Update server binary
Fix linux paths. Tile compression.
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4 changed files with 13 additions and 13 deletions
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@ -34,8 +34,8 @@ namespace TShockAPI
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public int TilePlaceThreshold { get; set; }
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public int TileLiquidThreshold { get; set; }
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public int ProjectileThreshold { get; set; }
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public Dictionary<Vector2, Tile> TilesDestroyed { get; protected set; }
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public Dictionary<Vector2, Tile> TilesCreated { get; protected set; }
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public Dictionary<Vector2, TileData> TilesDestroyed { get; protected set; }
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public Dictionary<Vector2, TileData> TilesCreated { get; protected set; }
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public int FirstMaxHP { get; set; }
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public int FirstMaxMP { get; set; }
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public Group Group { get; set; }
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@ -168,16 +168,16 @@ namespace TShockAPI
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public TSPlayer(int index)
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{
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TilesDestroyed = new Dictionary<Vector2, Tile>();
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TilesCreated = new Dictionary<Vector2, Tile>();
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TilesDestroyed = new Dictionary<Vector2, TileData>();
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TilesCreated = new Dictionary<Vector2, TileData>();
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Index = index;
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Group = new Group("null");
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}
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protected TSPlayer(String playerName)
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{
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TilesDestroyed = new Dictionary<Vector2, Tile>();
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TilesCreated = new Dictionary<Vector2, Tile>();
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TilesDestroyed = new Dictionary<Vector2, TileData>();
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TilesCreated = new Dictionary<Vector2, TileData>();
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Index = -1;
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FakePlayer = new Player { name = playerName, whoAmi = -1 };
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Group = new Group("null");
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@ -433,12 +433,12 @@ namespace TShockAPI
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NetMessage.SendData((int)PacketTypes.NpcStrike, -1, -1, "", npcid, damage, knockBack, hitDirection);
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}
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public void RevertTiles(Dictionary<Vector2, Tile> tiles)
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public void RevertTiles(Dictionary<Vector2, TileData> tiles)
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{
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// Update Main.Tile first so that when tile sqaure is sent it is correct
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foreach (KeyValuePair<Vector2, Tile> entry in tiles)
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foreach (KeyValuePair<Vector2, TileData> entry in tiles)
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{
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Main.tile[(int)entry.Key.X, (int)entry.Key.Y] = entry.Value;
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Main.tile[(int)entry.Key.X, (int)entry.Key.Y].Data = entry.Value;
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}
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// Send all players updated tile sqaures
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foreach (Vector2 coords in tiles.Keys)
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