Merge pull request #566 from NyxStudios/fix-ssc

fixes for SSC
This commit is contained in:
Zack 2013-10-01 15:30:21 -07:00
commit 78a96495a4
2 changed files with 4 additions and 4 deletions

View file

@ -97,7 +97,7 @@ namespace TShockAPI.DB
{
try
{
database.Query("UPDATE Inventory SET Health = @0, MaxHealth = @1, Mana = @2, MaxMana = @3, Inventory = @4 WHERE Account = @5;", playerData.health, playerData.maxHealth,
database.Query("UPDATE tsCharacter SET Health = @0, MaxHealth = @1, Mana = @2, MaxMana = @3, Inventory = @4 WHERE Account = @5;", playerData.health, playerData.maxHealth,
playerData.mana, playerData.maxMana, NetItem.ToString(playerData.inventory), player.UserID);
return true;
}

6
TShockAPI/TSPlayer.cs Normal file → Executable file
View file

@ -1142,7 +1142,7 @@ namespace TShockAPI
player.TPlayer.statLifeMax = this.maxHealth;
player.TPlayer.statMana = this.mana;
player.TPlayer.statManaMax = this.maxMana;
player.TPlayer.name = player.UserAccountName;
// player.TPlayer.name = player.UserAccountName;
for (int i = 0; i < NetItem.maxNetInventory; i++)
{
if (i < NetItem.maxNetInventory - (NetItem.armorSlots + NetItem.dyeSlots))
@ -1218,7 +1218,7 @@ namespace TShockAPI
NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[0].name, player.Index, 70f, (float)Main.player[player.Index].dye[0].prefix, 0f, 0);
NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[1].name, player.Index, 71f, (float)Main.player[player.Index].dye[1].prefix, 0f, 0);
NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[2].name, player.Index, 72f, (float)Main.player[player.Index].dye[2].prefix, 0f, 0);
NetMessage.SendData(4, -1, -1, Main.player[player.Index].name, player.Index, 0f, 0f, 0f, 0);
NetMessage.SendData(4, -1, -1, player.Name, player.Index, 0f, 0f, 0f, 0);
for (int k = 0; k < 59; k++)
{
@ -1238,7 +1238,7 @@ namespace TShockAPI
NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[0].name, player.Index, 70f, (float)Main.player[player.Index].dye[0].prefix, 0f, 0);
NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[1].name, player.Index, 71f, (float)Main.player[player.Index].dye[1].prefix, 0f, 0);
NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[2].name, player.Index, 72f, (float)Main.player[player.Index].dye[2].prefix, 0f, 0);
NetMessage.SendData(4, -1, -1, Main.player[player.Index].name, player.Index, 0f, 0f, 0f, 0);
NetMessage.SendData(4, -1, -1, player.Name, player.Index, 0f, 0f, 0f, 0);
}
}