* high6's amazing lag-destruction patch...
255 syncs per player? To quote sealab2021: THERE CAN BE ONLY... NONE.
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9b1c5fd230
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2 changed files with 18 additions and 54 deletions
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@ -110,9 +110,16 @@ namespace TShockAPI
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{PacketTypes.PlayerKillMe, HandlePlayerKillMe},
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{PacketTypes.LiquidSet, HandleLiquidSet},
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{PacketTypes.PlayerSpawn, HandleSpawn},
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{PacketTypes.SyncPlayers, HandleSync},
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};
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}
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private static bool HandleSync(GetDataHandlerArgs args)
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{
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Debug.WriteLine("FUCK SYNCS");
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return true;
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}
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public static bool HandlerGetData(PacketTypes type, TSPlayer player, MemoryStream data)
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{
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GetDataHandlerDelegate handler;
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@ -187,6 +187,7 @@ namespace TShockAPI
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NetHooks.GetData += GetData;
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NetHooks.GreetPlayer += OnGreetPlayer;
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NpcHooks.StrikeNpc += NpcHooks_OnStrikeNpc;
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NetHooks.SendData += new NetHooks.SendDataD(NetHooks_SendData);
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GetDataHandlers.InitGetDataHandler();
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Commands.InitCommands();
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@ -196,6 +197,14 @@ namespace TShockAPI
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Log.ConsoleInfo("Backups " + (Backups.Interval > 0 ? "Enabled" : "Disabled"));
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}
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void NetHooks_SendData(SendDataEventArgs e)
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{
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if (e.MsgID == PacketTypes.PlayerActive)
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{
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//Debug.WriteLine("Send: {0} ({1:X2})", (byte)e.MsgID, e.MsgID.ToString());
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}
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}
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public override void DeInitialize()
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{
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DB.Close();
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@ -557,8 +566,8 @@ namespace TShockAPI
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return;
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}
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if (Main.verboseNetplay)
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Debug.WriteLine("{0:X} ({2}): {3} ({1:XX})", player.Index, (byte)type, player.TPlayer.dead ? "dead " : "alive", type.ToString());
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//if (type == PacketTypes.SyncPlayers)
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//Debug.WriteLine("Recv: {0:X} ({2}): {3} ({1:XX})", player.Index, (byte)type, player.TPlayer.dead ? "dead " : "alive", type.ToString());
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// Stop accepting updates from player as this player is going to be kicked/banned during OnUpdate (different thread so can produce race conditions)
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if ((TShock.Config.BanKillTileAbusers || TShock.Config.KickKillTileAbusers) && player.TileThreshold >= TShock.Config.TileThreshold && !player.Group.HasPermission("ignoregriefdetection"))
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@ -738,57 +747,5 @@ namespace TShockAPI
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}
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static readonly Dictionary<byte, string> MsgNames = new Dictionary<byte, string>()
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{
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{1, "Connect Request"},
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{2, "Disconnect"},
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{3, "Continue Connecting"},
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{4, "Player Info"},
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{5, "Player Slot"},
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{6, "Continue Connecting (2)"},
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{7, "World Info"},
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{8, "Tile Get Section"},
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{9, "Status"},
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{10, "Tile Send Section"},
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{11, "Tile Frame Section"},
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{12, "Player Spawn"},
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{13, "Player Update"},
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{14, "Player Active"},
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{15, "Sync Players"},
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{16, "Player HP"},
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{17, "Tile"},
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{18, "Time Set"},
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{19, "Door Use"},
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{20, "Tile Send Square"},
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{21, "Item Drop"},
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{22, "Item Owner"},
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{23, "Npc Update"},
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{24, "Npc Item Strike"},
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{25, "Chat Text"},
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{26, "Player Damage"},
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{27, "Projectile New"},
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{28, "Npc Strike"},
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{29, "Projectile Destroy"},
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{30, "Toggle PVP"},
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{31, "Chest Get Contents"},
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{32, "Chest Item"},
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{33, "Chest Open"},
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{34, "Tile Kill"},
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{35, "Effect Heal"},
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{36, "Zones"},
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{37, "Password Requied"},
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{38, "Password Send"},
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{39, "Item Unown"},
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{40, "Npc Talk"},
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{41, "Player Animation"},
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{42, "Player Mana"},
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{43, "Effect Mana"},
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{44, "Player Kill Me"},
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{45, "Player Team"},
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{46, "Sign Read"},
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{47, "Sign New"},
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{48, "Liquid Set"},
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{49, "Player Spawn Self"},
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};
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}
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}
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