Merge branch 'general-devel' of github.com:TShock/TShock into general-devel

This commit is contained in:
Lucas Nicodemus 2011-07-21 12:31:58 -06:00
commit 529f51d95e
4 changed files with 160 additions and 55 deletions

View file

@ -157,6 +157,8 @@ namespace TShockAPI
ChatCommands.Add(new Command(PartyChat, "p"));
ChatCommands.Add(new Command(Rules, "rules"));
ChatCommands.Add(new Command("logs", DisplayLogs, "displaylogs"));
ChatCommands.Add(new Command(PasswordUser, "password") { DoLog = false });
ChatCommands.Add(new Command(RegisterUser, "register") { DoLog = false });
ChatCommands.Add(new Command("root-only", ManageUsers, "user") { DoLog = false });
ChatCommands.Add(new Command("root-only", GrabUserIP, "ip"));
ChatCommands.Add(new Command("root-only", AuthVerify, "auth-verify"));
@ -332,6 +334,76 @@ namespace TShockAPI
}
private static void PasswordUser(CommandArgs args)
{
try
{
if (args.Player.IsLoggedIn && args.Parameters.Count == 2)
{
var user = TShock.Users.GetUserByName(args.Player.UserAccountName);
string encrPass = Tools.HashPassword(args.Parameters[0]);
string[] exr = TShock.Users.FetchHashedPasswordAndGroup(args.Player.UserAccountName);
if (exr[0].ToUpper() == encrPass.ToUpper())
{
args.Player.SendMessage("You changed your password!", Color.Green);
TShock.Users.SetUserPassword(user, args.Parameters[1]); // SetUserPassword will hash it for you.
Log.ConsoleInfo(args.Player.IP + " named " + args.Player.Name + " changed the password of Account " + user.Name);
}
else
{
args.Player.SendMessage("You failed to change your password!", Color.Red);
Log.ConsoleError(args.Player.IP + " named " + args.Player.Name + " failed to change password for Account: " + user.Name);
}
}
else
{
args.Player.SendMessage("Not Logged in or Invalid syntax! Proper syntax: /password <oldpassword> <newpassword>", Color.Red);
}
}
catch (UserManagerException ex)
{
args.Player.SendMessage("Sorry, an error occured: " + ex.Message, Color.Green);
Log.ConsoleError("RegisterUser returned an error: " + ex.ToString());
}
}
private static void RegisterUser(CommandArgs args)
{
try
{
if (args.Parameters.Count == 2)
{
var user = new User();
user.Name = args.Parameters[0];
user.Password = args.Parameters[1];
user.Group = "default"; // FIXME -- we should get this from the DB.
if (TShock.Users.GetUserByName(user.Name) == null) // Cheap way of checking for existance of a user
{
args.Player.SendMessage("Account " + user.Name + " has been registered.", Color.Green);
TShock.Users.AddUser(user);
Log.ConsoleInfo(args.Player.Name + " registered an Account: " + user.Name);
}
else
{
args.Player.SendMessage("Account " + user.Name + " has already been registered.", Color.Green);
Log.ConsoleInfo(args.Player.Name + " failed to register an existing Account: " + user.Name);
}
}
else
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /register <username> <password>", Color.Red);
}
}
catch (UserManagerException ex)
{
args.Player.SendMessage("Sorry, an error occured: " + ex.Message, Color.Green);
Log.ConsoleError("RegisterUser returned an error: " + ex.ToString());
}
}
//Todo: Add separate help text for '/user add' and '/user del'. Also add '/user addip' and '/user delip'
private static void ManageUsers(CommandArgs args)