Merge branch 'general-devel' of github.com:nicatronTg/TShock into general-devel
This commit is contained in:
commit
4fcabd5272
5 changed files with 92 additions and 88 deletions
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@ -3,6 +3,8 @@
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This is the rolling changelog for TShock for Terraria. Use past tense when adding new entries; sign your name off when you add or change something. This should primarily be things like user changes, not necessarily codebase changes unless it's really relevant or large.
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## Upcoming Changes
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* Security improvement: The auth system is now automatically disabled if a superadmin exists in the database (@Enerdy)
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* Removed the `auth-verify` command since `auth` now serves its purpose when necessary (@Enerdy)
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## TShock 4.3.19
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* Compatibility with Terraria 1.3.3.3 (@Simon311)
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@ -1,4 +1,8 @@
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# TShock [](https://travis-ci.org/NyxStudios/TShock)
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<p align="center">
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<img src="https://tshock.co/newlogo.png" alt="TShock for Terraria"><br />
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<a href="https://travis-ci.org/NyxStudios/TShock"><img src="https://travis-ci.org/NyxStudios/TShock.png?branch=general-devel" alt="Build Status"></a><br />
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<hr />
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</p>
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TShock is a server modification for Terraria, written in C#, and based upon the [Terraria Server API](https://github.com/NyxStudios/TerrariaAPI-Server). It uses JSON for configuration management, and offers several features not present in the Terraria Server normally.
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@ -213,10 +213,6 @@ namespace TShockAPI
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AllowServer = false,
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HelpText = "Used to authenticate as superadmin when first setting up TShock."
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});
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add(new Command(Permissions.authverify, AuthVerify, "auth-verify")
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{
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HelpText = "Used to verify that you have correctly set up TShock."
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});
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add(new Command(Permissions.user, ManageUsers, "user")
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{
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DoLog = false,
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@ -4622,61 +4618,55 @@ namespace TShockAPI
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{
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if (TShock.AuthToken == 0)
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{
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args.Player.SendWarningMessage("Auth is disabled. This incident has been logged.");
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TShock.Utils.ForceKick(args.Player, "Auth system is disabled.", true, true);
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TShock.Log.Warn("{0} attempted to use {1}auth even though it's disabled.", args.Player.IP, Specifier);
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return;
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}
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int givenCode = Convert.ToInt32(args.Parameters[0]);
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if (givenCode == TShock.AuthToken && args.Player.Group.Name != "superadmin")
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{
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try
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if (args.Player.Group.Name == new SuperAdminGroup().Name)
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args.Player.SendInfoMessage("The auth system is already disabled.");
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else
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{
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args.Player.Group = TShock.Utils.GetGroup("superadmin");
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args.Player.SendInfoMessage("Superadmin has been temporarily given to you. It will be removed on logout.");
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args.Player.SendInfoMessage("Please use the following to create a permanent account for you.");
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args.Player.SendInfoMessage("{0}user add <username> <password> superadmin", Specifier);
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args.Player.SendInfoMessage("Creates: <username> with the password <password> as part of the superadmin group.");
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args.Player.SendInfoMessage("Please use {0}login <username> <password> after this process.", Specifier);
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args.Player.SendInfoMessage("If you understand, please {0}login <username> <password> now, and type {0}auth-verify.", Specifier);
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args.Player.SendWarningMessage("The auth system is disabled. This incident has been logged.");
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TShock.Utils.ForceKick(args.Player, "Auth system is disabled.", true, true);
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TShock.Log.Warn("{0} attempted to use {1}auth even though it's disabled.", args.Player.IP, Specifier);
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return;
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}
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catch (UserManagerException ex)
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{
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TShock.Log.ConsoleError(ex.ToString());
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args.Player.SendErrorMessage(ex.Message);
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}
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return;
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}
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if (args.Player.Group.Name == "superadmin")
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// If the user account is already a superadmin (permanent), disable the system
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if (args.Player.IsLoggedIn && args.Player.tempGroup == null && args.Player.Group.Name == new SuperAdminGroup().Name)
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{
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args.Player.SendInfoMessage("Please disable the auth system! If you need help, consult the forums. https://tshock.co/");
