Refactor grammar of permission error

This commit is contained in:
Lucas Nicodemus 2020-05-24 22:19:10 -07:00
parent cb31997acc
commit 6eb8038991
No known key found for this signature in database
GPG key ID: A07BD9023D1664DB

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@ -3126,7 +3126,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_timefreeze))
{
args.Player.SendErrorMessage("You have no permission to freeze the time of the server!");
args.Player.SendErrorMessage("You don't have permission to freeze the time of the server!");
return true;
}
break;
@ -3138,7 +3138,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_timeset))
{
args.Player.SendErrorMessage("You have no permission to modify the time of the server!");
args.Player.SendErrorMessage("You don't have permission to modify the time of the server!");
return true;
}
break;
@ -3147,7 +3147,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_godmode))
{
args.Player.SendErrorMessage("You have no permission to toggle godmode!");
args.Player.SendErrorMessage("You don't have permission to toggle godmode!");
return true;
}
break;
@ -3156,7 +3156,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_windstrength))
{
args.Player.SendErrorMessage("You have no permission to modify the wind strength of the server!");
args.Player.SendErrorMessage("You don't have permission to modify the wind strength of the server!");
return true;
}
break;
@ -3165,7 +3165,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_rainstrength))
{
args.Player.SendErrorMessage("You have no permission to modify the rain strength of the server!");
args.Player.SendErrorMessage("You don't have permission to modify the rain strength of the server!");
return true;
}
break;
@ -3174,7 +3174,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_timespeed))
{
args.Player.SendErrorMessage("You have no permission to modify the time speed of the server!");
args.Player.SendErrorMessage("You don't have permission to modify the time speed of the server!");
return true;
}
break;
@ -3183,7 +3183,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_rainfreeze))
{
args.Player.SendErrorMessage("You have no permission to freeze the rain strength of the server!");
args.Player.SendErrorMessage("You don't have permission to freeze the rain strength of the server!");
return true;
}
break;
@ -3192,7 +3192,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_windfreeze))
{
args.Player.SendErrorMessage("You have no permission to freeze the wind strength of the server!");
args.Player.SendErrorMessage("You don't have permission to freeze the wind strength of the server!");
return true;
}
break;
@ -3201,7 +3201,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_placementrange))
{
args.Player.SendErrorMessage("You have no permission to modify the tile placement range of your character!");
args.Player.SendErrorMessage("You don't have permission to modify the tile placement range of your character!");
return true;
}
break;
@ -3210,7 +3210,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_setdifficulty))
{
args.Player.SendErrorMessage("You have no permission to modify the world dificulty of the server!");
args.Player.SendErrorMessage("You don't have permission to modify the world dificulty of the server!");
return true;
}
break;
@ -3219,7 +3219,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_biomespreadfreeze))
{
args.Player.SendErrorMessage("You have no permission to freeze the biome spread of server!");
args.Player.SendErrorMessage("You don't have permission to freeze the biome spread of server!");
return true;
}
break;
@ -3228,7 +3228,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_setspawnrate))
{
args.Player.SendErrorMessage("You have no permission to modify the NPC spawn rate of server!");
args.Player.SendErrorMessage("You don't have permission to modify the NPC spawn rate of server!");
return true;
}
break;