Update methods using deprecated SendData code and Logs

This commit is contained in:
Enerdy 2015-02-28 12:57:26 +00:00
parent 50447ad235
commit 825de3fe73
4 changed files with 102 additions and 108 deletions

View file

@ -978,7 +978,7 @@ namespace TShockAPI
}
catch (UserManagerException ex)
{
args.Player.SendMessage(ex.Message, Color.Red);
args.Player.SendErrorMessage(ex.Message);
TShock.Log.ConsoleError(ex.ToString());
}
}
@ -1567,7 +1567,7 @@ namespace TShockAPI
List<TSPlayer> ply = TShock.Utils.FindPlayer(args.Parameters[0]);
if(ply.Count < 1)
{
args.Player.SendErrorMessage(string.Format("Could not find player {0}.", args.Parameters[0]));
args.Player.SendErrorMessage("Could not find player {0}.", args.Parameters[0]);
return;
}
@ -1578,7 +1578,7 @@ namespace TShockAPI
if(!TShock.Groups.GroupExists(args.Parameters[1]))
{
args.Player.SendErrorMessage(string.Format("Could not find group {0}", args.Parameters[1]));
args.Player.SendErrorMessage("Could not find group {0}", args.Parameters[1]);
return;
}
@ -3730,7 +3730,7 @@ namespace TShockAPI
case "name":
{
{
args.Player.SendMessage("Hit a block to get the name of the region", Color.Yellow);
args.Player.SendInfoMessage("Hit a block to get the name of the region");
args.Player.AwaitingName = true;
args.Player.AwaitingNameParameters = args.Parameters.Skip(1).ToArray();
}
@ -3743,12 +3743,12 @@ namespace TShockAPI
int.TryParse(args.Parameters[1], out choice) &&
choice >= 1 && choice <= 2)
{
args.Player.SendMessage("Hit a block to Set Point " + choice, Color.Yellow);
args.Player.SendInfoMessage("Hit a block to Set Point " + choice);
args.Player.AwaitingTempPoint = choice;
}
else
{
args.Player.SendMessage("Invalid syntax! Proper syntax: /region set <1/2>", Color.Red);
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region set <1/2>");
}
break;
}
@ -3769,20 +3769,20 @@ namespace TShockAPI
{
args.Player.TempPoints[0] = Point.Zero;
args.Player.TempPoints[1] = Point.Zero;
args.Player.SendMessage("Set region " + regionName, Color.Yellow);
args.Player.SendInfoMessage("Set region " + regionName);
}
else
{
args.Player.SendMessage("Region " + regionName + " already exists", Color.Red);
args.Player.SendErrorMessage("Region " + regionName + " already exists");
}
}
else
{
args.Player.SendMessage("Points not set up yet", Color.Red);
args.Player.SendErrorMessage("Points not set up yet");
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region define <name>", Color.Red);
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region define <name>");
break;
}
case "protect":
@ -3793,22 +3793,22 @@ namespace TShockAPI
if (args.Parameters[2].ToLower() == "true")
{
if (TShock.Regions.SetRegionState(regionName, true))
args.Player.SendMessage("Protected region " + regionName, Color.Yellow);
args.Player.SendInfoMessage("Protected region " + regionName);
else
args.Player.SendMessage("Could not find specified region", Color.Red);
args.Player.SendErrorMessage("Could not find specified region");
}
else if (args.Parameters[2].ToLower() == "false")
{
if (TShock.Regions.SetRegionState(regionName, false))
args.Player.SendMessage("Unprotected region " + regionName, Color.Yellow);
args.Player.SendInfoMessage("Unprotected region " + regionName);
else
args.Player.SendMessage("Could not find specified region", Color.Red);
args.Player.SendErrorMessage("Could not find specified region");
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region protect <name> <true/false>", Color.Red);
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region protect <name> <true/false>");
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region protect <name> <true/false>", Color.Red);
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region protect <name> <true/false>");
break;
}
case "delete":
@ -3857,18 +3857,18 @@ namespace TShockAPI
{
if (TShock.Regions.AddNewUser(regionName, playerName))
{
args.Player.SendMessage("Added user " + playerName + " to " + regionName, Color.Yellow);
args.Player.SendInfoMessage("Added user " + playerName + " to " + regionName);
}
else
args.Player.SendMessage("Region " + regionName + " not found", Color.Red);
args.Player.SendErrorMessage("Region " + regionName + " not found");
}
else
{
args.Player.SendMessage("Player " + playerName + " not found", Color.Red);