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args.Player.SendInfoMessage("This account is superadmin, please do the following to finish your install:");
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args.Player.SendInfoMessage("Please use {0}login <username> <password> to login from now on.", Specifier);
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args.Player.SendInfoMessage("If you understand, please {0}login <username> <password> now, and type {0}auth-verify.", Specifier);
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args.Player.SendSuccessMessage("Your new account has been verified, and the {0}auth system has been turned off.", Specifier);
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args.Player.SendSuccessMessage("You can always use the {0}user command to manage players.", Specifier);
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args.Player.SendSuccessMessage("The auth system will remain disabled as long as a superadmin exists (even if you delete auth.lck).");
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args.Player.SendSuccessMessage("Share your server, talk with other admins, and more on our forums -- https://tshock.co/");
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args.Player.SendSuccessMessage("Thank you for using TShock for Terraria!");
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FileTools.CreateFile(Path.Combine(TShock.SavePath, "auth.lck"));
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File.Delete(Path.Combine(TShock.SavePath, "authcode.txt"));
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TShock.AuthToken = 0;
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return;
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}
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args.Player.SendErrorMessage("Incorrect auth code. This incident has been logged.");
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TShock.Log.Warn(args.Player.IP + " attempted to use an incorrect auth code.");
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}
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private static void AuthVerify(CommandArgs args)
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{
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if (TShock.AuthToken == 0)
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if (args.Parameters.Count == 0)
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{
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args.Player.SendWarningMessage("It appears that you have already turned off the auth token.");
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args.Player.SendWarningMessage("If this is a mistake, delete auth.lck.");
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args.Player.SendErrorMessage("You must provide an auth code!");
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return;
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}
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args.Player.SendSuccessMessage("Your new account has been verified, and the /auth system has been turned off.");
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args.Player.SendSuccessMessage("You can always use the /user command to manage players. Don't just delete the auth.lck.");
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args.Player.SendSuccessMessage("Share your server, talk with other admins, and more on our forums -- https://tshock.co/");
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args.Player.SendSuccessMessage("Thank you for using TShock for Terraria!");
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FileTools.CreateFile(Path.Combine(TShock.SavePath, "auth.lck"));
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File.Delete(Path.Combine(TShock.SavePath, "authcode.txt"));
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TShock.AuthToken = 0;
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int givenCode;
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if (!Int32.TryParse(args.Parameters[0], out givenCode) || givenCode != TShock.AuthToken)
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{
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args.Player.SendErrorMessage("Incorrect auth code. This incident has been logged.");
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TShock.Log.Warn(args.Player.IP + " attempted to use an incorrect auth code.");
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return;
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}
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if (args.Player.Group.Name != "superadmin")
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args.Player.tempGroup = new SuperAdminGroup();
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args.Player.SendInfoMessage("Superadmin has been temporarily given to you. It will be removed on logout.");
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args.Player.SendInfoMessage("Please use the following to create a permanent account for you.");
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args.Player.SendInfoMessage("{0}user add <username> <password> superadmin", Specifier);
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args.Player.SendInfoMessage("Creates: <username> with the password <password> as part of the superadmin group.");
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args.Player.SendInfoMessage("Please use {0}login <username> <password> after this process.", Specifier);
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args.Player.SendInfoMessage("If you understand, please {0}login <username> <password> now, and then type {0}auth.", Specifier);
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return;
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}
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private static void ThirdPerson(CommandArgs args)
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@ -29,16 +29,16 @@ namespace TShockAPI
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{
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// tshock.account nodes
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[Description("User can register account in game")]
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[Description("User can register account in game.")]
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public static readonly string canregister = "tshock.account.register";
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[Description("User can login in game")]
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[Description("User can login in game.")]
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public static readonly string canlogin = "tshock.account.login";
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[Description("User can logout in game")]
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[Description("User can logout in game.")]
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public static readonly string canlogout = "tshock.account.logout";
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[Description("User can change password in game")]
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[Description("User can change password in game.")]
