Update version codename and changelog for 1.4.3
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@ -27,6 +27,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* Fixed a bug that caused sundials to be ignored all the time, instead of only when the player has no permission or time is frozen. (@Rozen4334)
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* Added colours and usage examples (similiar to how the new ban system looks) for many more commands. (@moisterrific)
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* Changed `RespawnSeconds` and `RespawnBossSeconds` from `10` to `0` to respect the game's default respawn timers. (@moisterrific)
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* Updated Open Terraria API (OTAPI) and TSAPI for preliminary support of Terraria 1.4.3.0 (@Patrikkk, @DeathCradle, honorable mention: @Moneylover3246)
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## TShock 4.5.5
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* Changed the world autosave message so that it no longer warns of a "potential lag spike." (@hakusaro)
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@ -58,7 +58,7 @@ namespace TShockAPI
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/// <summary>VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info.</summary>
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public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version;
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/// <summary>VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions.</summary>
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public static readonly string VersionCodename = "Olympics maybe?";
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public static readonly string VersionCodename = "Herrscher of Logic";
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/// <summary>SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins).</summary>
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public static string SavePath = "tshock";
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