Fixes #1890. Added support for two new invasions.
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2 changed files with 22 additions and 14 deletions
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@ -7,10 +7,12 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* Fixed /wind command. (@AxeelAnder)
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* Fixed NPC buff bouncer. (@AxeelAnder)
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* Fixed players are unable to remove an NPC. Change `byte NPCHomeChangeEventArgs.Homeless` to `HouseholdStatus NPCHomeChangeEventArgs.HouseholdStatus`. (@AxeelAnder)
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* Fixed lava, wet, honey, and dry bombs;
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and lava, wet, honey, and dry grenades;
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and lava, wet, honey, and dry rockets;
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* Fixed lava, wet, honey, and dry bombs;
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and lava, wet, honey, and dry grenades;
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and lava, wet, honey, and dry rockets;
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and lava, wet, honey, and dry mines. (@Olink)
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* Fix Bloody Tear displaying the wrong text when used. (@Olink)
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## TShock 4.4.0 (Pre-release 7 (Entangled))
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* Fixed bed spawn issues when trying to remove spawn point in SSC. (@Olink)
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@ -2850,38 +2850,44 @@ namespace TShockAPI
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string thing;
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switch (thingType)
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{
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case -11:
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thing = "applied advanced combat techniques";
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break;
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case -10:
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thing = "summoned a Blood Moon";
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break;
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case -8:
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thing = "a Moon Lord";
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thing = "summoned a Moon Lord";
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break;
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case -7:
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thing = "a Martian invasion";
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thing = "summoned a Martian invasion";
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break;
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case -6:
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thing = "an eclipse";
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thing = "summoned an eclipse";
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break;
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case -5:
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thing = "a frost moon";
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thing = "summoned a frost moon";
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break;
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case -4:
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thing = "a pumpkin moon";
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thing = "summoned a pumpkin moon";
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break;
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case -3:
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thing = "the Pirates";
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thing = "summoned the Pirates";
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break;
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case -2:
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thing = "the Snow Legion";
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thing = "summoned the Snow Legion";
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break;
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case -1:
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thing = "a Goblin Invasion";
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thing = "summoned a Goblin Invasion";
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break;
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default:
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thing = String.Format("the {0}", npc.FullName);
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thing = String.Format("summoned the {0}", npc.FullName);
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break;
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}
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if (TShock.Config.AnonymousBossInvasions)
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TShock.Utils.SendLogs(string.Format("{0} summoned {1}!", args.Player.Name, thing), Color.PaleVioletRed, args.Player);
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TShock.Utils.SendLogs(string.Format("{0} {1}!", args.Player.Name, thing), Color.PaleVioletRed, args.Player);
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else
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TShock.Utils.Broadcast(String.Format("{0} summoned {1}!", args.Player.Name, thing), 175, 75, 255);
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TShock.Utils.Broadcast(String.Format("{0} {1}!", args.Player.Name, thing), 175, 75, 255);
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return false;
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}
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