Merge pull request #1228 from Patrikkk/fixing-ssc-4real
Fixing SSC for real
This commit is contained in:
commit
51e7b7de93
2 changed files with 27 additions and 35 deletions
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@ -793,12 +793,20 @@ namespace TShockAPI
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var group = TShock.Utils.GetGroup(user.Group);
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var group = TShock.Utils.GetGroup(user.Group);
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args.Player.Group = group;
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args.Player.tempGroup = null;
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args.Player.User = user;
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args.Player.IsLoggedIn = true;
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args.Player.IgnoreActionsForInventory = "none";
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if (Main.ServerSideCharacter)
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if (Main.ServerSideCharacter)
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{
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{
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if (args.Player.HasPermission(Permissions.bypassssc))
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if (args.Player.HasPermission(Permissions.bypassssc))
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{
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{
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args.Player.PlayerData.RestoreCharacter(args.Player);
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args.Player.PlayerData.CopyCharacter(args.Player);
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TShock.CharacterDB.InsertPlayerData(args.Player);
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}
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}
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args.Player.PlayerData.RestoreCharacter(args.Player);
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}
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}
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args.Player.LoginFailsBySsi = false;
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args.Player.LoginFailsBySsi = false;
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@ -808,17 +816,6 @@ namespace TShockAPI
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if (args.Player.HasPermission(Permissions.usebanneditem))
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if (args.Player.HasPermission(Permissions.usebanneditem))
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args.Player.IgnoreActionsForDisabledArmor = "none";
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args.Player.IgnoreActionsForDisabledArmor = "none";
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args.Player.Group = group;
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args.Player.tempGroup = null;
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args.Player.User = user;
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args.Player.IsLoggedIn = true;
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args.Player.IgnoreActionsForInventory = "none";
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if (!args.Player.IgnoreActionsForClearingTrashCan && Main.ServerSideCharacter)
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{
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args.Player.PlayerData.CopyCharacter(args.Player);
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TShock.CharacterDB.InsertPlayerData(args.Player);
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}
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args.Player.SendSuccessMessage("Authenticated as " + user.Name + " successfully.");
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args.Player.SendSuccessMessage("Authenticated as " + user.Name + " successfully.");
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TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user: " + user.Name + ".");
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TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user: " + user.Name + ".");
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@ -1476,12 +1476,20 @@ namespace TShockAPI
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var group = TShock.Utils.GetGroup(user.Group);
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var group = TShock.Utils.GetGroup(user.Group);
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args.Player.Group = group;
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args.Player.tempGroup = null;
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args.Player.User = user;
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args.Player.IsLoggedIn = true;
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args.Player.IgnoreActionsForInventory = "none";
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if (Main.ServerSideCharacter)
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if (Main.ServerSideCharacter)
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{
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{
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if (args.Player.HasPermission(Permissions.bypassssc))
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if (args.Player.HasPermission(Permissions.bypassssc))
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{
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{
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args.Player.PlayerData.RestoreCharacter(args.Player);
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args.Player.PlayerData.CopyCharacter(args.Player);
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TShock.CharacterDB.InsertPlayerData(args.Player);
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}
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}
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args.Player.PlayerData.RestoreCharacter(args.Player);
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}
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}
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args.Player.LoginFailsBySsi = false;
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args.Player.LoginFailsBySsi = false;
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@ -1491,17 +1499,6 @@ namespace TShockAPI
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if (args.Player.HasPermission(Permissions.usebanneditem))
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if (args.Player.HasPermission(Permissions.usebanneditem))
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args.Player.IgnoreActionsForDisabledArmor = "none";
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args.Player.IgnoreActionsForDisabledArmor = "none";
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args.Player.Group = group;
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args.Player.tempGroup = null;
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args.Player.User = user;
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args.Player.IsLoggedIn = true;
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args.Player.IgnoreActionsForInventory = "none";
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if (!args.Player.IgnoreActionsForClearingTrashCan && Main.ServerSideCharacter)
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{
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args.Player.PlayerData.CopyCharacter(args.Player);
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TShock.CharacterDB.InsertPlayerData(args.Player);
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}
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args.Player.SendSuccessMessage("Authenticated as " + user.Name + " successfully.");
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args.Player.SendSuccessMessage("Authenticated as " + user.Name + " successfully.");
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TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
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TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
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Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
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Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
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@ -1551,12 +1548,20 @@ namespace TShockAPI
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var group = TShock.Utils.GetGroup(user.Group);
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var group = TShock.Utils.GetGroup(user.Group);
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args.Player.Group = group;
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args.Player.tempGroup = null;
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args.Player.User = user;
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args.Player.IsLoggedIn = true;
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args.Player.IgnoreActionsForInventory = "none";
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if (Main.ServerSideCharacter)
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if (Main.ServerSideCharacter)
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{
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{
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if (args.Player.HasPermission(Permissions.bypassssc))
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if (args.Player.HasPermission(Permissions.bypassssc))
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{
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{
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args.Player.PlayerData.RestoreCharacter(args.Player);
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args.Player.PlayerData.CopyCharacter(args.Player);
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TShock.CharacterDB.InsertPlayerData(args.Player);
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}
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}
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args.Player.PlayerData.RestoreCharacter(args.Player);
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}
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}
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args.Player.LoginFailsBySsi = false;
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args.Player.LoginFailsBySsi = false;
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@ -1566,17 +1571,7 @@ namespace TShockAPI
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if (args.Player.HasPermission(Permissions.usebanneditem))
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if (args.Player.HasPermission(Permissions.usebanneditem))
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args.Player.IgnoreActionsForDisabledArmor = "none";
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args.Player.IgnoreActionsForDisabledArmor = "none";
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args.Player.Group = group;
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args.Player.tempGroup = null;
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args.Player.User = user;
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args.Player.IsLoggedIn = true;
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args.Player.IgnoreActionsForInventory = "none";
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if (!args.Player.IgnoreActionsForClearingTrashCan && Main.ServerSideCharacter)
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{
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args.Player.PlayerData.CopyCharacter(args.Player);
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TShock.CharacterDB.InsertPlayerData(args.Player);
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}
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args.Player.SendMessage("Authenticated as " + args.Player.Name + " successfully.", Color.LimeGreen);
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args.Player.SendMessage("Authenticated as " + args.Player.Name + " successfully.", Color.LimeGreen);
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TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
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TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
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TShock.Users.SetUserUUID(user, args.Player.UUID);
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TShock.Users.SetUserUUID(user, args.Player.UUID);
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