Terraria now has different default NPC spawn values.

This commit is contained in:
Deathmax 2011-12-04 00:56:22 +08:00
parent b30aeb5084
commit 3ab1bb24b4

View file

@ -30,9 +30,9 @@ namespace TShockAPI
[Description("The equation for calculating invasion size is 100 + (multiplier * (number of active players with greater than 200 health))")]
public int InvasionMultiplier = 1;
[Description("The default maximum mobs that will spawn per wave. Higher means more mobs in that wave.")]
public int DefaultMaximumSpawns = 4;
public int DefaultMaximumSpawns = 5;
[Description("The delay between waves. Shorter values lead to less mobs.")]
public int DefaultSpawnRate = 700;
public int DefaultSpawnRate = 600;
[Description("The port the server runs on.")]
public int ServerPort = 7777;
[Description("Enable or disable the whitelist based on IP addresses in whitelist.txt")]