Detect invalid TShock installations
There are two common mistakes made by those installing/updating TShock: - Extracting TShock into the Terraria client directory - Extracting TShock 5 or newer into a legacy (TShock 4 or older) install By checking for the existence of a file named `TerrariaServer.exe`, we can potentially detect these invalid installations, and prompt the user with a more useful diagnostic, rather than (likely) crashing moments later.
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1 changed files with 22 additions and 3 deletions
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@ -29,12 +29,30 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System.Reflection;
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using TShockPluginManager;
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// On occasion, users have been seen extracting TShock into their client installation directory -- this is of course incorrect, and is known
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// to cause issues. Let's attempt to catch this before anything happens (specifically, before Terraria assemblies are resolved) and prevent
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// TShock from launching.
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if (File.Exists("TerrariaServer.exe"))
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{
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Console.ForegroundColor = ConsoleColor.Red;
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Console.Error.WriteLine("A \"TerrariaServer.exe\" file has been found in the current working directory.");
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Console.Error.WriteLine(
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"This indicates either installation into a Terraria client directory, or installation into a legacy (TShock 4 or older) TShock directory.");
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Console.Error.WriteLine(
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"TShock is never to be installed inside a Terraria client directory. You should instead extract your TShock installation into it's own directory.");
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Console.Error.WriteLine(
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"If you are updating a legacy TShock installation, please follow the following documentation to update: https://ikebukuro.tshock.co/#/?id=upgrading-from-tshock-4");
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Console.Error.WriteLine("The launcher will now exit.");
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Console.ResetColor();
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return 1;
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}
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if (args.Length > 0 && args[0].ToLower() == "plugins")
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{
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var items = args.ToList();
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items.RemoveAt(0);
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await NugetCLI.Main(items);
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return;
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return 0;
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}
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@ -42,7 +60,7 @@ Dictionary<string, Assembly> _cache = new Dictionary<string, Assembly>();
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System.Runtime.Loader.AssemblyLoadContext.Default.Resolving += Default_Resolving;
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Start();
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return Start();
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/// <summary>
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/// Resolves a module from the ./bin folder, either with a .dll by preference or .exe
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@ -70,7 +88,8 @@ Assembly? Default_Resolving(System.Runtime.Loader.AssemblyLoadContext arg1, Asse
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/// Initiates the TSAPI server.
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/// </summary>
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/// <remarks>This method exists so that the resolver can attach before TSAPI needs its dependencies.</remarks>
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void Start()
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int Start()
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{
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TerrariaApi.Server.Program.Main(args);
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return 0;
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}
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