Merge branch 'general-devel' into patch-14
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commit
3d018a27af
3 changed files with 34 additions and 3 deletions
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@ -12,6 +12,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* Add SyncTilePicking event. This is called when a player damages a tile. Implementing SyncTilePickingHandler and patching tile damaging related exploits. (Preventing player sending invalid world position data which disconnects other players.)
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* Add SyncTilePicking event. This is called when a player damages a tile. Implementing SyncTilePickingHandler and patching tile damaging related exploits. (Preventing player sending invalid world position data which disconnects other players.)
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* Fix the issue where mobs could not be fished out during bloodmoon because of Bouncer checks. (@Patrikkk)
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* Fix the issue where mobs could not be fished out during bloodmoon because of Bouncer checks. (@Patrikkk)
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* Update for OTAPI 2.0.0.37 and Terraria 1.4.0.5. (@hakusaro, @Patrikkk)
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* Update for OTAPI 2.0.0.37 and Terraria 1.4.0.5. (@hakusaro, @Patrikkk)
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* Adding missing PlayerInfo data in GetDataHandler. (@Patrikkk)
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## TShock 4.4.0 (Pre-release 10)
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## TShock 4.4.0 (Pre-release 10)
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* Fix all rope coils. (@Olink)
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* Fix all rope coils. (@Olink)
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@ -272,22 +272,42 @@ namespace TShockAPI
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/// <summary>Disables a player and reverts their actions if this number of tile kills is exceeded within 1 second.</summary>
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/// <summary>Disables a player and reverts their actions if this number of tile kills is exceeded within 1 second.</summary>
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[Description("Disables a player and reverts their actions if this number of tile kills is exceeded within 1 second.")]
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[Description("Disables a player and reverts their actions if this number of tile kills is exceeded within 1 second.")]
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public int TileKillThreshold = 60;
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public int TileKillThreshold = 60;
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/// <summary>Whether or not to kick users when they surpass the TileKill threshold.</summary>
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[Description("Whether or not to kick users when they surpass the TileKill threshold.")]
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public bool KickOnTileKillThresholdBroken = false;
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/// <summary>Disables a player and reverts their actions if this number of tile places is exceeded within 1 second.</summary>
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/// <summary>Disables a player and reverts their actions if this number of tile places is exceeded within 1 second.</summary>
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[Description("Disables a player and reverts their actions if this number of tile places is exceeded within 1 second.")]
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[Description("Disables a player and reverts their actions if this number of tile places is exceeded within 1 second.")]
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public int TilePlaceThreshold = 32;
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public int TilePlaceThreshold = 32;
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/// <summary>Whether or not to kick users when they surpass the TilePlace threshold.</summary>
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[Description("Whether or not to kick users when they surpass the TilePlace threshold.")]
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public bool KickOnTilePlaceThresholdBroken = false;
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/// <summary>Disables a player if this number of liquid sets is exceeded within 1 second.</summary>
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/// <summary>Disables a player if this number of liquid sets is exceeded within 1 second.</summary>
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[Description("Disables a player if this number of liquid sets is exceeded within 1 second.")]
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[Description("Disables a player if this number of liquid sets is exceeded within 1 second.")]
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public int TileLiquidThreshold = 50;
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public int TileLiquidThreshold = 50;
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/// <summary>Whether or not to kick users when they surpass the TileLiquid threshold.</summary>
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[Description("Whether or not to kick users when they surpass the TileLiquid threshold.")]
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public bool KickOnTileLiquidThresholdBroken = false;
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/// <summary>Disable a player if this number of projectiles is created within 1 second.</summary>
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/// <summary>Disable a player if this number of projectiles is created within 1 second.</summary>
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[Description("Disable a player if this number of projectiles is created within 1 second.")]
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[Description("Disable a player if this number of projectiles is created within 1 second.")]
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public int ProjectileThreshold = 50;
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public int ProjectileThreshold = 50;
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/// <summary>Whether or not to kick users when they surpass the Projectile threshold.</summary>
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[Description("Whether or not to kick users when they surpass the Projectile threshold.")]
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public bool KickOnProjectileThresholdBroken = false;
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/// <summary>Disables a player if this number of HealOtherPlayer packets is sent within 1 second.</summary>
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/// <summary>Disables a player if this number of HealOtherPlayer packets is sent within 1 second.</summary>
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[Description("Disables a player if this number of HealOtherPlayer packets is sent within 1 second.")]
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[Description("Disables a player if this number of HealOtherPlayer packets is sent within 1 second.")]
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public int HealOtherThreshold = 50;
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public int HealOtherThreshold = 50;
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/// <summary>Whether or not to kick users when they surpass the HealOther threshold.</summary>
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[Description("Whether or not to kick users when they surpass the HealOther threshold.")]
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public bool KickOnHealOtherThresholdBroken = false;
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/// <summary>Whether or not to ignore shrapnel from crystal bullets for the projectile threshold count.</summary>
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/// <summary>Whether or not to ignore shrapnel from crystal bullets for the projectile threshold count.</summary>
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[Description("Whether or not to ignore shrapnel from crystal bullets for the projectile threshold count.")]
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[Description("Whether or not to ignore shrapnel from crystal bullets for the projectile threshold count.")]
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@ -452,6 +472,10 @@ namespace TShockAPI
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/// <summary>Disables a player if this number of tiles is painted within 1 second.</summary>
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/// <summary>Disables a player if this number of tiles is painted within 1 second.</summary>
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[Description("Disables a player if this number of tiles is painted within 1 second.")]
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[Description("Disables a player if this number of tiles is painted within 1 second.")]
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public int TilePaintThreshold = 15;
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public int TilePaintThreshold = 15;
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/// <summary>Whether or not to kick users when they surpass the TilePaint threshold.</summary>
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[Description("Whether or not to kick users when they surpass the TilePaint threshold.")]
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public bool KickOnTilePaintThresholdBroken = false;
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/// <summary>Forces Halloween-only events to occur all year.</summary>
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/// <summary>Forces Halloween-only events to occur all year.</summary>
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[Description("Forces Halloween-only events to occur all year.")]
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[Description("Forces Halloween-only events to occur all year.")]
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@ -2142,14 +2142,20 @@ namespace TShockAPI
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byte difficulty = 0;
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byte difficulty = 0;
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if (extra[0])
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if (extra[0])
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{
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{
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difficulty++;
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difficulty = 1;
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}
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}
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else if (extra[1])
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else if (extra[1])
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{
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{
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difficulty += 2;
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difficulty = 2;
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}
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else if (extra[3])
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{
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difficulty = 3;
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}
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}
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bool extraSlot = extra[2];
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bool extraSlot = extra[2];
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BitsByte torchFlags = args.Data.ReadInt8();
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bool usingBiomeTorches = torchFlags[0];
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bool happyFunTorchTime = torchFlags[1];
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if (OnPlayerInfo(args.Player, args.Data, playerid, hair, skinVariant, difficulty, name))
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if (OnPlayerInfo(args.Player, args.Data, playerid, hair, skinVariant, difficulty, name))
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{
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{
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