Fixes #1019
This commit is contained in:
parent
78b5376e52
commit
3e75ec8a52
1 changed files with 0 additions and 3 deletions
|
|
@ -2571,7 +2571,6 @@ namespace TShockAPI
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// force all explosives server-side. -- DOES NOT WORK DUE TO LATENCY(?)
|
|
||||||
if (hasPermission &&
|
if (hasPermission &&
|
||||||
(type == ProjectileID.Bomb
|
(type == ProjectileID.Bomb
|
||||||
|| type == ProjectileID.Dynamite
|
|| type == ProjectileID.Dynamite
|
||||||
|
|
@ -2580,8 +2579,6 @@ namespace TShockAPI
|
||||||
{
|
{
|
||||||
// Denotes that the player has recently set a fuse - used for cheat detection.
|
// Denotes that the player has recently set a fuse - used for cheat detection.
|
||||||
args.Player.RecentFuse = 10;
|
args.Player.RecentFuse = 10;
|
||||||
args.Player.RemoveProjectile(ident, owner);
|
|
||||||
Projectile.NewProjectile(pos.X, pos.Y, vel.X, vel.Y, type, dmg, knockback);
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue