Fix flamethrowers kicking players

This commit is contained in:
BashGuy10 2022-10-22 16:07:03 -07:00
parent 890ddf8cad
commit 8eb25fad8a
2 changed files with 2 additions and 1 deletions

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@ -2836,7 +2836,7 @@ namespace TShockAPI
{ BuffID.RainbowWhipNPCDebuff, 240 }, // BuffID: 316
{ BuffID.MaceWhipNPCDebuff, 240 }, // BuffID: 319
{ BuffID.GelBalloonBuff, 1800 }, // BuffID: 320
{ BuffID.OnFire3, 960 }, // BuffID: 323
{ BuffID.OnFire3, 1200 }, // BuffID: 323
{ BuffID.Frostburn2, 900 }, // BuffID: 324
{ BuffID.BoneWhipNPCDebuff, 240 }, // BuffID: 326
{ BuffID.TentacleSpike, 540 }, // BuffID: 337

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@ -67,6 +67,7 @@ Use past tense when adding new entries; sign your name off when you add or chang
* Allow loadouts to properly sync by allowing the `SyncLoadout` packet during early connection. (@drunderscore)
* Introduced support for loadouts, and saving the current loadout index to SSC. Both `NetItem` and `PlayerData` were modified to support this. (@drunderscore)
* Check loadout slots for hacked item stacks. (@drunderscore)
* Fix players being kicked after using the Flamethrower to apply the `OnFire3` debuff for `1200` ticks. (@BashGuy10)
## TShock 4.5.18
* Fixed `TSPlayer.GiveItem` not working if the player is in lava. (@PotatoCider)