionState(regionName, true))
args.Player.SendMessage("Protected region " + regionName, Color.Yellow);
else
args.Player.SendMessage("Could not find specified region", Color.Red);
}
else if (args.Parameters[2].ToLower() == "false")
{
if (RegionManager.SetRegionState(regionName, false))
args.Player.SendMessage("Unprotected region " + regionName, Color.Yellow);
else
args.Player.SendMessage("Could not find specified region", Color.Red);
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region protected [name] [true/false]", Color.Red);
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region protected [name] [true/false]", Color.Red);
break;
}
case "delete":
{
if (args.Parameters.Count > 1)
{
string regionName = String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1));
if (RegionManager.DeleteRegion(regionName))
args.Player.SendMessage("Deleted region " + regionName, Color.Yellow);
else
args.Player.SendMessage("Could not find specified region", Color.Red);
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region delete [name]", Color.Red);
break;
}
case "clear":
{
args.Player.TempArea = Rectangle.Empty;
args.Player.SendMessage("Cleared temp area", Color.Yellow);
break;
}
case "help":
default:
{
args.Player.SendMessage("Avialable region commands:", Color.Green);
args.Player.SendMessage("/region set [1/2] /region define [name] /region protect [name] [true/false]", Color.Yellow);
args.Player.SendMessage("/region delete [name] /region clear (temporary region)", Color.Yellow);
break;
}
}
}
#endregion World Protection Commands
#region General Commands
private static void Help(CommandArgs args)
{
args.Player.SendMessage("TShock Commands:");
int page = 1;
if (args.Parameters.Count > 0)
int.TryParse(args.Parameters[0], out page);
var cmdlist = new List<Command>();
for (int j = 0; j < ChatCommands.Count; j++)
{
if (ChatCommands[j].CanRun(args.Player))
{
cmdlist.Add(ChatCommands[j]);
}
}
var sb = new StringBuilder();
if (cmdlist.Count > (15 * (page - 1)))
{
for (int j = (15 * (page - 1)); j < (15 * page); j++)
{
if (sb.Length != 0)
sb.Append(", ");
sb.Append("/").Append(cmdlist[j].Name);
if (j == cmdlist.Count - 1)
{
args.Player.SendMessage(sb.ToString(), Color.Yellow);
break;
}
if ((j + 1) % 5 == 0)
{
args.Player.SendMessage(sb.ToString(), Color.Yellow);
sb.Clear();
}
}
}
if (cmdlist.Count > (15 * page))
{
args.Player.SendMessage(string.Format("Type /help {0} for more commands.", (page + 1)), Color.Yellow);
}
}
private static void Playing(CommandArgs args)
{
args.Player.SendMessage(string.Format("Current players: {0}.", Tools.GetPlayers()), 255, 240, 20);
}
private static void AuthToken(CommandArgs args)
{
if (ConfigurationManager.AuthToken == 0)
{
return;
}
int givenCode = Convert.ToInt32(args.Parameters[0]);
if (givenCode == ConfigurationManager.AuthToken)
{
TextWriter tw = new StreamWriter(FileTools.UsersPath, true);
tw.Write("\n" + args.Player.IP + " superadmin");
args.Player.SendMessage("SuperAdmin authenticated. Please re-connect using the same IP.");
ConfigurationManager.AuthToken = 0;
tw.Close();
}
}
private static void ThirdPerson(CommandArgs args)
{
if (args.Parameters.Count == 0)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /me <text>", Color.Red);
return;
}
Tools.Broadcast(string.Format("*{0} {1}", args.Player.Name, String.Join(" ", args.Parameters)), 205, 133, 63);
}
private static void PartyChat(CommandArgs args)
{
if (args.Parameters.Count == 0)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /p <team chat text>", Color.Red);
return;
}
int playerTeam = args.Player.Team;
if (playerTeam != 0)
{
string msg = string.Format("<{0}> {1}", args.Player.Name, String.Join(" ", args.Parameters));
foreach (TSPlayer player in TShock.Players)
{
if (player != null && player.Active && player.Team == playerTeam)
player.SendMessage(msg, Main.teamColor[playerTeam].R, Main.teamColor[playerTeam].G, Main.teamColor[playerTeam].B);
}
}
else
{
args.Player.SendMessage("You are not in a party!", 255, 240, 20);
}
}
private static void Rules(CommandArgs args)
{
Tools.ShowFileToUser(args.Player, "rules.txt");
}
#endregion General Commands
#region Cheat Commands
private static void Kill(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /kill <player>", Color.Red);
return;
}
string plStr = String.Join(" ", args.Parameters);
var players = Tools.FindPlayer(plStr);
if (players.Count == 0)
{
args.Player.SendMessage("Invalid player!", Color.Red);
}
else if (players.Count > 1)
{
