Reverted The Ore gen command to max of 1000 tiles and the original random pattern that was there before. Also removed the dumb stuff with iron, that didnt appear to work on my local tests.
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1 changed files with 17 additions and 48 deletions
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@ -134,7 +134,7 @@ namespace TShockAPI
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add(Permissions.maintenance, CheckUpdates, "checkupdates");
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add(Permissions.causeevents, DropMeteor, "dropmeteor");
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add(Permissions.causeevents, Star, "star");
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add(Permissions.causeevents, Ore, "genore");
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add(Permissions.causeevents, Ore, "genore");
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add(Permissions.causeevents, Fullmoon, "fullmoon");
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add(Permissions.causeevents, Bloodmoon, "bloodmoon");
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add(Permissions.causeevents, Invade, "invade");
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@ -1015,62 +1015,30 @@ namespace TShockAPI
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{
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num = 1;
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}
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else if (args.Parameters[0] == "cobalt")
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{
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num = 0;
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}
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else
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{
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num = 2;
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}
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if (num == 0)
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{
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num = 107;
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num3 *= 1.05f;
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}
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else if (num == 1)
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{
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num = 108;
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}
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else
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{
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num = 111;
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}
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if (num == 0)
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{
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num = 107;
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num3 *= 1.05f;
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}
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else if (num == 1)
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{
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num = 108;
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}
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else
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{
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num = 111;
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}
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if (args.Parameters[0] == "iron")
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{
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num = 11;
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}
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else if (args.Parameters[0] == "gold")
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{
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num = 13;
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}
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else if (args.Parameters[0] == "silver")
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{
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num = 14;
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}
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else if (args.Parameters[0] == "copper")
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{
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num = 12;
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}
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else if (args.Parameters[0] == "demonite")
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{
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num = 22;
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}
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else if (args.Parameters[0] == "meteorite")
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{
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num = 116;
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}
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else if (args.Parameters[0] == "hellstone")
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{
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num = 58;
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}
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if (args.Parameters.Count > 1)
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{
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float.TryParse(args.Parameters[1], out num3);
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//num3 = Math.Min(num3, 1000f);
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num3 = Math.Min(num3, 1000f);
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}
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int num5 = 0;
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@ -1087,7 +1055,8 @@ namespace TShockAPI
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num6 = (Main.rockLayer + Main.rockLayer + (double)Main.maxTilesY) / 3.0;
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}
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int j2 = WorldGen.genRand.Next((int)num6, Main.maxTilesY - 150);
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WorldGen.OreRunner(i2, j2, 20.0, 20, num);
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int num4 = WorldGen.genRand.Next(0, 2 ) - 1;
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WorldGen.OreRunner(i2, j2, (double)WorldGen.genRand.Next(5, 9 + num4), WorldGen.genRand.Next(5, 9 + num4), num);
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num5++;
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}
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ply.SendMessage(String.Format("Spawned {0} tiles of {1}", Math.Floor(num3), num), Color.Green );
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