Cleaned up some redundant code.
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e9461f49d7
commit
3ab1c9e906
1 changed files with 35 additions and 91 deletions
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@ -319,70 +319,38 @@ namespace TShockAPI
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if (args.Length == 3)
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int.TryParse(args[2], out amount);
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if (int.TryParse(inputtype, out type))
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{
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if (type >= 1 && type <= 43)
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{
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for (int i = 0; i < amount; i++)
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npcid = NPC.NewNPC(x, y, type, 0);
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Tools.Broadcast(string.Format("{0} was spawned {1} time(s).", Main.npc[npcid].name, amount));
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handler.Handled = true;
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}
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}
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else
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{
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if (!int.TryParse(inputtype, out type))
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type = GetNPCID(inputtype);
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if (type > 0)
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{
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for (int i = 0; i < amount; i++)
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npcid = NPC.NewNPC(x, y, type, 0);
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Tools.Broadcast(string.Format("{0} was spawned {1} time(s).", Main.npc[npcid].name, amount));
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handler.Handled = true;
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}
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if (type >= 1 && type <= 43)
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{
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for (int i = 0; i < amount; i++)
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npcid = NPC.NewNPC(x, y, type, 0);
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Tools.Broadcast(string.Format("{0} was spawned {1} time(s).", Main.npc[npcid].name, amount));
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handler.Handled = true;
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}
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}
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}
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if (msg.StartsWith("/item"))
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if (msg.StartsWith("/item"))
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{
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var args = Regex.Split(msg, "(?<=^[^\"]*(?:\"[^\"]*\"[^\"]*)*) (?=(?:[^\"]*\"[^\"]*\")*[^\"]*$)")[1];
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if (args.Length >= 2)
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{
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args = ((args.TrimEnd('"')).TrimStart('"'));
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int type = 0;
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if (int.TryParse(args, out type))
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{
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if (type >= 1 && type <= 235)
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{
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for (int i = 0; i < 40; i++)
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{
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if (!Main.player[ply].inventory[i].active)
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{
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Main.player[ply].inventory[i].SetDefaults(type);
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Main.player[ply].inventory[i].stack = Main.player[ply].inventory[i].maxStack;
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Tools.SendMessage(ply, "Got some " + Main.player[ply].inventory[i].name + ".");
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UpdateInventories();
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handler.Handled = true;
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break;
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}
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}
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}
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}
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else
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{
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if (!int.TryParse(args, out type))
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type = GetItemID(args);
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if (type != -1)
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if (type >= 1 && type <= 235)
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{
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for (int i = 0; i < 40; i++)
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{
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for (int i = 0; i < 40; i++)
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if (!Main.player[ply].inventory[i].active)
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{
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if (!Main.player[ply].inventory[i].active)
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{
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Main.player[ply].inventory[i].SetDefaults(type);
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Main.player[ply].inventory[i].stack = Main.player[ply].inventory[i].maxStack;
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Tools.SendMessage(ply, "Got some " + Main.player[ply].inventory[i].name + ".");
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UpdateInventories();
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handler.Handled = true;
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break;
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}
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Main.player[ply].inventory[i].SetDefaults(type);
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Main.player[ply].inventory[i].stack = Main.player[ply].inventory[i].maxStack;
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Tools.SendMessage(ply, "Got some " + Main.player[ply].inventory[i].name + ".");
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UpdateInventories();
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handler.Handled = true;
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break;
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}
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}
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}
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@ -397,49 +365,24 @@ namespace TShockAPI
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args[i] = ((args[i].TrimEnd('"')).TrimStart('"'));
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int type = 0;
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int player = -1;
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if (int.TryParse(args[1], out type))
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{
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if (type >= 1 && type <= 235)
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{
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player = Tools.FindPlayer(args[2]);
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if (player != -1)
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{
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for (int i = 0; i < 40; i++)
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{
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if (!Main.player[player].inventory[i].active)
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{
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Main.player[player].inventory[i].SetDefaults(type);
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Main.player[player].inventory[i].stack = Main.player[player].inventory[i].maxStack;
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Tools.SendMessage(ply, string.Format("Gave {0} some {1}.", args[2], Main.player[player].inventory[i].name));
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Tools.SendMessage(player, string.Format("{0} gave you some {1}.", Tools.FindPlayer(ply), Main.player[player].inventory[i].name));
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UpdateInventories();
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handler.Handled = true;
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break;
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}
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}
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}
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}
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}
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else
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{
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if (!int.TryParse(args[1], out type))
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type = GetItemID(args[1]);
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if (type != -1)
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if (type >= 1 && type <= 235)
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{
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player = Tools.FindPlayer(args[2]);
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if (player != -1)
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{
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player = Tools.FindPlayer(args[2]);
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if (player != -1)
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for (int i = 0; i < 40; i++)
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{
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for (int i = 0; i < 40; i++)
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if (!Main.player[player].inventory[i].active)
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{
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if (!Main.player[player].inventory[i].active)
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{
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Main.player[player].inventory[i].SetDefaults(type);
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Main.player[player].inventory[i].stack = Main.player[player].inventory[i].maxStack;
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Tools.SendMessage(ply, string.Format("Gave {0} some {1}.", args[2], Main.player[player].inventory[i].name));
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Tools.SendMessage(player, string.Format("{0} gave you some {1}.", Tools.FindPlayer(ply), Main.player[player].inventory[i].name));
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UpdateInventories();
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handler.Handled = true;
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break;
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}
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Main.player[player].inventory[i].SetDefaults(type);
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Main.player[player].inventory[i].stack = Main.player[player].inventory[i].maxStack;
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Tools.SendMessage(ply, string.Format("Gave {0} some {1}.", args[2], Main.player[player].inventory[i].name));
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Tools.SendMessage(player, string.Format("{0} gave you some {1}.", Tools.FindPlayer(ply), Main.player[player].inventory[i].name));
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UpdateInventories();
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handler.Handled = true;
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break;
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}
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}
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}
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@ -451,7 +394,8 @@ namespace TShockAPI
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{
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Tools.SendMessage(ply, "TShock Commands:");
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Tools.SendMessage(ply, "/kick, /ban, /reload, /off, /dropmeteor, /invade");
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Tools.SendMessage(ply, "/star, /skeletron, /eye, /eater, /hardcore");
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Tools.SendMessage(ply, "/star, /skeletron, /eye, /eater, /hardcore, /give");
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Tools.SendMessage(ply, "/password, /save, /item, /spawnmob, /tp, /tphere");
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Tools.SendMessage(ply, "Terraria commands:");
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Tools.SendMessage(ply, "/playing, /p, /me");
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handler.Handled = true;
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