Fixed a problem where KillTile thresholds were never reset.

VERSION TICK: 3.0.1.0722
This commit is contained in:
Lucas Nicodemus 2011-07-22 02:25:08 -06:00
parent a9b558e75d
commit 63f935b4fd
2 changed files with 3 additions and 9 deletions

View file

@ -35,5 +35,5 @@ using System.Runtime.InteropServices;
// by using the '*' as shown below: // by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")] // [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("3.0.0.0721")] [assembly: AssemblyVersion("3.0.1.0722")]
[assembly: AssemblyFileVersion("3.0.0.0721")] [assembly: AssemblyFileVersion("3.0.1.0722")]

View file

@ -351,14 +351,8 @@ namespace TShockAPI
{ {
TSPlayer.Server.RevertKillTile(player.TilesDestroyed); TSPlayer.Server.RevertKillTile(player.TilesDestroyed);
} }
else if (player.TileThreshold > 0)
{
player.TileThreshold = 0;
player.TilesDestroyed.Clear();
}
} }
else if (player.TileThreshold > 0) if (player.TileThreshold > 0)
{ {
player.TileThreshold = 0; player.TileThreshold = 0;
player.TilesDestroyed.Clear(); player.TilesDestroyed.Clear();