Merge branch 'general-devel' into patch-14
This commit is contained in:
commit
3d018a27af
3 changed files with 34 additions and 3 deletions
|
|
@ -12,6 +12,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
|
|||
* Add SyncTilePicking event. This is called when a player damages a tile. Implementing SyncTilePickingHandler and patching tile damaging related exploits. (Preventing player sending invalid world position data which disconnects other players.)
|
||||
* Fix the issue where mobs could not be fished out during bloodmoon because of Bouncer checks. (@Patrikkk)
|
||||
* Update for OTAPI 2.0.0.37 and Terraria 1.4.0.5. (@hakusaro, @Patrikkk)
|
||||
* Adding missing PlayerInfo data in GetDataHandler. (@Patrikkk)
|
||||
|
||||
## TShock 4.4.0 (Pre-release 10)
|
||||
* Fix all rope coils. (@Olink)
|
||||
|
|
|
|||
|
|
@ -272,22 +272,42 @@ namespace TShockAPI
|
|||
/// <summary>Disables a player and reverts their actions if this number of tile kills is exceeded within 1 second.</summary>
|
||||
[Description("Disables a player and reverts their actions if this number of tile kills is exceeded within 1 second.")]
|
||||
public int TileKillThreshold = 60;
|
||||
|
||||
/// <summary>Whether or not to kick users when they surpass the TileKill threshold.</summary>
|
||||
[Description("Whether or not to kick users when they surpass the TileKill threshold.")]
|
||||
public bool KickOnTileKillThresholdBroken = false;
|
||||
|
||||
/// <summary>Disables a player and reverts their actions if this number of tile places is exceeded within 1 second.</summary>
|
||||
[Description("Disables a player and reverts their actions if this number of tile places is exceeded within 1 second.")]
|
||||
public int TilePlaceThreshold = 32;
|
||||
|
||||
/// <summary>Whether or not to kick users when they surpass the TilePlace threshold.</summary>
|
||||
[Description("Whether or not to kick users when they surpass the TilePlace threshold.")]
|
||||
public bool KickOnTilePlaceThresholdBroken = false;
|
||||
|
||||
/// <summary>Disables a player if this number of liquid sets is exceeded within 1 second.</summary>
|
||||
[Description("Disables a player if this number of liquid sets is exceeded within 1 second.")]
|
||||
public int TileLiquidThreshold = 50;
|
||||
|
||||
/// <summary>Whether or not to kick users when they surpass the TileLiquid threshold.</summary>
|
||||
[Description("Whether or not to kick users when they surpass the TileLiquid threshold.")]
|
||||
public bool KickOnTileLiquidThresholdBroken = false;
|
||||
|
||||
/// <summary>Disable a player if this number of projectiles is created within 1 second.</summary>
|
||||
[Description("Disable a player if this number of projectiles is created within 1 second.")]
|
||||
public int ProjectileThreshold = 50;
|
||||
|
||||
/// <summary>Whether or not to kick users when they surpass the Projectile threshold.</summary>
|
||||
[Description("Whether or not to kick users when they surpass the Projectile threshold.")]
|
||||
public bool KickOnProjectileThresholdBroken = false;
|
||||
|
||||
/// <summary>Disables a player if this number of HealOtherPlayer packets is sent within 1 second.</summary>
|
||||
[Description("Disables a player if this number of HealOtherPlayer packets is sent within 1 second.")]
|
||||
public int HealOtherThreshold = 50;
|
||||
|
||||
/// <summary>Whether or not to kick users when they surpass the HealOther threshold.</summary>
|
||||
[Description("Whether or not to kick users when they surpass the HealOther threshold.")]
|
||||
public bool KickOnHealOtherThresholdBroken = false;
|
||||
|
||||
/// <summary>Whether or not to ignore shrapnel from crystal bullets for the projectile threshold count.</summary>
|
||||
[Description("Whether or not to ignore shrapnel from crystal bullets for the projectile threshold count.")]
|
||||
|
|
@ -452,6 +472,10 @@ namespace TShockAPI
|
|||
/// <summary>Disables a player if this number of tiles is painted within 1 second.</summary>
|
||||
[Description("Disables a player if this number of tiles is painted within 1 second.")]
|
||||
public int TilePaintThreshold = 15;
|
||||
|
||||
/// <summary>Whether or not to kick users when they surpass the TilePaint threshold.</summary>
|
||||
[Description("Whether or not to kick users when they surpass the TilePaint threshold.")]
|
||||
public bool KickOnTilePaintThresholdBroken = false;
|
||||
|
||||
/// <summary>Forces Halloween-only events to occur all year.</summary>
|
||||
[Description("Forces Halloween-only events to occur all year.")]
|
||||
|
|
|
|||
|
|
@ -2142,14 +2142,20 @@ namespace TShockAPI
|
|||
byte difficulty = 0;
|
||||
if (extra[0])
|
||||
{
|
||||
difficulty++;
|
||||
difficulty = 1;
|
||||
}
|
||||
else if (extra[1])
|
||||
{
|
||||
difficulty += 2;
|
||||
difficulty = 2;
|
||||
}
|
||||
else if (extra[3])
|
||||
{
|
||||
difficulty = 3;
|
||||
}
|
||||
|
||||
bool extraSlot = extra[2];
|
||||
BitsByte torchFlags = args.Data.ReadInt8();
|
||||
bool usingBiomeTorches = torchFlags[0];
|
||||
bool happyFunTorchTime = torchFlags[1];
|
||||
|
||||
if (OnPlayerInfo(args.Player, args.Data, playerid, hair, skinVariant, difficulty, name))
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue