Another annoy command, the possibilities are endless.
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1 changed files with 32 additions and 0 deletions
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@ -232,6 +232,7 @@ namespace TShockAPI
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add(Permissions.annoy, Annoy, "annoy");
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add(Permissions.annoy, Confuse, "confuse");
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add(Permissions.annoy, Rocket, "rocket");
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add(Permissions.annoy, FireWork, "firework");
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add(Permissions.kill, Kill, "kill");
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add(Permissions.godmode, ToggleGodMode, "godmode");
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add(Permissions.butcher, Butcher, "butcher");
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@ -3609,6 +3610,37 @@ namespace TShockAPI
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}
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}
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private static void FireWork(CommandArgs args)
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{
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if (args.Parameters.Count < 1)
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{
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args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /firework <player> [red|green|blue|yellow]");
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return;
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}
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var players = TShock.Utils.FindPlayer(args.Parameters[0]);
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if (players.Count == 0)
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args.Player.SendErrorMessage("Invalid player!");
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else if (players.Count > 1)
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TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
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else
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{
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int type = 167;
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if (args.Parameters.Count > 1)
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{
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if (args.Parameters[1].ToLower() == "green")
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type = 168;
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else if (args.Parameters[1].ToLower() == "blue")
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type = 169;
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else if (args.Parameters[1].ToLower() == "yello")
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type = 170;
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}
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var ply = players[0];
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int p = Projectile.NewProjectile(ply.TPlayer.position.X, ply.TPlayer.position.Y - 64f, 0f, -8f, type, 0, (float)0);
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Main.projectile[p].Kill();
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args.Player.SendSuccessMessage("Launched Firework on {0}.", ply.Name);
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}
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}
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private static void Aliases(CommandArgs args)
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{
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if (args.Parameters.Count < 1)
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