Merge branch 'general-devel' of github.com:TShock/TShock into general-devel

This commit is contained in:
Lucas Nicodemus 2011-07-21 12:31:58 -06:00
commit 529f51d95e
4 changed files with 160 additions and 55 deletions

View file

@ -157,6 +157,8 @@ namespace TShockAPI
ChatCommands.Add(new Command(PartyChat, "p"));
ChatCommands.Add(new Command(Rules, "rules"));
ChatCommands.Add(new Command("logs", DisplayLogs, "displaylogs"));
ChatCommands.Add(new Command(PasswordUser, "password") { DoLog = false });
ChatCommands.Add(new Command(RegisterUser, "register") { DoLog = false });
ChatCommands.Add(new Command("root-only", ManageUsers, "user") { DoLog = false });
ChatCommands.Add(new Command("root-only", GrabUserIP, "ip"));
ChatCommands.Add(new Command("root-only", AuthVerify, "auth-verify"));
@ -332,6 +334,76 @@ namespace TShockAPI
}
private static void PasswordUser(CommandArgs args)
{
try
{
if (args.Player.IsLoggedIn && args.Parameters.Count == 2)
{
var user = TShock.Users.GetUserByName(args.Player.UserAccountName);
string encrPass = Tools.HashPassword(args.Parameters[0]);
string[] exr = TShock.Users.FetchHashedPasswordAndGroup(args.Player.UserAccountName);
if (exr[0].ToUpper() == encrPass.ToUpper())
{
args.Player.SendMessage("You changed your password!", Color.Green);
TShock.Users.SetUserPassword(user, args.Parameters[1]); // SetUserPassword will hash it for you.
Log.ConsoleInfo(args.Player.IP + " named " + args.Player.Name + " changed the password of Account " + user.Name);
}
else
{
args.Player.SendMessage("You failed to change your password!", Color.Red);
Log.ConsoleError(args.Player.IP + " named " + args.Player.Name + " failed to change password for Account: " + user.Name);
}
}
else
{
args.Player.SendMessage("Not Logged in or Invalid syntax! Proper syntax: /password <oldpassword> <newpassword>", Color.Red);
}
}
catch (UserManagerException ex)
{
args.Player.SendMessage("Sorry, an error occured: " + ex.Message, Color.Green);
Log.ConsoleError("RegisterUser returned an error: " + ex.ToString());
}
}
private static void RegisterUser(CommandArgs args)
{
try
{
if (args.Parameters.Count == 2)
{
var user = new User();
user.Name = args.Parameters[0];
user.Password = args.Parameters[1];
user.Group = "default"; // FIXME -- we should get this from the DB.
if (TShock.Users.GetUserByName(user.Name) == null) // Cheap way of checking for existance of a user
{
args.Player.SendMessage("Account " + user.Name + " has been registered.", Color.Green);
TShock.Users.AddUser(user);
Log.ConsoleInfo(args.Player.Name + " registered an Account: " + user.Name);
}
else
{
args.Player.SendMessage("Account " + user.Name + " has already been registered.", Color.Green);
Log.ConsoleInfo(args.Player.Name + " failed to register an existing Account: " + user.Name);
}
}
else
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /register <username> <password>", Color.Red);
}
}
catch (UserManagerException ex)
{
args.Player.SendMessage("Sorry, an error occured: " + ex.Message, Color.Green);
Log.ConsoleError("RegisterUser returned an error: " + ex.ToString());
}
}
//Todo: Add separate help text for '/user add' and '/user del'. Also add '/user addip' and '/user delip'
private static void ManageUsers(CommandArgs args)

View file

@ -99,7 +99,10 @@ namespace TShockAPI.DB
}
}
/// <summary>
/// Adds a given username to the database
/// </summary>
/// <param name="user">User user</param>
public void AddUser(User user)
{
try
@ -129,6 +132,10 @@ namespace TShockAPI.DB
}
}
/// <summary>
/// Removes a given username from the database
/// </summary>
/// <param name="user">User user</param>
public void RemoveUser(User user)
{
try
@ -159,6 +166,68 @@ namespace TShockAPI.DB
}
}
/// <summary>
/// Sets the Hashed Password for a given username
/// </summary>
/// <param name="user">User user</param>
/// <param name="group">string password</param>
public void SetUserPassword(User user, string password)
{
try
{
using (var com = database.CreateCommand())
{
com.CommandText = "UPDATE Users SET Password = @password WHERE Username = @name;";
com.AddParameter("@name", user.Name);
com.AddParameter("@password", Tools.HashPassword(password));
using (var reader = com.ExecuteReader())
{
if (reader.RecordsAffected < 1)
throw new UserExistsException(user.Name);
}
}
}
catch (Exception ex)
{
throw new UserManagerException("SetUserPassword SQL returned an error", ex);
}
}
/// <summary>
/// Sets the group for a given username
/// </summary>
/// <param name="user">User user</param>
/// <param name="group">string group</param>
public void SetUserGroup(User user, string group)
{
try
{
using (var com = database.CreateCommand())
{
com.CommandText = "UPDATE Users SET UserGroup = @group WHERE Username = @name;";
com.AddParameter("@name", user.Name);
if (!TShock.Groups.GroupExists(group))
throw new GroupNotExistsException(group);
com.AddParameter("@group", group);
using (var reader = com.ExecuteReader())
{
if (reader.RecordsAffected < 1)
throw new UserExistsException(user.Name);
}
}
}
catch (Exception ex)
{
throw new UserManagerException("SetUserGroup SQL returned an error", ex);
}
}
/// <summary>
/// Fetches the hashed password and group for a given username
/// </summary>