args.Player.SendMessage("More than one player matched!", Color.Red);
}
else
{
var plr = players[0];
plr.DamagePlayer(999999);
args.Player.SendMessage(string.Format("You just killed {0}!", plr.Name));
plr.SendMessage(string.Format("{0} just killed you!", args.Player.Name));
}
}
private static void Butcher(CommandArgs args)
{
if (args.Parameters.Count > 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /butcher [killFriendly(true/false)]", Color.Red);
return;
}
bool killFriendly = true;
if (args.Parameters.Count == 1)
bool.TryParse(args.Parameters[0], out killFriendly);
int killcount = 0;
for (int i = 0; i < Main.npc.Length; i++)
{
if ( Main.npc[i].active && !Main.npc[i].townNPC && (!Main.npc[i].friendly || killFriendly))
{
TSPlayer.Server.StrikeNPC(i, 99999, 90f, 1);
killcount++;
}
}
Tools.Broadcast(string.Format("Killed {0} NPCs.", killcount));
}
private static void Item(CommandArgs args)
{
if (args.Parameters.Count < 1)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /item <item name/id>", Color.Red);
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendMessage("Missing item name/id", Color.Red);
return;
}
var items = Tools.GetItemByIdOrName(String.Join(" ", args.Parameters));
if (items.Count == 0)
{
args.Player.SendMessage("Invalid item type!", Color.Red);
}
else if (items.Count > 1)
{
args.Player.SendMessage(string.Format("More than one ({0}) item matched!", items.Count), Color.Red);
}
else
{
var item = items[0];
if (item.type >= 1 && item.type < Main.maxItemTypes)
{
if (args.Player.InventorySlotAvailable)
{
args.Player.GiveItem(item.type, item.name, item.width, item.height, item.maxStack);
args.Player.SendMessage(string.Format("Got some {0}.", item.name));
}
else
{
args.Player.SendMessage("You don't have free slots!", Color.Red);
}
}
else
{
args.Player.SendMessage("Invalid item type!", Color.Red);
}
}
}
private static void Give(CommandArgs args)
{
if (args.Parameters.Count != 2)
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /give <item type/id> <player>", Color.Red);
return;
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendMessage("Missing item name/id", Color.Red);
return;
}
if (args.Parameters[1].Length == 0)
{
args.Player.SendMessage("Missing player name", Color.Red);
return;
}
var items = Tools.GetItemByIdOrName(args.Parameters[0]);
if (items.Count == 0)
{
args.Player.SendMessage("Invalid item type!", Color.Red);
}
else if (items.Count > 1)
{
args.Player.SendMessage(string.Format("More than one ({0}) item matched!", items.Count), Color.Red);
}
else
{
var item = items[0];
if (item.type >= 1 && item.type < Main.maxItemTypes)
{
string plStr = args.Parameters[1];
var players = Tools.FindPlayer(plStr);
if (players.Count == 0)
{
args.Player.SendMessage("Invalid player!", Color.Red);
}
else if (players.Count > 1)
{
args.Player.SendMessage("More than one player matched!", Color.Red);
}
else
{
var plr = players[0];
if (plr.InventorySlotAvailable)
{
plr.GiveItem(item.type, item.name, item.width, item.height, item.maxStack);
args.Player.SendMessage(string.Format("Gave {0} some {1}.", plr.Name, item.name));
plr.SendMessage(string.Format("{0} gave you some {1}.", args.Player.Name, item.name));
}
else
{
args.Player.SendMessage("Player does not have free slots!", Color.Red);
}
}
}
else
{
args.Player.SendMessage("Invalid item type!", Color.Red);
}
}
}
private static void Heal(CommandArgs args)
{
TSPlayer playerToHeal;
if (args.Parameters.Count > 0)
{
string plStr = String.Join(" ", args.Parameters);
var players = Tools.FindPlayer(plStr);
if (players.Count == 0)
{
args.Player.SendMessage("Invalid player!", Color.Red);
return;
}
else if (players.Count > 1)
{
args.Player.SendMessage("More than one player matched!", Color.Red);
return;
}
else
{
playerToHeal = players[0];
}
}
else if (!args.Player.RealPlayer)
{
args.Player.SendMessage("You cant heal yourself!");
return;
}
else
{
playerToHeal = args.Player;
}
Item heart = Tools.GetItemById(58);
Item star = Tools.GetItemById(184);
for (int i = 0; i < 20; i++)
playerToHeal.GiveItem(heart.type, heart.name, heart.width, heart.height, heart.maxStack);
for (int i = 0; i < 10; i++)
playerToHeal.GiveItem(star.type, star.name, star.width, star.height, star.maxStack);
if (playerToHeal == args.Player)
{
args.Player.SendMessage("You just got healed!");
}
else
{
args.Player.SendMessage(string.Format("You just healed {0}", playerToHeal.Name));
playerToHeal.SendMessage(string.Format("{0} just healed you!", args.Player.Name));
}
}
#endregion Cheat Comamnds
}
}