SpawnRate now uses default spawn rate

This commit is contained in:
Shank 2011-06-04 20:38:45 -06:00
parent 95a066d145
commit 68014b4853

View file

@ -423,7 +423,7 @@ namespace TShockAPI
int ply = args.PlayerID; int ply = args.PlayerID;
int amount = Convert.ToInt32(args.Message.Remove(0, 10)); int amount = Convert.ToInt32(args.Message.Remove(0, 10));
int.TryParse(args.Message.Remove(0, 10), out amount); int.TryParse(args.Message.Remove(0, 10), out amount);
NPC.maxSpawns = amount; NPC.defaultSpawnRate = amount;
Tools.Broadcast(Tools.FindPlayer(ply) + " changed the maximum spawns to: " + amount); Tools.Broadcast(Tools.FindPlayer(ply) + " changed the maximum spawns to: " + amount);
} }
@ -432,7 +432,7 @@ namespace TShockAPI
int ply = args.PlayerID; int ply = args.PlayerID;
int amount = Convert.ToInt32(args.Message.Remove(0, 10)); int amount = Convert.ToInt32(args.Message.Remove(0, 10));
int.TryParse(args.Message.Remove(0, 10), out amount); int.TryParse(args.Message.Remove(0, 10), out amount);
NPC.spawnRate = amount; NPC.defaultSpawnRate = amount;
Tools.Broadcast(Tools.FindPlayer(ply) + " changed the spawn rate to: " + amount); Tools.Broadcast(Tools.FindPlayer(ply) + " changed the spawn rate to: " + amount);
} }