View file

@ -110,9 +110,16 @@ namespace TShockAPI
{PacketTypes.PlayerKillMe, HandlePlayerKillMe},
{PacketTypes.LiquidSet, HandleLiquidSet},
{PacketTypes.PlayerSpawn, HandleSpawn},
{PacketTypes.SyncPlayers, HandleSync},
};
}
private static bool HandleSync(GetDataHandlerArgs args)
{
Debug.WriteLine("FUCK SYNCS");
return true;
}
public static bool HandlerGetData(PacketTypes type, TSPlayer player, MemoryStream data)
{
GetDataHandlerDelegate handler;

View file

@ -187,6 +187,7 @@ namespace TShockAPI
NetHooks.GetData += GetData;
NetHooks.GreetPlayer += OnGreetPlayer;
NpcHooks.StrikeNpc += NpcHooks_OnStrikeNpc;
NetHooks.SendData += new NetHooks.SendDataD(NetHooks_SendData);
GetDataHandlers.InitGetDataHandler();
Commands.InitCommands();
@ -196,6 +197,14 @@ namespace TShockAPI
Log.ConsoleInfo("Backups " + (Backups.Interval > 0 ? "Enabled" : "Disabled"));
}
void NetHooks_SendData(SendDataEventArgs e)
{
if (e.MsgID == PacketTypes.PlayerActive)
{
//Debug.WriteLine("Send: {0} ({1:X2})", (byte)e.MsgID, e.MsgID.ToString());
}
}
public override void DeInitialize()
{
DB.Close();
@ -557,8 +566,8 @@ namespace TShockAPI
return;
}
if (Main.verboseNetplay)
Debug.WriteLine("{0:X} ({2}): {3} ({1:XX})", player.Index, (byte)type, player.TPlayer.dead ? "dead " : "alive", type.ToString());
//if (type == PacketTypes.SyncPlayers)
//Debug.WriteLine("Recv: {0:X} ({2}): {3} ({1:XX})", player.Index, (byte)type, player.TPlayer.dead ? "dead " : "alive", type.ToString());
// Stop accepting updates from player as this player is going to be kicked/banned during OnUpdate (different thread so can produce race conditions)
if ((TShock.Config.BanKillTileAbusers || TShock.Config.KickKillTileAbusers) && player.TileThreshold >= TShock.Config.TileThreshold && !player.Group.HasPermission("ignoregriefdetection"))
@ -738,57 +747,5 @@ namespace TShockAPI
}
static readonly Dictionary<byte, string> MsgNames = new Dictionary<byte, string>()
{
{1, "Connect Request"},
{2, "Disconnect"},
{3, "Continue Connecting"},
{4, "Player Info"},
{5, "Player Slot"},
{6, "Continue Connecting (2)"},
{7, "World Info"},
{8, "Tile Get Section"},
{9, "Status"},
{10, "Tile Send Section"},
{11, "Tile Frame Section"},
{12, "Player Spawn"},
{13, "Player Update"},
{14, "Player Active"},
{15, "Sync Players"},
{16, "Player HP"},
{17, "Tile"},
{18, "Time Set"},
{19, "Door Use"},
{20, "Tile Send Square"},
{21, "Item Drop"},
{22, "Item Owner"},
{23, "Npc Update"},
{24, "Npc Item Strike"},
{25, "Chat Text"},
{26, "Player Damage"},
{27, "Projectile New"},
{28, "Npc Strike"},
{29, "Projectile Destroy"},
{30, "Toggle PVP"},
{31, "Chest Get Contents"},
{32, "Chest Item"},
{33, "Chest Open"},
{34, "Tile Kill"},
{35, "Effect Heal"},
{36, "Zones"},
{37, "Password Requied"},
{38, "Password Send"},
{39, "Item Unown"},
{40, "Npc Talk"},
{41, "Player Animation"},
{42, "Player Mana"},
{43, "Effect Mana"},
{44, "Player Kill Me"},
{45, "Player Team"},
{46, "Sign Read"},
{47, "Sign New"},
{48, "Liquid Set"},
{49, "Player Spawn Self"},
};
}
}