DCU fix, courtesy of 412fcf233c. Closes #1018

This commit is contained in:
White 2015-09-06 18:29:35 +09:30
parent 819913740c
commit 502afb4e6f

View file

@ -1968,13 +1968,13 @@ namespace TShockAPI
if (action == EditAction.KillTile && !Main.tileCut[tile.type] && !breakableTiles.Contains(tile.type))
{
// If the tile is an axe tile and they aren't selecting an axe, they're hacking.
if (Main.tileAxe[tile.type] && (selectedItem.axe == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
if (Main.tileAxe[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.axe == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
{
args.Player.SendTileSquare(tileX, tileY, 4);
return true;
}
// If the tile is a hammer tile and they aren't selecting an hammer, they're hacking.
else if (Main.tileHammer[tile.type] && (selectedItem.hammer == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
else if (Main.tileHammer[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.hammer == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
{
args.Player.SendTileSquare(tileX, tileY, 4);
return true;