Refactor grammar of permission error

This commit is contained in:
Lucas Nicodemus 2020-05-24 22:19:10 -07:00
parent cb31997acc
commit 6eb8038991
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GPG key ID: A07BD9023D1664DB

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@ -3126,7 +3126,7 @@ namespace TShockAPI
{ {
if (!args.Player.HasPermission(Permissions.journey_timefreeze)) if (!args.Player.HasPermission(Permissions.journey_timefreeze))
{ {
args.Player.SendErrorMessage("You have no permission to freeze the time of the server!"); args.Player.SendErrorMessage("You don't have permission to freeze the time of the server!");
return true; return true;
} }
break; break;
@ -3138,7 +3138,7 @@ namespace TShockAPI
{ {
if (!args.Player.HasPermission(Permissions.journey_timeset)) if (!args.Player.HasPermission(Permissions.journey_timeset))
{ {
args.Player.SendErrorMessage("You have no permission to modify the time of the server!"); args.Player.SendErrorMessage("You don't have permission to modify the time of the server!");
return true; return true;
} }
break; break;
@ -3147,7 +3147,7 @@ namespace TShockAPI
{ {
if (!args.Player.HasPermission(Permissions.journey_godmode)) if (!args.Player.HasPermission(Permissions.journey_godmode))
{ {
args.Player.SendErrorMessage("You have no permission to toggle godmode!"); args.Player.SendErrorMessage("You don't have permission to toggle godmode!");
return true; return true;
} }
break; break;
@ -3156,7 +3156,7 @@ namespace TShockAPI
{ {
if (!args.Player.HasPermission(Permissions.journey_windstrength)) if (!args.Player.HasPermission(Permissions.journey_windstrength))
{ {
args.Player.SendErrorMessage("You have no permission to modify the wind strength of the server!"); args.Player.SendErrorMessage("You don't have permission to modify the wind strength of the server!");
return true; return true;
} }
break; break;
@ -3165,7 +3165,7 @@ namespace TShockAPI
{ {
if (!args.Player.HasPermission(Permissions.journey_rainstrength)) if (!args.Player.HasPermission(Permissions.journey_rainstrength))
{ {
args.Player.SendErrorMessage("You have no permission to modify the rain strength of the server!"); args.Player.SendErrorMessage("You don't have permission to modify the rain strength of the server!");
return true; return true;
} }
break; break;
@ -3174,7 +3174,7 @@ namespace TShockAPI
{ {
if (!args.Player.HasPermission(Permissions.journey_timespeed)) if (!args.Player.HasPermission(Permissions.journey_timespeed))
{ {
args.Player.SendErrorMessage("You have no permission to modify the time speed of the server!"); args.Player.SendErrorMessage("You don't have permission to modify the time speed of the server!");
return true; return true;
} }
break; break;
@ -3183,7 +3183,7 @@ namespace TShockAPI
{ {
if (!args.Player.HasPermission(Permissions.journey_rainfreeze)) if (!args.Player.HasPermission(Permissions.journey_rainfreeze))
{ {
args.Player.SendErrorMessage("You have no permission to freeze the rain strength of the server!"); args.Player.SendErrorMessage("You don't have permission to freeze the rain strength of the server!");
return true; return true;
} }
break; break;
@ -3192,7 +3192,7 @@ namespace TShockAPI
{ {
if (!args.Player.HasPermission(Permissions.journey_windfreeze)) if (!args.Player.HasPermission(Permissions.journey_windfreeze))
{ {
args.Player.SendErrorMessage("You have no permission to freeze the wind strength of the server!"); args.Player.SendErrorMessage("You don't have permission to freeze the wind strength of the server!");
return true; return true;
} }
break; break;
@ -3201,7 +3201,7 @@ namespace TShockAPI
{ {
if (!args.Player.HasPermission(Permissions.journey_placementrange)) if (!args.Player.HasPermission(Permissions.journey_placementrange))
{ {
args.Player.SendErrorMessage("You have no permission to modify the tile placement range of your character!"); args.Player.SendErrorMessage("You don't have permission to modify the tile placement range of your character!");
return true; return true;
} }
break; break;
@ -3210,7 +3210,7 @@ namespace TShockAPI
{ {
if (!args.Player.HasPermission(Permissions.journey_setdifficulty)) if (!args.Player.HasPermission(Permissions.journey_setdifficulty))
{ {
args.Player.SendErrorMessage("You have no permission to modify the world dificulty of the server!"); args.Player.SendErrorMessage("You don't have permission to modify the world dificulty of the server!");
return true; return true;
} }
break; break;
@ -3219,7 +3219,7 @@ namespace TShockAPI
{ {
if (!args.Player.HasPermission(Permissions.journey_biomespreadfreeze)) if (!args.Player.HasPermission(Permissions.journey_biomespreadfreeze))
{ {
args.Player.SendErrorMessage("You have no permission to freeze the biome spread of server!"); args.Player.SendErrorMessage("You don't have permission to freeze the biome spread of server!");
return true; return true;
} }
break; break;
@ -3228,7 +3228,7 @@ namespace TShockAPI
{ {
if (!args.Player.HasPermission(Permissions.journey_setspawnrate)) if (!args.Player.HasPermission(Permissions.journey_setspawnrate))
{ {
args.Player.SendErrorMessage("You have no permission to modify the NPC spawn rate of server!"); args.Player.SendErrorMessage("You don't have permission to modify the NPC spawn rate of server!");
return true; return true;
} }
break; break;