Fix rope placement range checks. Fixes #1236

This commit is contained in:
ProfessorXZ 2016-08-06 22:54:58 +02:00
parent 6b0b67f1ca
commit 64f177e68f
2 changed files with 6 additions and 5 deletions

View file

@ -16,6 +16,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* Fixed an issue allowing clients to teleport NPCs to arbitrary locations (@ProfessorXZ)
* Fixed a bug where players would get teleported to their previous location after dismounting the Unicorn Mount (@ProfessorXZ)
* Players can no longer quick stack items into region protected chests (@ProfessorXZ)
* Rope placement is no longer blocked by range checks (@ProfessorXZ)
## TShock 4.3.17

View file

@ -2021,7 +2021,7 @@ namespace TShockAPI
}
else if (action == EditAction.KillWall)
{
// If they aren't selecting an hammer, they could be hacking.
// If they aren't selecting a hammer, they could be hacking.
if (selectedItem.hammer == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0 && selectedItem.createWall == 0)
{
@ -2144,10 +2144,10 @@ namespace TShockAPI
// Ignore rope placement range
if ((editData != TileID.Rope
|| editData != TileID.SilkRope
|| editData != TileID.VineRope
|| editData != TileID.WebRope
|| action != EditAction.PlaceTile)
&& editData != TileID.SilkRope
&& editData != TileID.VineRope
&& editData != TileID.WebRope
&& action == EditAction.PlaceTile)
&& TShock.CheckRangePermission(args.Player, tileX, tileY))
{
args.Player.SendTileSquare(tileX, tileY, 4);