Merge pull request #2053 from Pryaxis/removebouldercheck
Bouncer OnTileEdit - Remove redundant Boulder placement check
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commit
5a494b993a
2 changed files with 1 additions and 8 deletions
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@ -20,6 +20,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* Remove checks that prevented people placing personal storage tiles in SSC as the personal storage is synced with the server.(@Patrikkk)
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* Cleaned up a check in Bouner OnTileEdit where it checks for using the respective item when placing a tile to make it clearer. This change also fixed the issue in a previous commit where valid replace action was caught. Moved the check for max tile/wall types to the beginning of the method. (@Patrikkk)
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* Improved clarity for insufficient permission related error messages. (@moisterrific)
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* Remove redundant Boulder placement check that prevented placing chests on them, as it is no longer possible to place a chest on a boulder, so nothing crashes the server. "1.2.3: Boulders with Chests on them no longer crash the game if the boulder is hit." (@kevzhao2, @Patrikkk)
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## TShock 4.4.0 (Pre-release 11)
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* New permission `tshock.tp.pylon` to enable teleporting via Teleportation Pylons (@QuiCM)
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@ -383,14 +383,6 @@ namespace TShockAPI
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args.Handled = true;
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return;
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}
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if ((TShock.Utils.TilePlacementValid(tileX, tileY + 1) && Main.tile[tileX, tileY + 1].type == TileID.Boulder) ||
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(TShock.Utils.TilePlacementValid(tileX + 1, tileY + 1) && Main.tile[tileX + 1, tileY + 1].type == TileID.Boulder))
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (validplacement) {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 3);
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args.Handled = true;
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return;
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}
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}
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}
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else if (action == EditAction.PlaceWire || action == EditAction.PlaceWire2 || action == EditAction.PlaceWire3)
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