removed debug code, like a boss

This commit is contained in:
Zack Piispanen 2012-01-14 22:14:19 -05:00
parent 1a3c0191d9
commit 80ec7d8053

View file

@ -1909,7 +1909,6 @@ namespace TShockAPI
if (TShock.CheckTilePermission(args.Player, x, y))
{
args.Player.SendMessage( "Check tile permissions.", Color.Yellow);
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
Convert.ToByte(Main.npc[id].homeless));
return true;
@ -1918,9 +1917,6 @@ namespace TShockAPI
//removed until NPC Home packet actually sends their home coords.
/*if (TShock.CheckRangePermission(args.Player, x, y))
{
args.Player.SendMessage(String.Format("Check range permissions. NPC:{0}", id), Color.Yellow);
args.Player.SendMessage(String.Format("Player x:{0}, Y:{1}", args.Player.TileX, args.Player.TileY ), Color.Yellow);
args.Player.SendMessage(String.Format("NPC Flag x:{0}, Y:{1}", x, y), Color.Yellow);
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
Convert.ToByte(Main.npc[id].homeless));
return true;