Merge branch 'general-devel' into fix-1907

This commit is contained in:
Lucas Nicodemus 2020-05-25 00:16:49 -07:00 committed by GitHub
commit 9020e2f43f
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GPG key ID: 4AEE18F83AFDEB23

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@ -3128,7 +3128,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_timefreeze))
{
args.Player.SendErrorMessage("You have no permission to freeze the time of the server!");
args.Player.SendErrorMessage("You don't have permission to freeze the time of the server!");
return true;
}
break;
@ -3140,7 +3140,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_timeset))
{
args.Player.SendErrorMessage("You have no permission to modify the time of the server!");
args.Player.SendErrorMessage("You don't have permission to modify the time of the server!");
return true;
}
break;
@ -3149,7 +3149,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_godmode))
{
args.Player.SendErrorMessage("You have no permission to toggle godmode!");
args.Player.SendErrorMessage("You don't have permission to toggle godmode!");
return true;
}
break;
@ -3158,7 +3158,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_windstrength))
{
args.Player.SendErrorMessage("You have no permission to modify the wind strength of the server!");
args.Player.SendErrorMessage("You don't have permission to modify the wind strength of the server!");
return true;
}
break;
@ -3167,7 +3167,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_rainstrength))
{
args.Player.SendErrorMessage("You have no permission to modify the rain strength of the server!");
args.Player.SendErrorMessage("You don't have permission to modify the rain strength of the server!");
return true;
}
break;
@ -3176,7 +3176,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_timespeed))
{
args.Player.SendErrorMessage("You have no permission to modify the time speed of the server!");
args.Player.SendErrorMessage("You don't have permission to modify the time speed of the server!");
return true;
}
break;
@ -3185,7 +3185,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_rainfreeze))
{
args.Player.SendErrorMessage("You have no permission to freeze the rain strength of the server!");
args.Player.SendErrorMessage("You don't have permission to freeze the rain strength of the server!");
return true;
}
break;
@ -3194,7 +3194,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_windfreeze))
{
args.Player.SendErrorMessage("You have no permission to freeze the wind strength of the server!");
args.Player.SendErrorMessage("You don't have permission to freeze the wind strength of the server!");
return true;
}
break;
@ -3203,7 +3203,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_placementrange))
{
args.Player.SendErrorMessage("You have no permission to modify the tile placement range of your character!");
args.Player.SendErrorMessage("You don't have permission to modify the tile placement range of your character!");
return true;
}
break;
@ -3212,7 +3212,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_setdifficulty))
{
args.Player.SendErrorMessage("You have no permission to modify the world dificulty of the server!");
args.Player.SendErrorMessage("You don't have permission to modify the world dificulty of the server!");
return true;
}
break;
@ -3221,7 +3221,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_biomespreadfreeze))
{
args.Player.SendErrorMessage("You have no permission to freeze the biome spread of server!");
args.Player.SendErrorMessage("You don't have permission to freeze the biome spread of server!");
return true;
}
break;
@ -3230,7 +3230,7 @@ namespace TShockAPI
{
if (!args.Player.HasPermission(Permissions.journey_setspawnrate))
{
args.Player.SendErrorMessage("You have no permission to modify the NPC spawn rate of server!");
args.Player.SendErrorMessage("You don't have permission to modify the NPC spawn rate of server!");
return true;
}
break;