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public static readonly string canchangepassword = "tshock.account.changepassword";
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// tshock.admin nodes
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@ -79,10 +79,10 @@ namespace TShockAPI
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[Description("User can manage regions.")]
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public static readonly string manageregion = "tshock.admin.region";
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[Description("User can mute and unmute users")]
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[Description("User can mute and unmute users.")]
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public static readonly string mute = "tshock.admin.mute";
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[Description("User can see the id of players with /who")]
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[Description("User can see the id of players with /who.")]
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public static readonly string seeids = "tshock.admin.seeplayerids";
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[Description("User can save all the players SSI state.")]
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@ -148,7 +148,7 @@ namespace TShockAPI
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[Description("Prevents your actions from being ignored if damage is too high.")]
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public static readonly string ignoredamagecap = "tshock.ignore.damage";
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[Description("Bypass server side character checks")]
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[Description("Bypass server side character checks.")]
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public static readonly string bypassssc = "tshock.ignore.ssc";
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[Description("Allow unrestricted SendTileSquare usage, for client side world editing.")]
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@ -200,10 +200,10 @@ namespace TShockAPI
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[Description("User can kill all enemy npcs.")]
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public static readonly string butcher = "tshock.npc.butcher";
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[Description("User can summon bosses using items")]
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[Description("User can summon bosses using items.")]
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public static readonly string summonboss = "tshock.npc.summonboss";
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[Description("User can start invasions (Goblin/Snow Legion) using items")]
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[Description("User can start invasions (Goblin/Snow Legion) using items.")]
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public static readonly string startinvasion = "tshock.npc.startinvasion";
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[Description("User can clear the list of users who have completed an angler quest that day.")]
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@ -211,7 +211,8 @@ namespace TShockAPI
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// tshock.superadmin nodes
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[Description("Meant for super admins only.")]
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[Description("This permission is no longer used.")]
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[Obsolete("No longer used.")]
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public static readonly string authverify = "tshock.superadmin.authverify";
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[Description("Meant for super admins only.")]
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@ -252,7 +253,7 @@ namespace TShockAPI
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[Description("User can use /spawn.")]
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public static readonly string spawn = "tshock.tp.spawn";
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[Description("User can use the Rod of Discor.")]
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[Description("User can use the Rod of Discord.")]
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public static readonly string rod = "tshock.tp.rod";
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[Description("User can use wormhole potions.")]
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@ -287,7 +288,7 @@ namespace TShockAPI
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[Description("User can change the homes of NPCs.")]
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public static readonly string movenpc = "tshock.world.movenpc";
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[Description("User can convert hallow into corruption and vice-versa")]
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[Description("User can convert hallow into corruption and vice-versa.")]
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public static readonly string converthardmode = "tshock.world.converthardmode";
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[Description("User can force the server to Halloween mode.")]
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@ -322,7 +323,7 @@ namespace TShockAPI
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[Description("User can modify the world.")]
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public static readonly string canbuild = "tshock.world.modify";
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[Description("User can paint tiles.")]
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public static readonly string canpaint = "tshock.world.paint";
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@ -345,7 +346,7 @@ namespace TShockAPI
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[Description("User can kill others.")]
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public static readonly string kill = "tshock.kill";
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[Description("Allows you to bypass the max slots for up to 5 slots above your max.")]
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public static readonly string reservedslot = "tshock.reservedslot";
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@ -364,10 +365,10 @@ namespace TShockAPI
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[Description("User can heal players.")]
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public static readonly string heal = "tshock.heal";
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[Description("User can use party chat in game")]
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[Description("User can use party chat in game.")]
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public static readonly string canpartychat = "tshock.partychat";
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[Description("User can talk in third person")]
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[Description("User can talk in third person.")]
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public static readonly string cantalkinthird = "tshock.thirdperson";
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[Description("User can get the server info.")]
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@ -376,10 +377,10 @@ namespace TShockAPI
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[Description("Player recovers health as damage is taken. Can be one shotted.")]
