Fix torchflags

UsingBiomeTorches: Whether or not the player has the torchgod biometorches ability enabled
HappyFunTorchTime: Whether or not the player has fought the torchgod before (for logic that checks for torchgod spawning)
unlockedBiomeTorches: Whether or not the player has the torchgod biome torches ability unlocked
This commit is contained in:
Quinci135 2021-05-23 04:48:01 -07:00
parent 6856c867dd
commit 5581bf5e45
4 changed files with 26 additions and 15 deletions

View file

@ -2305,8 +2305,9 @@ namespace TShockAPI
args.Player.TPlayer.hideVisibleAccessory[i+8] = hideVisual2[i];
args.Player.TPlayer.hideMisc = hideMisc;
args.Player.TPlayer.extraAccessory = extraSlot;
args.Player.TPlayer.unlockedBiomeTorches = unlockedBiomeTorches;
args.Player.TPlayer.UsingBiomeTorches = usingBiomeTorches;
args.Player.TPlayer.happyFunTorchTime = happyFunTorchTime;
args.Player.TPlayer.unlockedBiomeTorches = unlockedBiomeTorches;
NetMessage.SendData((int)PacketTypes.PlayerInfo, -1, args.Player.Index, NetworkText.FromLiteral(args.Player.Name), args.Player.Index);
return true;