Remove more silly comment style problems
This commit is contained in:
parent
5abf0f9d8e
commit
349770e6ed
1 changed files with 8 additions and 8 deletions
|
|
@ -1428,7 +1428,7 @@ namespace TShockAPI
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>FixChestStacks - Verifies that each stack in each chest is valid and not over the max stack count.</summary>
|
||||
/// <summary>Verifies that each stack in each chest is valid and not over the max stack count.</summary>
|
||||
internal void FixChestStacks()
|
||||
{
|
||||
if (TShock.Config.IgnoreChestStacksOnLoad)
|
||||
|
|
@ -1447,8 +1447,8 @@ namespace TShockAPI
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>SetConsoleTitle - Updates the console title with some pertinent information.</summary>
|
||||
/// <param name="empty">empty - True/false if the server is empty; determines if we should use Utils.ActivePlayers() for player count or 0.</param>
|
||||
/// <summary>Updates the console title with some pertinent information.</summary>
|
||||
/// <param name="empty">If the server is empty; determines if we should use Utils.ActivePlayers() for player count or 0.</param>
|
||||
internal void SetConsoleTitle(bool empty)
|
||||
{
|
||||
Console.Title = string.Format("{0}{1}/{2} on {3} @ {4}:{5} (TShock for Terraria v{6})",
|
||||
|
|
@ -1457,10 +1457,10 @@ namespace TShockAPI
|
|||
TShock.Config.MaxSlots, Main.worldName, Netplay.ServerIP.ToString(), Netplay.ListenPort, TShock.VersionNum);
|
||||
}
|
||||
|
||||
/// <summary>Distance - Determines the distance between two vectors.</summary>
|
||||
/// <param name="value1">value1 - The first vector location.</param>
|
||||
/// <param name="value2">value2 - The second vector location.</param>
|
||||
/// <returns>float - The distance between the two vectors.</returns>
|
||||
/// <summary>Determines the distance between two vectors.</summary>
|
||||
/// <param name="value1">The first vector location.</param>
|
||||
/// <param name="value2">The second vector location.</param>
|
||||
/// <returns>The distance between the two vectors.</returns>
|
||||
public static float Distance(Vector2 value1, Vector2 value2)
|
||||
{
|
||||
float num2 = value1.X - value2.X;
|
||||
|
|
@ -1469,7 +1469,7 @@ namespace TShockAPI
|
|||
return (float)Math.Sqrt(num3);
|
||||
}
|
||||
|
||||
/// <summary>ComputeMaxStyles - Computes the max styles...</summary>
|
||||
/// <summary>Computes the max styles...</summary>
|
||||
internal void ComputeMaxStyles()
|
||||
{
|
||||
var item = new Item();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue