Update methods using deprecated SendData code and Logs

This commit is contained in:
Enerdy 2015-02-28 12:57:26 +00:00
parent 50447ad235
commit 825de3fe73
4 changed files with 102 additions and 108 deletions

View file

@ -250,7 +250,7 @@ namespace TShockAPI
if (Config.EnableGeoIP && File.Exists(geoippath))
Geo = new GeoIPCountry(geoippath);
Log.ConsoleInfo(string.Format("TShock {0} ({1}) now running.", Version, VersionCodename));
Log.ConsoleInfo("TShock {0} ({1}) now running.", Version, VersionCodename);
ServerApi.Hooks.GamePostInitialize.Register(this, OnPostInit);
ServerApi.Hooks.GameUpdate.Register(this, OnUpdate);
@ -829,7 +829,7 @@ namespace TShockAPI
player.SetBuff(36, 120); //Broken Armor
check = "Remove armor/accessory " + item.name;
player.SendErrorMessage(string.Format("You are wearing banned equipment. {0}", check));
player.SendErrorMessage("You are wearing banned equipment. {0}", check);
break;
}
}
@ -1015,7 +1015,7 @@ namespace TShockAPI
{
if (!tsplr.SilentKickInProgress && tsplr.State >= 3)
Utils.Broadcast(tsplr.Name + " has left.", Color.Yellow);
Log.Info(string.Format("{0} disconnected.", tsplr.Name));
Log.Info("{0} disconnected.", tsplr.Name);
if (tsplr.IsLoggedIn && !tsplr.IgnoreActionsForClearingTrashCan && Main.ServerSideCharacter && (!tsplr.Dead || tsplr.TPlayer.difficulty != 2))
{
@ -1114,7 +1114,7 @@ namespace TShockAPI
tsplr.SendMessage(msg, tsplr.Group.R, tsplr.Group.G, tsplr.Group.B);
TSPlayer.Server.SendMessage(msg, tsplr.Group.R, tsplr.Group.G, tsplr.Group.B);
Log.Info(string.Format("Broadcast: {0}", msg));
Log.Info("Broadcast: {0}", msg);
args.Handled = true;
}
}
@ -1148,11 +1148,11 @@ namespace TShockAPI
if (player != null && player.Active)
{
count++;
TSPlayer.Server.SendInfoMessage(string.Format("{0} ({1}) [{2}] <{3}>", player.Name, player.IP,
player.Group.Name, player.UserAccountName));
TSPlayer.Server.SendInfoMessage("{0} ({1}) [{2}] <{3}>", player.Name, player.IP,
player.Group.Name, player.UserAccountName);
}
}
TSPlayer.Server.SendInfoMessage(string.Format("{0} players connected.", count));
TSPlayer.Server.SendInfoMessage("{0} players connected.", count);
}
else if (args.Command == "autosave")
{
@ -1219,16 +1219,16 @@ namespace TShockAPI
if (Config.EnableGeoIP && TShock.Geo != null)
{
Log.Info(string.Format("{0} ({1}) from '{2}' group from '{3}' joined. ({4}/{5})", player.Name, player.IP,
Log.Info("{0} ({1}) from '{2}' group from '{3}' joined. ({4}/{5})", player.Name, player.IP,
player.Group.Name, player.Country, TShock.Utils.ActivePlayers(),
TShock.Config.MaxSlots));
TShock.Config.MaxSlots);
if (!player.SilentJoinInProgress)
Utils.Broadcast(string.Format("{0} ({1}) has joined.", player.Name, player.Country), Color.Yellow);
}
else
{
Log.Info(string.Format("{0} ({1}) from '{2}' group joined. ({3}/{4})", player.Name, player.IP,
player.Group.Name, TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots));
Log.Info("{0} ({1}) from '{2}' group joined. ({3}/{4})", player.Name, player.IP,
player.Group.Name, TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots);
if (!player.SilentJoinInProgress)
Utils.Broadcast(player.Name + " has joined.", Color.Yellow);
}
@ -1250,14 +1250,13 @@ namespace TShockAPI
{
if (Main.ServerSideCharacter)
{
player.SendMessage(
player.IgnoreActionsForInventory = "Server side characters is enabled! Please /register or /login to play!",
Color.Red);
player.SendErrorMessage(
player.IgnoreActionsForInventory = "Server side characters is enabled! Please /register or /login to play!");
player.LoginHarassed = true;
}
else if (Config.RequireLogin)
{
player.SendMessage("Please /register or /login to play!", Color.Red);
player.SendErrorMessage("Please /register or /login to play!");
player.LoginHarassed = true;
}
}
@ -1267,7 +1266,7 @@ namespace TShockAPI
if (Config.RememberLeavePos && (RememberedPos.GetLeavePos(player.Name, player.IP) != Vector2.Zero) && !player.LoginHarassed)
{
player.RPPending = 3;
player.SendMessage("You will be teleported to your last known location...", Color.Red);
player.SendInfoMessage("You will be teleported to your last known location...");
}
args.Handled = true;
@ -1579,7 +1578,7 @@ namespace TShockAPI
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.BPm) > 2000)
{
player.SendMessage("You do not have permission to build!", Color.Red);
player.SendErrorMessage("You do not have permission to build!");
player.BPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
@ -1593,7 +1592,7 @@ namespace TShockAPI
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.BPm) > 2000)
{
player.SendMessage("You do not have permission to build!", Color.Red);
player.SendErrorMessage("You do not have permission to build!");
player.BPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
@ -1604,7 +1603,7 @@ namespace TShockAPI
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.RPm) > 2000)
{
player.SendMessage("This region is protected from changes.", Color.Red);
player.SendErrorMessage("This region is protected from changes.");
player.RPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
@ -1616,7 +1615,7 @@ namespace TShockAPI
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.WPm) > 2000)
{
player.SendMessage("The world is protected from changes.", Color.Red);
player.SendErrorMessage("The world is protected from changes.");
player.WPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
@ -1631,7 +1630,7 @@ namespace TShockAPI
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.SPm) > 2000)
{
player.SendMessage("Spawn is protected from changes.", Color.Red);
player.SendErrorMessage("Spawn is protected from changes.");
player.SPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
@ -1648,7 +1647,7 @@ namespace TShockAPI
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.BPm) > 2000)
{
player.SendMessage("You do not have permission to build!", Color.Red);
player.SendErrorMessage("You do not have permission to build!");
player.BPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
@ -1659,7 +1658,7 @@ namespace TShockAPI
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.RPm) > 2000)
{
player.SendMessage("This region is protected from changes.", Color.Red);
player.SendErrorMessage("This region is protected from changes.");
player.RPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
@ -1671,7 +1670,7 @@ namespace TShockAPI
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.WPm) > 2000)
{
player.SendMessage("The world is protected from changes.", Color.Red);
player.SendErrorMessage("The world is protected from changes.");
player.WPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;
@ -1686,7 +1685,7 @@ namespace TShockAPI
{
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.SPm) > 1000)
{
player.SendMessage("Spawn is protected from changes.", Color.Red);
player.SendErrorMessage("Spawn is protected from changes.");
player.SPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
return true;