SpawnRate now uses default spawn rate
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parent
95a066d145
commit
68014b4853
1 changed files with 2 additions and 2 deletions
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@ -423,7 +423,7 @@ namespace TShockAPI
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int ply = args.PlayerID;
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int ply = args.PlayerID;
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int amount = Convert.ToInt32(args.Message.Remove(0, 10));
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int amount = Convert.ToInt32(args.Message.Remove(0, 10));
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int.TryParse(args.Message.Remove(0, 10), out amount);
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int.TryParse(args.Message.Remove(0, 10), out amount);
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NPC.maxSpawns = amount;
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NPC.defaultSpawnRate = amount;
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Tools.Broadcast(Tools.FindPlayer(ply) + " changed the maximum spawns to: " + amount);
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Tools.Broadcast(Tools.FindPlayer(ply) + " changed the maximum spawns to: " + amount);
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}
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}
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@ -432,7 +432,7 @@ namespace TShockAPI
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int ply = args.PlayerID;
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int ply = args.PlayerID;
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int amount = Convert.ToInt32(args.Message.Remove(0, 10));
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int amount = Convert.ToInt32(args.Message.Remove(0, 10));
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int.TryParse(args.Message.Remove(0, 10), out amount);
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int.TryParse(args.Message.Remove(0, 10), out amount);
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NPC.spawnRate = amount;
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NPC.defaultSpawnRate = amount;
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Tools.Broadcast(Tools.FindPlayer(ply) + " changed the spawn rate to: " + amount);
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Tools.Broadcast(Tools.FindPlayer(ply) + " changed the spawn rate to: " + amount);
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}
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}
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