Send player back to spawn if remembered position puts them somewhere they can't really go.
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e7889a7951
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1 changed files with 3 additions and 3 deletions
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@ -854,9 +854,9 @@ namespace TShockAPI
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if (Config.RememberLeavePos)
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if (Config.RememberLeavePos)
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{
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{
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if (RememberedPos.GetLeavePos(player.Name, player.IP) != Vector2.Zero){
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if (RememberedPos.GetLeavePos(player.Name, player.IP) != Vector2.Zero){
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var pos = RememberedPos.GetLeavePos(player.Name, player.IP);
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var pos = RememberedPos.GetLeavePos(player.Name, player.IP);
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player.LastNetPosition = pos;
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player.Teleport((int) pos.X, (int) pos.Y + 3);
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player.Teleport((int) pos.X, (int) pos.Y + 3);
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}}
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}}
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@ -1433,4 +1433,4 @@ namespace TShockAPI
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Utils.HashAlgo = file.HashAlgorithm;
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Utils.HashAlgo = file.HashAlgorithm;
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}
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}
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}
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}
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}
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}
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