Cleaned up some redundant code.

This commit is contained in:
Deathmax 2011-06-01 20:13:15 +08:00
parent e9461f49d7
commit 3ab1c9e906

View file

@ -319,70 +319,38 @@ namespace TShockAPI
if (args.Length == 3)
int.TryParse(args[2], out amount);
if (int.TryParse(inputtype, out type))
{
if (type >= 1 && type <= 43)
{
for (int i = 0; i < amount; i++)
npcid = NPC.NewNPC(x, y, type, 0);
Tools.Broadcast(string.Format("{0} was spawned {1} time(s).", Main.npc[npcid].name, amount));
handler.Handled = true;
}
}
else
{
if (!int.TryParse(inputtype, out type))
type = GetNPCID(inputtype);
if (type > 0)
{
for (int i = 0; i < amount; i++)
npcid = NPC.NewNPC(x, y, type, 0);
Tools.Broadcast(string.Format("{0} was spawned {1} time(s).", Main.npc[npcid].name, amount));
handler.Handled = true;
}
if (type >= 1 && type <= 43)
{
for (int i = 0; i < amount; i++)
npcid = NPC.NewNPC(x, y, type, 0);
Tools.Broadcast(string.Format("{0} was spawned {1} time(s).", Main.npc[npcid].name, amount));
handler.Handled = true;
}
}
}
if (msg.StartsWith("/item"))
if (msg.StartsWith("/item"))
{
var args = Regex.Split(msg, "(?<=^[^\"]*(?:\"[^\"]*\"[^\"]*)*) (?=(?:[^\"]*\"[^\"]*\")*[^\"]*$)")[1];
if (args.Length >= 2)
{
args = ((args.TrimEnd('"')).TrimStart('"'));
int type = 0;
if (int.TryParse(args, out type))
{
if (type >= 1 && type <= 235)
{
for (int i = 0; i < 40; i++)
{
if (!Main.player[ply].inventory[i].active)
{
Main.player[ply].inventory[i].SetDefaults(type);
Main.player[ply].inventory[i].stack = Main.player[ply].inventory[i].maxStack;
Tools.SendMessage(ply, "Got some " + Main.player[ply].inventory[i].name + ".");
UpdateInventories();
handler.Handled = true;
break;
}
}
}
}
else
{
if (!int.TryParse(args, out type))
type = GetItemID(args);
if (type != -1)
if (type >= 1 && type <= 235)
{
for (int i = 0; i < 40; i++)
{
for (int i = 0; i < 40; i++)
if (!Main.player[ply].inventory[i].active)
{
if (!Main.player[ply].inventory[i].active)
{
Main.player[ply].inventory[i].SetDefaults(type);
Main.player[ply].inventory[i].stack = Main.player[ply].inventory[i].maxStack;
Tools.SendMessage(ply, "Got some " + Main.player[ply].inventory[i].name + ".");
UpdateInventories();
handler.Handled = true;
break;
}
Main.player[ply].inventory[i].SetDefaults(type);
Main.player[ply].inventory[i].stack = Main.player[ply].inventory[i].maxStack;
Tools.SendMessage(ply, "Got some " + Main.player[ply].inventory[i].name + ".");
UpdateInventories();
handler.Handled = true;
break;
}
}
}
@ -397,49 +365,24 @@ namespace TShockAPI
args[i] = ((args[i].TrimEnd('"')).TrimStart('"'));
int type = 0;
int player = -1;
if (int.TryParse(args[1], out type))
{
if (type >= 1 && type <= 235)
{
player = Tools.FindPlayer(args[2]);
if (player != -1)
{
for (int i = 0; i < 40; i++)
{
if (!Main.player[player].inventory[i].active)
{
Main.player[player].inventory[i].SetDefaults(type);
Main.player[player].inventory[i].stack = Main.player[player].inventory[i].maxStack;
Tools.SendMessage(ply, string.Format("Gave {0} some {1}.", args[2], Main.player[player].inventory[i].name));
Tools.SendMessage(player, string.Format("{0} gave you some {1}.", Tools.FindPlayer(ply), Main.player[player].inventory[i].name));
UpdateInventories();
handler.Handled = true;
break;
}
}
}
}
}
else
{
if (!int.TryParse(args[1], out type))
type = GetItemID(args[1]);
if (type != -1)
if (type >= 1 && type <= 235)
{
player = Tools.FindPlayer(args[2]);
if (player != -1)
{
player = Tools.FindPlayer(args[2]);
if (player != -1)
for (int i = 0; i < 40; i++)
{
for (int i = 0; i < 40; i++)
if (!Main.player[player].inventory[i].active)
{
if (!Main.player[player].inventory[i].active)
{
Main.player[player].inventory[i].SetDefaults(type);
Main.player[player].inventory[i].stack = Main.player[player].inventory[i].maxStack;
Tools.SendMessage(ply, string.Format("Gave {0} some {1}.", args[2], Main.player[player].inventory[i].name));
Tools.SendMessage(player, string.Format("{0} gave you some {1}.", Tools.FindPlayer(ply), Main.player[player].inventory[i].name));
UpdateInventories();
handler.Handled = true;
break;
}
Main.player[player].inventory[i].SetDefaults(type);
Main.player[player].inventory[i].stack = Main.player[player].inventory[i].maxStack;
Tools.SendMessage(ply, string.Format("Gave {0} some {1}.", args[2], Main.player[player].inventory[i].name));
Tools.SendMessage(player, string.Format("{0} gave you some {1}.", Tools.FindPlayer(ply), Main.player[player].inventory[i].name));
UpdateInventories();
handler.Handled = true;
break;
}
}
}
@ -451,7 +394,8 @@ namespace TShockAPI
{
Tools.SendMessage(ply, "TShock Commands:");
Tools.SendMessage(ply, "/kick, /ban, /reload, /off, /dropmeteor, /invade");
Tools.SendMessage(ply, "/star, /skeletron, /eye, /eater, /hardcore");
Tools.SendMessage(ply, "/star, /skeletron, /eye, /eater, /hardcore, /give");
Tools.SendMessage(ply, "/password, /save, /item, /spawnmob, /tp, /tphere");
Tools.SendMessage(ply, "Terraria commands:");
Tools.SendMessage(ply, "/playing, /p, /me");
handler.Handled = true;