Merge branch 'general-devel' into 1.4.2.1
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commit
4835c41dd9
3 changed files with 7 additions and 3 deletions
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@ -15,6 +15,10 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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## Upcoming changes
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## Upcoming changes
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* This could be you!
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* This could be you!
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## TShock 4.5.0
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* Updated OTAPI and TSAPI to Terraria 1.4.2.1. (@Stealownz, @DeathCradle)
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* Updated TShock with preliminary protocol support for Terraria 1.4.2.1. (@Stealownz)
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## TShock 4.4.0 (Pre-release 16)
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## TShock 4.4.0 (Pre-release 16)
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* Patched protocol issue. Thanks to Off (@tlworks) and @bartico6 for contributions, including packet captures, packet analysis, exploit proof-of-concept testing, patch testing, and detailed reproduction steps. (@hakusaro)
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* Patched protocol issue. Thanks to Off (@tlworks) and @bartico6 for contributions, including packet captures, packet analysis, exploit proof-of-concept testing, patch testing, and detailed reproduction steps. (@hakusaro)
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* Disabled debug by default. (@hakusaro)
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* Disabled debug by default. (@hakusaro)
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@ -53,5 +53,5 @@ using System.Runtime.InteropServices;
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// Also, be sure to release on github with the exact assembly version tag as below
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// Also, be sure to release on github with the exact assembly version tag as below
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// so that the update manager works correctly (via the Github releases api and mimic)
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// so that the update manager works correctly (via the Github releases api and mimic)
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[assembly: AssemblyVersion("4.4.0")]
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[assembly: AssemblyVersion("4.5.0")]
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[assembly: AssemblyFileVersion("4.4.0")]
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[assembly: AssemblyFileVersion("4.5.0")]
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@ -57,7 +57,7 @@ namespace TShockAPI
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/// <summary>VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info.</summary>
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/// <summary>VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info.</summary>
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public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version;
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public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version;
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/// <summary>VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions.</summary>
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/// <summary>VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions.</summary>
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public static readonly string VersionCodename = "Now with less velocity, thanks to Off + Quake. Usual thanks to Chris/White <3";
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public static readonly string VersionCodename = "Stealownz + DeathCradle edition";
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/// <summary>SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins).</summary>
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/// <summary>SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins).</summary>
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public static string SavePath = "tshock";
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public static string SavePath = "tshock";
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