Fixes for PR 2397.
- GroupManager now validates core groups in the constructor. - EnsureCoreGroupsPresent -> AssertCoreGroupsPresent. - Fix indentiation in some places. - Clarify the intent of this PR in CHANGELOG.md.
This commit is contained in:
parent
c759af6d49
commit
51348d1806
4 changed files with 34 additions and 9 deletions
|
|
@ -29,7 +29,8 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
|
|||
* Correct rejection message in LandGolfBallInCupHandler to output the proper expected player id. (@drunderscore)
|
||||
* Clarified the error mesage that the console is presented if a rate-limit is reached over REST to indicate that "tokens" actually refers to rate-limit tokens, and not auth tokens, and added a hint as to what config setting determines this. (@hakusaro, @patsore)
|
||||
* Fixed an issue where, when the console was redirected, input was disabled and commands didn't work, in TSAPI. You can now pass `-disable-commands` to disable the input thread, but by default, it will be enabled. Fixes [#1450](https://github.com/Pryaxis/TShock/issues/1450). (@DeathCradle, @QuiCM)
|
||||
* Fixed missing group problems & error reporting on startup. (@bartico6)
|
||||
* Fixed errors on startup not being reported to console. (@bartico6)
|
||||
* The server now correctly disconnects players with missing groups instead of throwing an exception, stalling the connection (@bartico6)
|
||||
|
||||
## TShock 4.5.4
|
||||
* Fixed ridiculous typo in `GetDataHandlers` which caused TShock to read the wrong field in the packet for `usingBiomeTorches`. (@hakusaro, @Arthri)
|
||||
|
|
|
|||
|
|
@ -200,9 +200,11 @@ namespace TShockAPI.DB
|
|||
LoadPermisions();
|
||||
|
||||
Group.DefaultGroup = GetGroupByName(TShock.Config.Settings.DefaultGuestGroupName);
|
||||
|
||||
AssertCoreGroupsPresent();
|
||||
}
|
||||
|
||||
internal void EnsureCoreGroupsPresent()
|
||||
internal void AssertCoreGroupsPresent()
|
||||
{
|
||||
if (!GroupExists(TShock.Config.Settings.DefaultGuestGroupName))
|
||||
{
|
||||
|
|
@ -210,13 +212,35 @@ namespace TShockAPI.DB
|
|||
throw new Exception("The guest group could not be found.");
|
||||
}
|
||||
|
||||
if(!GroupExists(TShock.Config.Settings.DefaultRegistrationGroupName))
|
||||
if (!GroupExists(TShock.Config.Settings.DefaultRegistrationGroupName))
|
||||
{
|
||||
TShock.Log.ConsoleError("The default usergroup could not be found. This may indicate a typo in the configuration file, or that the group was renamed or deleted.");
|
||||
throw new Exception("The default usergroup could not be found.");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Asserts that the group reference can be safely assigned to the player object.
|
||||
/// <para>If this assertion fails, and <paramref name="kick"/> is true, the player is disconnected. If <paramref name="kick"/> is false, the player will receive an error message.</para>
|
||||
/// </summary>
|
||||
/// <param name="player">The player in question</param>
|
||||
/// <param name="group">The group we want to assign them</param>
|
||||
/// <param name="kick">Whether or not failing this check disconnects the player.</param>
|
||||
/// <returns></returns>
|
||||
public bool AssertGroupValid(TSPlayer player, Group group, bool kick)
|
||||
{
|
||||
if (group == null)
|
||||
{
|
||||
if (kick)
|
||||
player.Disconnect("Your account's group could not be loaded. Please contact server administrators about this.");
|
||||
else
|
||||
player.SendErrorMessage("Your account's group could not be loaded. Please contact server administrators about this.");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void AddDefaultGroup(string name, string parent, string permissions)
|
||||
{
|
||||
if (!GroupExists(name))
|
||||
|
|
|
|||
|
|
@ -322,7 +322,6 @@ namespace TShockAPI
|
|||
Regions = new RegionManager(DB);
|
||||
UserAccounts = new UserAccountManager(DB);
|
||||
Groups = new GroupManager(DB);
|
||||
Groups.EnsureCoreGroupsPresent();
|
||||
ProjectileBans = new ProjectileManagager(DB);
|
||||
TileBans = new TileManager(DB);
|
||||
RememberedPos = new RememberedPosManager(DB);
|
||||
|
|
|
|||
|
|
@ -216,8 +216,9 @@ namespace TShockAPI
|
|||
/// Asserts that the group reference can be safely assigned to the player object.
|
||||
/// <para>If this assertion fails, and <paramref name="kick"/> is true, the player is disconnected. If <paramref name="kick"/> is false, the player will receive an error message.</para>
|
||||
/// </summary>
|
||||
/// <param name="player"></param>
|
||||
/// <param name="group"></param>
|
||||
/// <param name="player">The player in question</param>
|
||||
/// <param name="group">The group we want to assign them</param>
|
||||
/// <param name="kick">Whether or not failing this check disconnects the player.</param>
|
||||
/// <returns></returns>
|
||||
public bool AssertGroupValid(TSPlayer player, Group group, bool kick)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue