Update methods using deprecated SendData code and Logs

This commit is contained in:
Enerdy 2015-02-28 12:57:26 +00:00
parent 50447ad235
commit 825de3fe73
4 changed files with 102 additions and 108 deletions

View file

@ -978,7 +978,7 @@ namespace TShockAPI
}
catch (UserManagerException ex)
{
args.Player.SendMessage(ex.Message, Color.Red);
args.Player.SendErrorMessage(ex.Message);
TShock.Log.ConsoleError(ex.ToString());
}
}
@ -1567,7 +1567,7 @@ namespace TShockAPI
List<TSPlayer> ply = TShock.Utils.FindPlayer(args.Parameters[0]);
if(ply.Count < 1)
{
args.Player.SendErrorMessage(string.Format("Could not find player {0}.", args.Parameters[0]));
args.Player.SendErrorMessage("Could not find player {0}.", args.Parameters[0]);
return;
}
@ -1578,7 +1578,7 @@ namespace TShockAPI
if(!TShock.Groups.GroupExists(args.Parameters[1]))
{
args.Player.SendErrorMessage(string.Format("Could not find group {0}", args.Parameters[1]));
args.Player.SendErrorMessage("Could not find group {0}", args.Parameters[1]);
return;
}
@ -3730,7 +3730,7 @@ namespace TShockAPI
case "name":
{
{
args.Player.SendMessage("Hit a block to get the name of the region", Color.Yellow);
args.Player.SendInfoMessage("Hit a block to get the name of the region");
args.Player.AwaitingName = true;
args.Player.AwaitingNameParameters = args.Parameters.Skip(1).ToArray();
}
@ -3743,12 +3743,12 @@ namespace TShockAPI
int.TryParse(args.Parameters[1], out choice) &&
choice >= 1 && choice <= 2)
{
args.Player.SendMessage("Hit a block to Set Point " + choice, Color.Yellow);
args.Player.SendInfoMessage("Hit a block to Set Point " + choice);
args.Player.AwaitingTempPoint = choice;
}
else
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /region set <1/2>", Color.Red);
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region set <1/2>");
}
break;
}
@ -3769,20 +3769,20 @@ namespace TShockAPI
{
args.Player.TempPoints[0] = Point.Zero;
args.Player.TempPoints[1] = Point.Zero;
args.Player.SendMessage("Set region " + regionName, Color.Yellow);
args.Player.SendInfoMessage("Set region " + regionName);
}
else
{
args.Player.SendMessage("Region " + regionName + " already exists", Color.Red);
args.Player.SendErrorMessage("Region " + regionName + " already exists");
}
}
else
{
args.Player.SendMessage("Points not set up yet", Color.Red);
args.Player.SendErrorMessage("Points not set up yet");
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region define <name>", Color.Red);
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region define <name>");
break;
}
case "protect":
@ -3793,22 +3793,22 @@ namespace TShockAPI
if (args.Parameters[2].ToLower() == "true")
{
if (TShock.Regions.SetRegionState(regionName, true))
args.Player.SendMessage("Protected region " + regionName, Color.Yellow);
args.Player.SendInfoMessage("Protected region " + regionName);
else
args.Player.SendMessage("Could not find specified region", Color.Red);
args.Player.SendErrorMessage("Could not find specified region");
}
else if (args.Parameters[2].ToLower() == "false")
{
if (TShock.Regions.SetRegionState(regionName, false))
args.Player.SendMessage("Unprotected region " + regionName, Color.Yellow);
args.Player.SendInfoMessage("Unprotected region " + regionName);
else
args.Player.SendMessage("Could not find specified region", Color.Red);
args.Player.SendErrorMessage("Could not find specified region");
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region protect <name> <true/false>", Color.Red);
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region protect <name> <true/false>");
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region protect <name> <true/false>", Color.Red);
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region protect <name> <true/false>");
break;
}
case "delete":
@ -3857,18 +3857,18 @@ namespace TShockAPI
{
if (TShock.Regions.AddNewUser(regionName, playerName))
{
args.Player.SendMessage("Added user " + playerName + " to " + regionName, Color.Yellow);
args.Player.SendInfoMessage("Added user " + playerName + " to " + regionName);
}
else
args.Player.SendMessage("Region " + regionName + " not found", Color.Red);
args.Player.SendErrorMessage("Region " + regionName + " not found");
}
else
{
args.Player.SendMessage("Player " + playerName + " not found", Color.Red);
args.Player.SendErrorMessage("Player " + playerName + " not found");
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region allow <name> <region>", Color.Red);
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region allow <name> <region>");
break;
}
case "remove":
@ -3892,18 +3892,18 @@ namespace TShockAPI
{
if (TShock.Regions.RemoveUser(regionName, playerName))
{
args.Player.SendMessage("Removed user " + playerName + " from " + regionName, Color.Yellow);
args.Player.SendInfoMessage("Removed user " + playerName + " from " + regionName);
}
else
args.Player.SendMessage("Region " + regionName + " not found", Color.Red);
args.Player.SendErrorMessage("Region " + regionName + " not found");
}
else
{
args.Player.SendMessage("Player " + playerName + " not found", Color.Red);
args.Player.SendErrorMessage("Player " + playerName + " not found");
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region remove <name> <region>", Color.Red);
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region remove <name> <region>");
break;
case "allowg":
{
@ -3927,18 +3927,18 @@ namespace TShockAPI
{
if (TShock.Regions.AllowGroup(regionName, group))
{
args.Player.SendMessage("Added group " + group + " to " + regionName, Color.Yellow);
args.Player.SendInfoMessage("Added group " + group + " to " + regionName);
}
else
args.Player.SendMessage("Region " + regionName + " not found", Color.Red);
args.Player.SendErrorMessage("Region " + regionName + " not found");
}
else
{
args.Player.SendMessage("Group " + group + " not found", Color.Red);
args.Player.SendErrorMessage("Group " + group + " not found");
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region allowg <group> <region>", Color.Red);
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region allowg <group> <region>");
break;
}
case "removeg":
@ -3962,18 +3962,18 @@ namespace TShockAPI
{
if (TShock.Regions.RemoveGroup(regionName, group))
{
args.Player.SendMessage("Removed group " + group + " from " + regionName, Color.Yellow);
args.Player.SendInfoMessage("Removed group " + group + " from " + regionName);
}
else
args.Player.SendMessage("Region " + regionName + " not found", Color.Red);
args.Player.SendErrorMessage("Region " + regionName + " not found");
}
else
{
args.Player.SendMessage("Group " + group + " not found", Color.Red);
args.Player.SendErrorMessage("Group " + group + " not found");
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region removeg <group> <region>", Color.Red);
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region removeg <group> <region>");
break;
case "list":
{
@ -4116,15 +4116,15 @@ namespace TShockAPI
if (int.TryParse(args.Parameters[2], out z))
{
if (TShock.Regions.SetZ(regionName, z))
args.Player.SendMessage("Region's z is now " + z, Color.Yellow);
args.Player.SendInfoMessage("Region's z is now " + z);
else
args.Player.SendMessage("Could not find specified region", Color.Red);
args.Player.SendErrorMessage("Could not find specified region");
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region z <name> <#>", Color.Red);
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region z <name> <#>");
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region z <name> <#>", Color.Red);
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region z <name> <#>");
break;
}
case "resize":
@ -4169,7 +4169,7 @@ namespace TShockAPI
int.TryParse(args.Parameters[3], out addAmount);
if (TShock.Regions.resizeRegion(args.Parameters[1], addAmount, direction))
{
args.Player.SendMessage("Region Resized Successfully!", Color.Yellow);
args.Player.SendInfoMessage("Region Resized Successfully!");
TShock.Regions.Reload();
}
else
@ -4327,7 +4327,7 @@ namespace TShockAPI
private static void GetVersion(CommandArgs args)
{
args.Player.SendInfoMessage(string.Format("TShock: {0} ({1}).", TShock.VersionNum, TShock.VersionCodename));
args.Player.SendInfoMessage("TShock: {0} ({1}).", TShock.VersionNum, TShock.VersionCodename);
}
private static void ListConnectedPlayers(CommandArgs args)
@ -4819,7 +4819,7 @@ namespace TShockAPI
var plr = players[0];
plr.DamagePlayer(999999);
args.Player.SendSuccessMessage(string.Format("You just killed {0}!", plr.Name));
plr.SendErrorMessage(string.Format("{0} just killed you!", args.Player.Name));
plr.SendErrorMessage("{0} just killed you!", args.Player.Name);
}
}

View file

@ -1261,7 +1261,7 @@ namespace TShockAPI
}
catch (Exception ex)
{
Log.Error(ex.ToString());
TShock.Log.Error(ex.ToString());
return true;
}
}
@ -1469,7 +1469,7 @@ namespace TShockAPI
TShock.CharacterDB.InsertPlayerData(args.Player);
}
args.Player.SendMessage("Authenticated as " + args.Player.Name + " successfully.", Color.LimeGreen);
Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
return true;
}
@ -1547,7 +1547,7 @@ namespace TShockAPI
TShock.CharacterDB.InsertPlayerData(args.Player);
}
args.Player.SendMessage("Authenticated as " + args.Player.Name + " successfully.", Color.LimeGreen);
Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + ".");
TShock.Users.SetUserUUID(user, args.Player.UUID);
Hooks.PlayerHooks.OnPlayerPostLogin(args.Player);
return true;
@ -2239,27 +2239,23 @@ namespace TShockAPI
{
if (args.Player.IgnoreActionsForCheating != "none")
{
args.Player.SendMessage("Disabled for cheating: " + args.Player.IgnoreActionsForCheating,
Color.Red);
args.Player.SendErrorMessage("Disabled for cheating: " + args.Player.IgnoreActionsForCheating);
}
else if (args.Player.IgnoreActionsForDisabledArmor != "none")
{
args.Player.SendMessage(
"Disabled for banned armor: " + args.Player.IgnoreActionsForDisabledArmor, Color.Red);
args.Player.SendErrorMessage("Disabled for banned armor: " + args.Player.IgnoreActionsForDisabledArmor);
}
else if (args.Player.IgnoreActionsForInventory != "none")
{
args.Player.SendMessage(
"Disabled for Server Side Inventory: " + args.Player.IgnoreActionsForInventory,
Color.Red);
args.Player.SendErrorMessage("Disabled for Server Side Inventory: " + args.Player.IgnoreActionsForInventory);
}
else if (TShock.Config.RequireLogin && !args.Player.IsLoggedIn)
{
args.Player.SendMessage("Please /register or /login to play!", Color.Red);
args.Player.SendErrorMessage("Please /register or /login to play!");
}
else if (args.Player.IgnoreActionsForClearingTrashCan)
{
args.Player.SendMessage("You need to rejoin to ensure your trash can is cleared!", Color.Red);
args.Player.SendErrorMessage("You need to rejoin to ensure your trash can is cleared!");
}
var lastTileX = args.Player.LastNetPosition.X;
var lastTileY = args.Player.LastNetPosition.Y - 48;
@ -2299,9 +2295,8 @@ namespace TShockAPI
{
control[5] = false;
args.Player.Disable("Using banned item");
args.Player.SendMessage(
string.Format("You cannot use {0} on this server. Your actions are being ignored.",
args.TPlayer.inventory[item].name), Color.Red);
args.Player.SendErrorMessage("You cannot use {0} on this server. Your actions are being ignored.",
args.TPlayer.inventory[item].name);
}
if (args.TPlayer.inventory[item].name == "Mana Crystal" && args.Player.TPlayer.statManaMax <= 180)
@ -2579,7 +2574,7 @@ namespace TShockAPI
if (dmg > 20000) //Abnormal values have the potential to cause infinite loops in the server.
{
TShock.Utils.ForceKick(args.Player, "Crash Exploit Attempt", true);
Log.ConsoleError("Death Exploit Attempt: Damage {0}", dmg);
TShock.Log.ConsoleError("Death Exploit Attempt: Damage {0}", dmg);
return false;
}
@ -2970,7 +2965,7 @@ namespace TShockAPI
if (!args.Player.Group.HasPermission(Permissions.movenpc))
{
args.Player.SendMessage("You do not have permission to relocate NPCs.", Color.Red);
args.Player.SendErrorMessage("You do not have permission to relocate NPCs.");
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
Convert.ToByte(Main.npc[id].homeless));
return true;
@ -2978,7 +2973,7 @@ namespace TShockAPI
if (TShock.CheckTilePermission(args.Player, x, y))
{
args.Player.SendMessage( "You do not have access to modify this area.", Color.Red);
args.Player.SendErrorMessage( "You do not have access to modify this area.");
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
Convert.ToByte(Main.npc[id].homeless));
return true;
@ -3099,7 +3094,7 @@ namespace TShockAPI
if ((Main.ServerSideCharacter) && (DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond - args.Player.LoginMS < TShock.ServerSideCharacterConfig.LogonDiscardThreshold))
{
//Player is probably trying to sneak items onto the server in their hands!!!
Log.ConsoleInfo(string.Format("Player {0} tried to sneak {1} onto the server!", args.Player.Name, item.name));
TShock.Log.ConsoleInfo("Player {0} tried to sneak {1} onto the server!", args.Player.Name, item.name);
args.Player.SendData(PacketTypes.ItemDrop, "", id);
return true;
@ -3382,12 +3377,12 @@ namespace TShockAPI
}
if (spawnboss && !args.Player.Group.HasPermission(Permissions.summonboss))
{
args.Player.SendMessage("You don't have permission to summon a boss.", Color.Red);
args.Player.SendErrorMessage("You don't have permission to summon a boss.");
return true;
}
if (invasion && !args.Player.Group.HasPermission(Permissions.startinvasion))
{
args.Player.SendMessage("You don't have permission to start an invasion.", Color.Red);
args.Player.SendErrorMessage("You don't have permission to start an invasion.");
return true;
}
if (!spawnboss && !invasion)

View file

@ -376,24 +376,24 @@ namespace TShockAPI
/// Saves the player's inventory to SSI
/// </summary>
/// <returns>bool - True/false if it saved successfully</returns>
public bool SaveServerCharacter()
{
if (!Main.ServerSideCharacter)
{
return false;
}
try
{
PlayerData.CopyCharacter(this);
TShock.CharacterDB.InsertPlayerData(this);
return true;
} catch (Exception e)
{
Log.Error(e.Message);
return false;
}
}
public bool SaveServerCharacter()
{
if (!Main.ServerSideCharacter)
{
return false;
}
try
{
PlayerData.CopyCharacter(this);
TShock.CharacterDB.InsertPlayerData(this);
return true;
}
catch (Exception e)
{
TShock.Log.Error(e.Message);
return false;
}
}
/// <summary>
/// Sends the players server side character to client
@ -412,7 +412,7 @@ namespace TShockAPI
}
catch (Exception e)
{
Log.Error(e.Message);
TShock.Log.Error(e.Message);
return false;
}
@ -707,7 +707,7 @@ namespace TShockAPI
}
catch (Exception ex)
{
Log.Error(ex.ToString());
TShock.Log.Error(ex.ToString());
}
return false;
}
@ -836,11 +836,11 @@ namespace TShockAPI
{
if (displayConsole)
{
Log.ConsoleInfo(string.Format("Player {0} has been disabled for {1}.", Name, reason));
TShock.Log.ConsoleInfo("Player {0} has been disabled for {1}.", Name, reason);
}
else
{
Log.Info("Player {0} has been disabled for {1}.", Name, reason);
TShock.Log.Info("Player {0} has been disabled for {1}.", Name, reason);
}
LastDisableNotification = DateTime.UtcNow;
}
@ -857,7 +857,7 @@ namespace TShockAPI
var time2 = (int) time;
var launch = DateTime.UtcNow;
var startname = Name;
SendMessage("You are now being annoyed.", Color.Red);
SendInfoMessage("You are now being annoyed.");
while ((DateTime.UtcNow - launch).TotalSeconds < time2 && startname == Name)
{
SendData(PacketTypes.NpcSpecial, number: Index, number2: 2f);

View file

@ -250,7 +250,7 @@ namespace TShockAPI
if (Config.EnableGeoIP && File.Exists(geoippath))
Geo = new GeoIPCountry(geoippath);
Log.ConsoleInfo(string.Format("TShock {0} ({1}) now running.", Version, VersionCodename));
Log.ConsoleInfo("TShock {0} ({1}) now running.", Version, VersionCodename);
ServerApi.Hooks.GamePostInitialize.Register(this, OnPostInit);
ServerApi.Hooks.GameUpdate.Register(this, OnUpdate);
@ -829,7 +829,7 @@ namespace TShockAPI
player.SetBuff(36, 120); //Broken Armor
check = "Remove armor/accessory " + item.name;
player.SendErrorMessage(string.Format("You are wearing banned equipment. {0}", check));
player.SendErrorMessage("You are wearing banned equipment. {0}", check);
break;
}
}
@ -1015,7 +1015,7 @@ namespace TShockAPI
{
if (!tsplr.SilentKickInProgress && tsplr.State >= 3)
Utils.Broadcast(tsplr.Name + " has left.", Color.Yellow);
Log.Info(string.Format("{0} disconnected.", tsplr.Name));
Log.Info("{0} disconnected.", tsplr.Name);
if (tsplr.IsLoggedIn && !tsplr.IgnoreActionsForClearingTrashCan && Main.ServerSideCharacter && (!tsplr.Dead || tsplr.TPlayer.difficulty != 2))
{
@ -1114,7 +1114,7 @@ namespace TShockAPI
tsplr.SendMessage(msg, tsplr.Group.R, tsplr.Group.G, tsplr.Group.B);
TSPlayer.Server.SendMessage(msg, tsplr.Group.R, tsplr.Group.G, tsplr.Group.B);
Log.Info(string.Format("Broadcast: {0}", msg));
Log.Info("Broadcast: {0}", msg);
args.Handled = true;
}
}
@ -1148,11 +1148,11 @@ namespace TShockAPI
if (player != null && player.Active)
{
count++;
TSPlayer.Server.SendInfoMessage(string.Format("{0} ({1}) [{2}] <{3}>", player.Name, player.IP,
player.Group.Name, player.UserAccountName));
TSPlayer.Server.SendInfoMessage("{0} ({1}) [{2}] <{3}>", player.Name, player.IP,
player.Group.Name, player.UserAccountName);
}
}
TSPlayer.Server.SendInfoMessage(string.Format("{0} players connected.", count));
TSPlayer.Server.SendInfoMessage("{0} players connected.", count);
}
else if (args.Command == "autosave")
{
@ -1219,16 +1219,16 @@ namespace TShockAPI
if (Config.EnableGeoIP && TShock.Geo != null)
{
Log.Info(string.Format("{0} ({1}) from '{2}' group from '{3}' joined. ({4}/{5})", player.Name, player.IP,
Log.Info("{0} ({1}) from '{2}' group from '{3}' joined. ({4}/{5})", player.Name, player.IP,
player.Group.Name, player.Country, TShock.Utils.ActivePlayers(),
TShock.Config.MaxSlots));
TShock.Config.MaxSlots);
if (!player.SilentJoinInProgress)
Utils.Broadcast(string.Format("{0} ({1}) has joined.", player.Name, player.Country), Color.Yellow);
}
else
{
Log.Info(string.Format("{0} ({1}) from '{2}' group joined. ({3}/{4})", player.Name, player.IP,
player.Group.Name, TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots));
Log.Info("{0} ({1}) from '{2}' group joined. ({3}/{4})", player.Name, player.IP,
player.Group.Name, TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots);
if (!player.SilentJoinInProgress)
Utils.Broadcast(player.Name + " has joined.", Color.Yellow);
}
@ -1250,14 +1250,13 @@ namespace TShockAPI
{
if (Main.ServerSideCharacter)
{
player.SendMessage(
player.IgnoreActionsForInventory = "Server side characters is enabled! Please /register or /login to play!",
Color.Red);
player.SendErrorMessage(
player.IgnoreActionsForInventory = "Server side characters is enabled! Please /register or /login to play!");
player.LoginHarassed = true;
}
else if (Config.RequireLogin)
{
player.SendMessage("Please /register or /login to play!", Color.Red);
player.SendErrorMessage("Please /register or /login to play!");
player.LoginHarassed = true;
}
}
@ -1267,7 +1266,7 @@ namespace TShockAPI
if (Config.RememberLeavePos && (RememberedPos.GetLeavePos(player.Name, player.IP) != Vector2.Zero) && !player.LoginHarassed)
{
player.RPPending = 3;
player.SendMessage("You will be teleported to your last known location...", Color.Red);
player.SendInfoMessage("You will be teleported to your last known location...");
}
args.Handled = true;
@ -1579,7 +1578,7 @@ namespace TShockAPI
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.BPm) > 2000)
{
player.SendMessage("You do not have permission to build!", Color.Red);
player.SendErrorMessage("You do not have permission to build!");
player.BPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
@ -1593,7 +1592,7 @@ namespace TShockAPI
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.BPm) > 2000)
{
player.SendMessage("You do not have permission to build!", Color.Red);
player.SendErrorMessage("You do not have permission to build!");
player.BPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
@ -1604,7 +1603,7 @@ namespace TShockAPI
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.RPm) > 2000)
{
player.SendMessage("This region is protected from changes.", Color.Red);
player.SendErrorMessage("This region is protected from changes.");
player.RPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
@ -1616,7 +1615,7 @@ namespace TShockAPI
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.WPm) > 2000)
{
player.SendMessage("The world is protected from changes.", Color.Red);
player.SendErrorMessage("The world is protected from changes.");
player.WPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
@ -1631,7 +1630,7 @@ namespace TShockAPI
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.SPm) > 2000)
{
player.SendMessage("Spawn is protected from changes.", Color.Red);
player.SendErrorMessage("Spawn is protected from changes.");
player.SPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
@ -1648,7 +1647,7 @@ namespace TShockAPI
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.BPm) > 2000)
{
player.SendMessage("You do not have permission to build!", Color.Red);
player.SendErrorMessage("You do not have permission to build!");
player.BPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
@ -1659,7 +1658,7 @@ namespace TShockAPI
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.RPm) > 2000)
{
player.SendMessage("This region is protected from changes.", Color.Red);
player.SendErrorMessage("This region is protected from changes.");
player.RPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
@ -1671,7 +1670,7 @@ namespace TShockAPI
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.WPm) > 2000)
{
player.SendMessage("The world is protected from changes.", Color.Red);
player.SendErrorMessage("The world is protected from changes.");
player.WPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
@ -1686,7 +1685,7 @@ namespace TShockAPI
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.SPm) > 1000)
{
player.SendMessage("Spawn is protected from changes.", Color.Red);
player.SendErrorMessage("Spawn is protected from changes.");
player.SPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;