args.Player.SendErrorMessage("Player " + playerName + " not found");
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region allow <name> <region>", Color.Red);
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region allow <name> <region>");
break;
}
case "remove":
@ -3892,18 +3892,18 @@ namespace TShockAPI
{
if (TShock.Regions.RemoveUser(regionName, playerName))
{
args.Player.SendMessage("Removed user " + playerName + " from " + regionName, Color.Yellow);
args.Player.SendInfoMessage("Removed user " + playerName + " from " + regionName);
}
else
args.Player.SendMessage("Region " + regionName + " not found", Color.Red);
args.Player.SendErrorMessage("Region " + regionName + " not found");
}
else
{
args.Player.SendMessage("Player " + playerName + " not found", Color.Red);
args.Player.SendErrorMessage("Player " + playerName + " not found");
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region remove <name> <region>", Color.Red);
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region remove <name> <region>");
break;
case "allowg":
{
@ -3927,18 +3927,18 @@ namespace TShockAPI
{
if (TShock.Regions.AllowGroup(regionName, group))
{
args.Player.SendMessage("Added group " + group + " to " + regionName, Color.Yellow);
args.Player.SendInfoMessage("Added group " + group + " to " + regionName);
}
else
args.Player.SendMessage("Region " + regionName + " not found", Color.Red);
args.Player.SendErrorMessage("Region " + regionName + " not found");
}
else
{
args.Player.SendMessage("Group " + group + " not found", Color.Red);
args.Player.SendErrorMessage("Group " + group + " not found");
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region allowg <group> <region>", Color.Red);
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region allowg <group> <region>");
break;
}
case "removeg":
@ -3962,18 +3962,18 @@ namespace TShockAPI
{
if (TShock.Regions.RemoveGroup(regionName, group))
{
args.Player.SendMessage("Removed group " + group + " from " + regionName, Color.Yellow);
args.Player.SendInfoMessage("Removed group " + group + " from " + regionName);
}
else
args.Player.SendMessage("Region " + regionName + " not found", Color.Red);
args.Player.SendErrorMessage("Region " + regionName + " not found");
}
else
{
args.Player.SendMessage("Group " + group + " not found", Color.Red);
args.Player.SendErrorMessage("Group " + group + " not found");
}
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region removeg <group> <region>", Color.Red);
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region removeg <group> <region>");
break;
case "list":
{
@ -4116,15 +4116,15 @@ namespace TShockAPI
if (int.TryParse(args.Parameters[2], out z))
{
if (TShock.Regions.SetZ(regionName, z))
args.Player.SendMessage("Region's z is now " + z, Color.Yellow);
args.Player.SendInfoMessage("Region's z is now " + z);
else
args.Player.SendMessage("Could not find specified region", Color.Red);
args.Player.SendErrorMessage("Could not find specified region");
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region z <name> <#>", Color.Red);
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region z <name> <#>");
}
else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region z <name> <#>", Color.Red);
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region z <name> <#>");
break;
}
case "resize":
@ -4169,7 +4169,7 @@ namespace TShockAPI
int.TryParse(args.Parameters[3], out addAmount);
if (TShock.Regions.resizeRegion(args.Parameters[1], addAmount, direction))
{
args.Player.SendMessage("Region Resized Successfully!", Color.Yellow);
args.Player.SendInfoMessage("Region Resized Successfully!");
TShock.Regions.Reload();
}
else
@ -4327,7 +4327,7 @@ namespace TShockAPI
private static void GetVersion(CommandArgs args)
{
args.Player.SendInfoMessage(string.Format("TShock: {0} ({1}).", TShock.VersionNum, TShock.VersionCodename));
args.Player.SendInfoMessage("TShock: {0} ({1}).", TShock.VersionNum, TShock.VersionCodename);
}
private static void ListConnectedPlayers(CommandArgs args)
@ -4819,7 +4819,7 @@ namespace TShockAPI
var plr = players[0];
plr.DamagePlayer(999999);
args.Player.SendSuccessMessage(string.Format("You just killed {0}!", plr.Name));
plr.SendErrorMessage(string.Format("{0} just killed you!", args.Player.Name));
plr.SendErrorMessage("{0} just killed you!", args.Player.Name);
}
}