Remove more silly comment style problems

This commit is contained in:
Lucas Nicodemus 2017-12-06 17:10:05 -07:00
parent 5abf0f9d8e
commit 349770e6ed

View file

@ -1428,7 +1428,7 @@ namespace TShockAPI
}
}
/// <summary>FixChestStacks - Verifies that each stack in each chest is valid and not over the max stack count.</summary>
/// <summary>Verifies that each stack in each chest is valid and not over the max stack count.</summary>
internal void FixChestStacks()
{
if (TShock.Config.IgnoreChestStacksOnLoad)
@ -1447,8 +1447,8 @@ namespace TShockAPI
}
}
/// <summary>SetConsoleTitle - Updates the console title with some pertinent information.</summary>
/// <param name="empty">empty - True/false if the server is empty; determines if we should use Utils.ActivePlayers() for player count or 0.</param>
/// <summary>Updates the console title with some pertinent information.</summary>
/// <param name="empty">If the server is empty; determines if we should use Utils.ActivePlayers() for player count or 0.</param>
internal void SetConsoleTitle(bool empty)
{
Console.Title = string.Format("{0}{1}/{2} on {3} @ {4}:{5} (TShock for Terraria v{6})",
@ -1457,10 +1457,10 @@ namespace TShockAPI
TShock.Config.MaxSlots, Main.worldName, Netplay.ServerIP.ToString(), Netplay.ListenPort, TShock.VersionNum);
}
/// <summary>Distance - Determines the distance between two vectors.</summary>
/// <param name="value1">value1 - The first vector location.</param>
/// <param name="value2">value2 - The second vector location.</param>
/// <returns>float - The distance between the two vectors.</returns>
/// <summary>Determines the distance between two vectors.</summary>
/// <param name="value1">The first vector location.</param>
/// <param name="value2">The second vector location.</param>
/// <returns>The distance between the two vectors.</returns>
public static float Distance(Vector2 value1, Vector2 value2)
{
float num2 = value1.X - value2.X;
@ -1469,7 +1469,7 @@ namespace TShockAPI
return (float)Math.Sqrt(num3);
}
/// <summary>ComputeMaxStyles - Computes the max styles...</summary>
/// <summary>Computes the max styles...</summary>
internal void ComputeMaxStyles()
{
var item = new Item();