Fix (non-existant?) /butcher bug
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1 changed files with 1 additions and 1 deletions
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@ -2347,7 +2347,7 @@ namespace TShockAPI
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int killcount = 0;
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int killcount = 0;
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for (int i = 0; i < Main.npc.Length; i++)
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for (int i = 0; i < Main.npc.Length; i++)
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{
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{
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if (Main.npc[i].active && !Main.npc[i].townNPC && (!Main.npc[i].friendly || killFriendly))
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if (Main.npc[i].active && Main.npc[i].type != 0 && !Main.npc[i].townNPC && (!Main.npc[i].friendly || killFriendly))
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{
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{
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TSPlayer.Server.StrikeNPC(i, 99999, 90f, 1);
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TSPlayer.Server.StrikeNPC(i, 99999, 90f, 1);
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killcount++;
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killcount++;
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