Use correct value to read usingBiomeTorches in GDH

This fixes a ridiculous typo in GetDataHandlers where we were setting
the UsingBiomeTorches flag based on having unlocked biome torches,
rather than actually being used. Thanks to @Arthri for the tip!
This commit is contained in:
Lucas Nicodemus 2021-05-23 03:21:56 -07:00
parent 7dde56e6da
commit 6856c867dd
2 changed files with 2 additions and 1 deletions

View file

@ -13,6 +13,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* If there is no section called "Upcoming changes" below this line, please add one with `## Upcoming changes` as the first line, and then a bulleted item directly after with the first change.
## Upcoming changes
* Fixed ridiculous typo in `GetDataHandlers` which caused TShock to read the wrong field in the packet for `usingBiomeTorches`. (@hakusaro, @Arthri)
## TShock 4.5.3
* Added permissions for using Teleportation Potions, Magic Conch, and Demon Conch. (@drunderscore)

View file

@ -2306,7 +2306,7 @@ namespace TShockAPI
args.Player.TPlayer.hideMisc = hideMisc;
args.Player.TPlayer.extraAccessory = extraSlot;
args.Player.TPlayer.unlockedBiomeTorches = unlockedBiomeTorches;
args.Player.TPlayer.UsingBiomeTorches = unlockedBiomeTorches;
args.Player.TPlayer.UsingBiomeTorches = usingBiomeTorches;
NetMessage.SendData((int)PacketTypes.PlayerInfo, -1, args.Player.Index, NetworkText.FromLiteral(args.Player.Name), args.Player.Index);
return true;