Merge pull request #1509 from mistzzt/fix-item-frame

Fix item frame not working properly
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Chris 2017-11-28 18:54:03 +10:30 committed by GitHub
commit 51154c9bc9
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@ -2109,7 +2109,9 @@ namespace TShockAPI
return true;
}
// If the tile is a pickaxe tile and they aren't selecting a pickaxe, they're hacking.
else if ((!Main.tileAxe[tile.type] && !Main.tileHammer[tile.type]) && tile.wall == 0 && ((args.TPlayer.mount.Type != 8 && selectedItem.pick == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
// Item frames can be modified without pickaxe tile.
else if (tile.type != TileID.ItemFrame
&& !Main.tileAxe[tile.type] && !Main.tileHammer[tile.type] && tile.wall == 0 && args.TPlayer.mount.Type != 8 && selectedItem.pick == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)
{
args.Player.SendTileSquare(tileX, tileY, 4);
return true;
@ -4376,12 +4378,6 @@ namespace TShockAPI
return true;
}
if (itemFrame.item?.netID == args.TPlayer.inventory[args.TPlayer.selectedItem]?.netID)
{
NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.Empty, itemFrame.ID, 0, 1);
return true;
}
return false;
}