Version tick: 4.5.5

This commit is contained in:
Lucas Nicodemus 2021-07-21 18:46:01 -07:00
parent 5a96688796
commit 87d5b769c7
3 changed files with 6 additions and 3 deletions

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@ -13,6 +13,9 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* If there is no section called "Upcoming changes" below this line, please add one with `## Upcoming changes` as the first line, and then a bulleted item directly after with the first change.
## Upcoming changes
* This could be you!
## TShock 4.5.5
* Changed the world autosave message so that it no longer warns of a "potential lag spike." (@hakusaro)
* Added `/slay` as an alias for `/kill` to be more consistent with other server mods. (@hakusaro)
* Added `/god` as an alias for `/godmode` to be more consistent with other server mods. (@hakusaro)

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@ -53,5 +53,5 @@ using System.Runtime.InteropServices;
// Also, be sure to release on github with the exact assembly version tag as below
// so that the update manager works correctly (via the Github releases api and mimic)
[assembly: AssemblyVersion("4.5.4")]
[assembly: AssemblyFileVersion("4.5.4")]
[assembly: AssemblyVersion("4.5.5")]
[assembly: AssemblyFileVersion("4.5.5")]

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@ -58,7 +58,7 @@ namespace TShockAPI
/// <summary>VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info.</summary>
public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version;
/// <summary>VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions.</summary>
public static readonly string VersionCodename = "Blood Moon edition";
public static readonly string VersionCodename = "Olympics maybe?";
/// <summary>SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins).</summary>
public static string SavePath = "tshock";