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public static readonly string godmode = "tshock.godmode";
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[Description("User can godmode other players")]
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[Description("User can godmode other players.")]
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public static readonly string godmodeother = "tshock.godmode.other";
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[Description("Player can chat")]
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[Description("Player can chat.")]
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public static readonly string canchat = "tshock.canchat";
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[Description("Player can use banned projectiles.")]
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@ -789,36 +789,43 @@ namespace TShockAPI
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private void OnPostInit(EventArgs args)
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{
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SetConsoleTitle(false);
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if (!File.Exists(Path.Combine(SavePath, "auth.lck")) && !File.Exists(Path.Combine(SavePath, "authcode.txt")))
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// Disable the auth system if "auth.lck" is present or a superadmin exists
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if (File.Exists(Path.Combine(SavePath, "auth.lck")) || Users.GetUsers().Exists(u => u.Group == new SuperAdminGroup().Name))
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{
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AuthToken = 0;
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if (File.Exists(Path.Combine(SavePath, "authcode.txt")))
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{
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Log.ConsoleInfo("A superadmin account has been detected in the user database, but authcode.txt is still present.");
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Log.ConsoleInfo("TShock will now disable the auth system and remove authcode.txt as it is no longer needed.");
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File.Delete(Path.Combine(SavePath, "authcode.txt"));
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}
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if (!File.Exists(Path.Combine(SavePath, "auth.lck")))
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{
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// This avoids unnecessary database work, which can get ridiculously high on old servers as all users need to be fetched
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File.Create(Path.Combine(SavePath, "auth.lck"));
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}
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}
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else if (!File.Exists(Path.Combine(SavePath, "authcode.txt")))
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{
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var r = new Random((int)DateTime.Now.ToBinary());
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AuthToken = r.Next(100000, 10000000);
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Console.ForegroundColor = ConsoleColor.Yellow;
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Console.WriteLine("TShock Notice: To become SuperAdmin, join the game and type {0}auth {1}", Commands.Specifier, AuthToken);
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Console.WriteLine("This token will display until disabled by verification. ({0}auth-verify)", Commands.Specifier);
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Console.ForegroundColor = ConsoleColor.Gray;
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FileTools.CreateFile(Path.Combine(SavePath, "authcode.txt"));
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using (var tw = new StreamWriter(Path.Combine(SavePath, "authcode.txt")))
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{
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tw.WriteLine(AuthToken);
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}
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}
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else if (File.Exists(Path.Combine(SavePath, "authcode.txt")))
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{
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using (var tr = new StreamReader(Path.Combine(SavePath, "authcode.txt")))
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{
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AuthToken = Convert.ToInt32(tr.ReadLine());
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}
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Console.ForegroundColor = ConsoleColor.Yellow;
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Console.WriteLine(
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"TShock Notice: authcode.txt is still present, and the AuthToken located in that file will be used.");
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Console.WriteLine("To become superadmin, join the game and type {0}auth {1}", Commands.Specifier, AuthToken);
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Console.WriteLine("This token will display until disabled by verification. ({0}auth-verify)", Commands.Specifier);
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Console.ForegroundColor = ConsoleColor.Gray;
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Console.WriteLine("This token will display until disabled by verification. ({0}auth)", Commands.Specifier);
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Console.ResetColor();
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File.WriteAllText(Path.Combine(SavePath, "authcode.txt"), AuthToken.ToString());
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}
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else
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{
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AuthToken = 0;
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AuthToken = Convert.ToInt32(File.ReadAllText(Path.Combine(SavePath, "authcode.txt")));
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Console.ForegroundColor = ConsoleColor.Yellow;
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Console.WriteLine("TShock Notice: authcode.txt is still present, and the AuthToken located in that file will be used.");
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Console.WriteLine("To become superadmin, join the game and type {0}auth {1}", Commands.Specifier, AuthToken);
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Console.WriteLine("This token will display until disabled by verification. ({0}auth)", Commands.Specifier);
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Console.ResetColor();
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}
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Regions.Reload();
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Loading…
Add table
Add a link
Reference in a new issue