Initialize PlayerData on connect
This way every player has non-null player data. Should close #1460 Requires testing
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@ -1714,6 +1714,8 @@ namespace TShockAPI
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var account = TShock.UserAccounts.GetUserAccountByName(args.Player.Name);
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var account = TShock.UserAccounts.GetUserAccountByName(args.Player.Name);
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args.Player.DataWhenJoined = new PlayerData(args.Player);
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args.Player.DataWhenJoined = new PlayerData(args.Player);
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args.Player.DataWhenJoined.CopyCharacter(args.Player);
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args.Player.DataWhenJoined.CopyCharacter(args.Player);
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args.Player.PlayerData = new PlayerData(args.Player);
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args.Player.PlayerData.CopyCharacter(args.Player);
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if (account != null && !TShock.Config.DisableUUIDLogin)
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if (account != null && !TShock.Config.DisableUUIDLogin)
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{
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{
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