Fixed an issue where server full wasn't silent
This commit is contained in:
parent
0452d4f0ac
commit
824b3be639
1 changed files with 1 additions and 2 deletions
|
|
@ -1425,8 +1425,7 @@ namespace TShockAPI
|
||||||
if (TShock.Utils.ActivePlayers() + 1 > TShock.Config.MaxSlots &&
|
if (TShock.Utils.ActivePlayers() + 1 > TShock.Config.MaxSlots &&
|
||||||
!args.Player.Group.HasPermission(Permissions.reservedslot))
|
!args.Player.Group.HasPermission(Permissions.reservedslot))
|
||||||
{
|
{
|
||||||
args.Player.SilentKickInProgress = true;
|
TShock.Utils.ForceKick(args.Player, TShock.Config.ServerFullReason, true);
|
||||||
TShock.Utils.ForceKick(args.Player, TShock.Config.ServerFullReason);
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue