commit
78a96495a4
2 changed files with 4 additions and 4 deletions
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@ -97,7 +97,7 @@ namespace TShockAPI.DB
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{
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try
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{
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database.Query("UPDATE Inventory SET Health = @0, MaxHealth = @1, Mana = @2, MaxMana = @3, Inventory = @4 WHERE Account = @5;", playerData.health, playerData.maxHealth,
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database.Query("UPDATE tsCharacter SET Health = @0, MaxHealth = @1, Mana = @2, MaxMana = @3, Inventory = @4 WHERE Account = @5;", playerData.health, playerData.maxHealth,
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playerData.mana, playerData.maxMana, NetItem.ToString(playerData.inventory), player.UserID);
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return true;
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}
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6
TShockAPI/TSPlayer.cs
Normal file → Executable file
6
TShockAPI/TSPlayer.cs
Normal file → Executable file
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@ -1142,7 +1142,7 @@ namespace TShockAPI
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player.TPlayer.statLifeMax = this.maxHealth;
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player.TPlayer.statMana = this.mana;
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player.TPlayer.statManaMax = this.maxMana;
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player.TPlayer.name = player.UserAccountName;
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// player.TPlayer.name = player.UserAccountName;
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for (int i = 0; i < NetItem.maxNetInventory; i++)
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{
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if (i < NetItem.maxNetInventory - (NetItem.armorSlots + NetItem.dyeSlots))
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@ -1218,7 +1218,7 @@ namespace TShockAPI
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[0].name, player.Index, 70f, (float)Main.player[player.Index].dye[0].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[1].name, player.Index, 71f, (float)Main.player[player.Index].dye[1].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[2].name, player.Index, 72f, (float)Main.player[player.Index].dye[2].prefix, 0f, 0);
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NetMessage.SendData(4, -1, -1, Main.player[player.Index].name, player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(4, -1, -1, player.Name, player.Index, 0f, 0f, 0f, 0);
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for (int k = 0; k < 59; k++)
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{
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@ -1238,7 +1238,7 @@ namespace TShockAPI
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[0].name, player.Index, 70f, (float)Main.player[player.Index].dye[0].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[1].name, player.Index, 71f, (float)Main.player[player.Index].dye[1].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[2].name, player.Index, 72f, (float)Main.player[player.Index].dye[2].prefix, 0f, 0);
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NetMessage.SendData(4, -1, -1, Main.player[player.Index].name, player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(4, -1, -1, player.Name, player.Index, 0f, 0f, 0f, 0);
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}
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}
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