Update server binary

Fix linux paths.
Tile compression.
This commit is contained in:
Deathmax 2011-12-29 11:33:34 +08:00
parent b442e64c4b
commit 63259938f8
4 changed files with 13 additions and 13 deletions

View file

@ -660,7 +660,7 @@ namespace TShockAPI
args.Player.TilePlaceThreshold++;
var coords = new Vector2(tileX, tileY);
if (!args.Player.TilesCreated.ContainsKey(coords))
args.Player.TilesCreated.Add(coords, Main.tile[tileX, tileY]);
args.Player.TilesCreated.Add(coords, Main.tile[tileX, tileY].Data);
}
if ((type == 0 || type == 4) && Main.tileSolid[Main.tile[tileX, tileY].type] && !args.Player.Group.HasPermission(Permissions.ignorekilltiledetection))
@ -668,7 +668,7 @@ namespace TShockAPI
args.Player.TileKillThreshold++;
var coords = new Vector2(tileX, tileY);
if (!args.Player.TilesDestroyed.ContainsKey(coords))
args.Player.TilesDestroyed.Add(coords, Main.tile[tileX, tileY]);
args.Player.TilesDestroyed.Add(coords, Main.tile[tileX, tileY].Data);
}
return false;

View file

@ -35,5 +35,5 @@ using System.Runtime.InteropServices;
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("3.4.1.1224")]
[assembly: AssemblyFileVersion("3.4.1.1224")]
[assembly: AssemblyVersion("3.4.1.1229")]
[assembly: AssemblyFileVersion("3.4.1.1229")]

View file

@ -34,8 +34,8 @@ namespace TShockAPI
public int TilePlaceThreshold { get; set; }
public int TileLiquidThreshold { get; set; }
public int ProjectileThreshold { get; set; }
public Dictionary<Vector2, Tile> TilesDestroyed { get; protected set; }
public Dictionary<Vector2, Tile> TilesCreated { get; protected set; }
public Dictionary<Vector2, TileData> TilesDestroyed { get; protected set; }
public Dictionary<Vector2, TileData> TilesCreated { get; protected set; }
public int FirstMaxHP { get; set; }
public int FirstMaxMP { get; set; }
public Group Group { get; set; }
@ -168,16 +168,16 @@ namespace TShockAPI
public TSPlayer(int index)
{
TilesDestroyed = new Dictionary<Vector2, Tile>();
TilesCreated = new Dictionary<Vector2, Tile>();
TilesDestroyed = new Dictionary<Vector2, TileData>();
TilesCreated = new Dictionary<Vector2, TileData>();
Index = index;
Group = new Group("null");
}
protected TSPlayer(String playerName)
{
TilesDestroyed = new Dictionary<Vector2, Tile>();
TilesCreated = new Dictionary<Vector2, Tile>();
TilesDestroyed = new Dictionary<Vector2, TileData>();
TilesCreated = new Dictionary<Vector2, TileData>();
Index = -1;
FakePlayer = new Player { name = playerName, whoAmi = -1 };
Group = new Group("null");
@ -433,12 +433,12 @@ namespace TShockAPI
NetMessage.SendData((int)PacketTypes.NpcStrike, -1, -1, "", npcid, damage, knockBack, hitDirection);
}
public void RevertTiles(Dictionary<Vector2, Tile> tiles)
public void RevertTiles(Dictionary<Vector2, TileData> tiles)
{
// Update Main.Tile first so that when tile sqaure is sent it is correct
foreach (KeyValuePair<Vector2, Tile> entry in tiles)
foreach (KeyValuePair<Vector2, TileData> entry in tiles)
{
Main.tile[(int)entry.Key.X, (int)entry.Key.Y] = entry.Value;
Main.tile[(int)entry.Key.X, (int)entry.Key.Y].Data = entry.Value;
}
// Send all players updated tile sqaures
foreach (Vector2 coords in tiles.Keys)