Fixes #1019
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1 changed files with 0 additions and 3 deletions
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@ -2571,7 +2571,6 @@ namespace TShockAPI
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}
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}
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// force all explosives server-side. -- DOES NOT WORK DUE TO LATENCY(?)
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if (hasPermission &&
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(type == ProjectileID.Bomb
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|| type == ProjectileID.Dynamite
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@ -2580,8 +2579,6 @@ namespace TShockAPI
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{
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// Denotes that the player has recently set a fuse - used for cheat detection.
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args.Player.RecentFuse = 10;
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args.Player.RemoveProjectile(ident, owner);
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Projectile.NewProjectile(pos.X, pos.Y, vel.X, vel.Y, type, dmg, knockback);
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return true;
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}
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