Merge branch 'general-devel' of https://github.com/nyxstudios/TShock into general-devel

This commit is contained in:
White 2015-07-06 10:51:57 +09:30
commit 46ab25de58
5 changed files with 19 additions and 5 deletions

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@ -2,7 +2,13 @@
This is the rolling changelog for TShock for Terraria. Use past tense when adding new entries; sign your name off when you add or change something. This should primarily be things like user changes, not necessarily codebase changes unless it's really relevant or large.
## Unreleased (slated for 5.0)
## Unreleased
* Fixed a bug where /user group failing would output no error. (@nicatronTg)
* Fixed a bug where /user group would fail. @(Enerdy)
* Added the ability to disable backup autosave messages. (@nicatronTg)
## TShock 4.3.0.0
* API: Modifed NetItem so that it's actually useful. (@MarioE)
* Updated prebuilts (SQLite, JSON, MySQL) to latest versions. (@nicatronTg)
@ -18,4 +24,6 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* API: Added ```User.VerifyPassword(string password)``` which verifies if the user's password matches their stored hash. It automatically upgrades a users' password to BCrypt if called and the password stored is not a BCrypt hash. (@nicatronTg)
* API: Deprecated ```Utils.HashPassword``` and related password hashing functions as those are no longer needed for plugin access. (@nicatronTg)
* Fixed ```UseServerName``` config option so that it correctly sends the config server name any time that Main.WorldName is used. (@Olink)
* Fixed a bug where people could ban themselves. (@nicatronTg)
* Fixed a bug where people could ban themselves. (@nicatronTg)
* Fixed a bug where banning a player who never logged in caused problems. (@nicatronTg)
* Terraria 1.3.0.3 support.

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@ -61,7 +61,11 @@ namespace TShockAPI
if (worldpath != null && !Directory.Exists(worldpath))
Directory.CreateDirectory(worldpath);
TSPlayer.All.SendInfoMessage("Server map saving, potential lag spike.");
if (TShock.Config.ShowBackupAutosaveMessages)
{
TSPlayer.All.SendInfoMessage("Server map saving, potential lag spike.");
}
Console.WriteLine("Backing up world...");
SaveManager.Instance.SaveWorld();

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@ -436,6 +436,8 @@ namespace TShockAPI
[Description("Enable the DCU. Very dangerous; can destroy world without consequence.")] public bool
VeryDangerousDoNotChangeEnableDrillContainmentUnit = false;
[Description("Show backup autosave messages.")] public bool ShowBackupAutosaveMessages = true;
/// <summary>
/// Reads a configuration file from a given path
/// </summary>

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@ -168,7 +168,7 @@ namespace TShockAPI.DB
throw new UserNotExistException(user.Name);
// Update player group reference for any logged in player
foreach (var player in TShock.Players.Where(p => null != p && p.User.Name == user.Name))
foreach (var player in TShock.Players.Where(p => p != null && p.User != null && p.User.Name == user.Name))
{
player.Group = grp;
}

@ -1 +1 @@
Subproject commit f176cdfffc1d80b4f7e5b875ffd247e4aa6d03db
Subproject commit d0bd38b5b12a6c0cb4cc54706550e94153856ce4