Merge pull request #1811 from AxeelAnder/sqliteconf
Make sqlite db path configurable
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commit
5132a83e96
3 changed files with 7 additions and 1 deletions
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@ -4,6 +4,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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## Upcoming changes
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* Update player spawn related things to 1.4. `Terraria.Player.Spawn` method now has a required argument, `PlayerSpawnContext context`. (@AxeelAnder)
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* Make sqlite db path configurable. (@AxeelAnder)
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## TShock 4.4.0 (Pre-release 4)
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* Debug logging now provides ConsoleDebug and ILog has been updated to support the concept of debug logs. Debug logs are now controlled by `config.json` instead of by preprocessor debug flag. (@hakusaro)
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@ -140,6 +140,10 @@ namespace TShockAPI
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[Description("The type of database to use when storing data (either \"sqlite\" or \"mysql\").")]
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public string StorageType = "sqlite";
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/// <summary>The path of sqlite db.</summary>
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[Description("The path of sqlite db.")]
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public string SqliteDBPath = "tshock.sqlite";
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/// <summary>The MySQL hostname and port to direct connections to.</summary>
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[Description("The MySQL hostname and port to direct connections to.")]
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public string MySqlHost = "localhost:3306";
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@ -264,7 +264,8 @@ namespace TShockAPI
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{
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if (Config.StorageType.ToLower() == "sqlite")
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{
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string sql = Path.Combine(SavePath, "tshock.sqlite");
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string sql = Path.Combine(SavePath, Config.SqliteDBPath);
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Directory.CreateDirectory(Path.GetDirectoryName(sql));
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DB = new SqliteConnection(string.Format("uri=file://{0},Version=3", sql));
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}
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else if (Config.StorageType.ToLower() == "mysql")
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