Merge pull request #1272 from ProfessorXZ/handletile-fix
Tile packet validation
This commit is contained in:
commit
4dca73a6cc
2 changed files with 28 additions and 16 deletions
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@ -21,6 +21,8 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* The Drill Containment Unit breaks blocks properly now (@ProfessorXZ)
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* The Drill Containment Unit breaks blocks properly now (@ProfessorXZ)
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* Fixed Expert mode coin duplication (@ProfessorXZ)
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* Fixed Expert mode coin duplication (@ProfessorXZ)
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* Players are no longer able to place liquids using LoadNetModule packet (@ProfessorXZ)
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* Players are no longer able to place liquids using LoadNetModule packet (@ProfessorXZ)
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* Explosives are no longer blocked by range checks (@ProfessorXZ)
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* Players can no longer bypass tile checks by using the Tile packet (@ProfessorXZ)
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* Fixed a bug where players couldn't hammer a Junction Box without "allowclientsideworldedit" permission (@Patrikkk)
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* Fixed a bug where players couldn't hammer a Junction Box without "allowclientsideworldedit" permission (@Patrikkk)
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## TShock 4.3.17
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## TShock 4.3.17
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@ -2030,7 +2030,6 @@ namespace TShockAPI
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// If they aren't selecting a hammer, they could be hacking.
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// If they aren't selecting a hammer, they could be hacking.
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if (selectedItem.hammer == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0 && selectedItem.createWall == 0)
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if (selectedItem.hammer == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0 && selectedItem.createWall == 0)
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{
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{
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args.Player.SendTileSquare(tileX, tileY, 1);
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args.Player.SendTileSquare(tileX, tileY, 1);
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return true;
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return true;
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}
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}
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@ -2049,6 +2048,13 @@ namespace TShockAPI
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return true;
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return true;
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}
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}
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// If they aren't selecting the item which creates the correct tile or wall, they're hacking.
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if (editData != (action == EditAction.PlaceTile ? selectedItem.createTile : selectedItem.createWall))
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{
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args.Player.SendTileSquare(tileX, tileY, 4);
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return true;
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}
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// If they aren't selecting the item which creates the tile or wall, they're hacking.
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// If they aren't selecting the item which creates the tile or wall, they're hacking.
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if ((editData != TileID.MagicalIceBlock
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if ((editData != TileID.MagicalIceBlock
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&& editData != TileID.Rope
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&& editData != TileID.Rope
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@ -2148,14 +2154,18 @@ namespace TShockAPI
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return true;
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return true;
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}
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}
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// Ignore rope placement range
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if (TShock.CheckRangePermission(args.Player, tileX, tileY))
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if ((editData != TileID.Rope
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&& editData != TileID.SilkRope
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&& editData != TileID.VineRope
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&& editData != TileID.WebRope
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&& action == EditAction.PlaceTile)
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&& TShock.CheckRangePermission(args.Player, tileX, tileY))
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{
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{
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if (action == EditAction.PlaceTile && (editData == TileID.Rope || editData == TileID.SilkRope || editData == TileID.VineRope || editData == TileID.WebRope))
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{
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return false;
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}
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if (action == EditAction.KillTile || action == EditAction.KillWall && ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)
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{
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return false;
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}
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Player.SendTileSquare(tileX, tileY, 4);
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return true;
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return true;
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}
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}
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