replaced tshock.position with vector2
This commit is contained in:
parent
12946c8a63
commit
760a81f74e
2 changed files with 7 additions and 18 deletions
|
|
@ -16,6 +16,7 @@ You should have received a copy of the GNU General Public License
|
|||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
using System.Collections.Generic;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
|
||||
namespace TShockAPI
|
||||
|
|
@ -26,7 +27,7 @@ namespace TShockAPI
|
|||
|
||||
|
||||
public uint TileThreshold { get; set; }
|
||||
public Dictionary<TShock.Position, Tile> TilesDestroyed { get; set; }
|
||||
public Dictionary<Vector2, Tile> TilesDestroyed { get; set; }
|
||||
public bool SyncHP { get; set; }
|
||||
public bool SyncMP { get; set; }
|
||||
public Group Group { get; set; }
|
||||
|
|
@ -54,16 +55,16 @@ namespace TShockAPI
|
|||
}
|
||||
public int TileX
|
||||
{
|
||||
get { return (int)(TPlayer.position.X / 16); }
|
||||
get { return (int)(X / 16); }
|
||||
}
|
||||
public int TileY
|
||||
{
|
||||
get { return (int)(TPlayer.position.Y / 16); }
|
||||
get { return (int)(X / 16); }
|
||||
}
|
||||
|
||||
public TSPlayer(Player ply)
|
||||
{
|
||||
TilesDestroyed = new Dictionary<TShock.Position, Tile>();
|
||||
TilesDestroyed = new Dictionary<Vector2, Tile>();
|
||||
TPlayer = ply;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -365,7 +365,7 @@ namespace TShockAPI
|
|||
if (type == 0 && BlacklistTiles[Main.tile[x, y].type] && Main.player[e.Msg.whoAmI].active)
|
||||
{
|
||||
Players[e.Msg.whoAmI].TileThreshold++;
|
||||
Players[e.Msg.whoAmI].TilesDestroyed.Add(new Position(x, y), Main.tile[x, y]);
|
||||
Players[e.Msg.whoAmI].TilesDestroyed.Add(new Vector2(x, y), Main.tile[x, y]);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
|
@ -899,23 +899,11 @@ namespace TShockAPI
|
|||
return true;
|
||||
}
|
||||
|
||||
public class Position
|
||||
{
|
||||
public float X;
|
||||
public float Y;
|
||||
|
||||
public Position(float x, float y)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
}
|
||||
}
|
||||
|
||||
public static void RevertKillTile(int ply)
|
||||
{
|
||||
Tile[] tiles = new Tile[Players[ply].TilesDestroyed.Count];
|
||||
Players[ply].TilesDestroyed.Values.CopyTo(tiles, 0);
|
||||
Position[] positions = new Position[Players[ply].TilesDestroyed.Count];
|
||||
Vector2[] positions = new Vector2[Players[ply].TilesDestroyed.Count];
|
||||
Players[ply].TilesDestroyed.Keys.CopyTo(positions, 0);
|
||||
for (int i = (Players[ply].TilesDestroyed.Count - 1); i >= 0; i--)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue